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-- LUALOCALS < ---------------------------------------------------------
local include, nodecore, pairs, string, table
= include, nodecore, pairs, string, table
local string_lower
= string.lower
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
--nodecore.gametime
local cache = {}
local directions = { [0] =
vector.new(0, 0, -1),
vector.new(-1, 0, 0),
vector.new(0, 0, 1),
vector.new(1, 0, 0),
}
local down = vector.new(0, -1, 0)
local solid_drawtypes = {
normal = true,
glasslike_framed = true,
}
local S = ("S"):byte(1)
local W = ("W"):byte(1)
local E = ("E"):byte(1)
local C = ("C"):byte(1)
function handle_placement(pos)
cache = {}
--minetest.chat_send_all(tostring(pos))
--nodecore.node_sound(pos, "dug")
local our_stone = check_position(pos)
if not (our_stone:byte(1) == S) then
return
end
our_stone = our_stone:sub(2, -1)
local captureses = {}
local captured = false
for i,v in pairs(neighbor_dirs(pos)) do
local new_pos = pos + directions[v]
local hash = minetest.hash_node_position(new_pos)
local checked = false
for i2,v2 in pairs(captureses) do
if v2.stones[hash] then
checked = true
end
end
if not checked then
local node = check_position(new_pos)
if (node:byte(1) == S) and (not (node:sub(2, -1) == our_stone)) then
local captures = check_captures(new_pos)
captured = captured or captures.capture
captureses[#captureses+1] = captures
end
end
end
if captured then
for i,v in pairs(captureses) do
if v.capture then
local proximal = {}
for i2, v2 in pairs(v.stones) do
nodecore.set_loud(v2, {name = "nc_fire:fire"})
end
-- todo: spawn itemstack of captured stones somehow
end
end
else
local captures = check_captures(pos)
if captures.capture then
minetest.chat_send_all("You gotcher self a suicide move right there! size: "..#(captures.stones))
-- todo: replace with itemstack of one stone
end
end
end
--[[
give valid neighbor directions from a position, excluding solid blocks
and also respecting borders indicated by goban concrete
--]]
function neighbor_dirs(pos)
local neighbors = {}
for i,v in pairs(directions) do
if not edge_check(pos, i) then
if not (check_position(pos + directions[i]):byte(1) == W) then
neighbors[#neighbors+1] = i
end
end
end
return neighbors
end
-- check for walls, physical or implied
function edge_check(pos, dir, terminate)
local under = check_position(pos + down)
if under:byte(1) == W and under:len() == 3 then
local corner = (under:byte(2) == C)
local edge_dir = tonumber(under:sub(3, 3))
if (dir == edge_dir) or (corner and (dir == (edge_dir+1)%4)) then
return true
end
end
if not terminate then
if edge_check(pos+directions[dir], (dir+2)%4, true) then
return true
end
end
return false
end
--[[
E: empty
Stype: a go stone of some type
W: full block wall
WE0-WE3: edge concrete
WC0-WC3: corner concrete
--]]
function check_position(pos)
local hash = minetest.hash_node_position(pos)
if cache[hash] then
return cache[hash]
end
local ret = _check_position_uncached(pos)
cache[hash] = ret
return ret
end
function _check_position_uncached(pos)
local node = minetest.get_node(pos)
local reg_item = minetest.registered_items[node.name]
if not reg_item then
return "W"
end
if reg_item.groups and reg_item.groups.go_stone then
return "S" .. reg_item.go_team
end
if reg_item.pattern_def then
if reg_item.pattern_def.name == "edgy" then
return "WE" .. node.param2
elseif reg_item.pattern_def.name == "corny" then
return "WC" .. node.param2
end
end
if solid_drawtypes[reg_item.drawtype] and not reg_item.groups.falling_node then
return "W"
else
return "E"
end
end
--[[
Scans for a connected group, until enumerating the whole group, or
finding a liberty. Returns list of captured nodes, or empty list if
no captures.
--]]
function check_captures(pos)
local group = {pos}
local stones = {[minetest.hash_node_position(pos)] = pos}
local checked = {}
local team = check_position(pos):sub(2,-1)
local probe = 0
while probe < #group do
probe = probe + 1
pos = group[probe]
for i,v in pairs(neighbor_dirs(pos)) do
local newpos = pos + directions[v]
local newhash = minetest.hash_node_position(newpos)
if (not stones[newhash]) and (not checked[newhash]) then
local newnode = check_position(newpos)
if newnode:byte(1) == E then
return {capture = false, stones = stones}
elseif newnode:byte(1) == S and
newnode:sub(2, -1) == team then
stones[newhash] = newpos
group[#group+1] = newpos
else
checked[newhash] = true
end
end
end
end
return {capture = true, stones = stones}
end
function print_r ( t )
local print_r_cache={}
local function sub_print_r(t,indent)
if (print_r_cache[tostring(t)]) then
print(indent.."*"..tostring(t))
else
print_r_cache[tostring(t)]=true
if (type(t)=="table") then
for pos,val in pairs(t) do
if (type(val)=="table") then
print(indent.."["..pos.."] => "..tostring(t).." {")
sub_print_r(val,indent..string.rep(" ",string.len(pos)+8))
print(indent..string.rep(" ",string.len(pos)+6).."}")
else
print(indent.."["..pos.."] => "..tostring(val))
end
end
else
print(indent..tostring(t))
end
end
end
sub_print_r(t," ")
end