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490 lines
14 KiB
490 lines
14 KiB
-- LUALOCALS < --------------------------------------------------------- |
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local include, nodecore, pairs, string, table |
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= include, nodecore, pairs, string, table |
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local string_lower |
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= string.lower |
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-- LUALOCALS > --------------------------------------------------------- |
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local modname = minetest.get_current_modname() |
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--nodecore.gametime |
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local cache = {} |
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local global_search_maximum = 361 |
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local directions = { [0] = |
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vector.new(0, 0, -1), |
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vector.new(-1, 0, 0), |
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vector.new(0, 0, 1), |
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vector.new(1, 0, 0), |
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} |
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local down = vector.new(0, -1, 0) |
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local solid_drawtypes = { |
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normal = true, |
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glasslike_framed = true, |
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} |
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local smokecontrol |
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if nodecore.smokeclear then |
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smokecontrol = function(pos, smoke,smoke2) |
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if smoke then |
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nodecore.smokefx(pos, smoke, smoke2 or 1) |
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else |
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nodecore.smokeclear(pos) |
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end |
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end |
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else |
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smokecontrol = function(pos, smoke) end |
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end |
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--[[ |
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E: air |
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E_: other empty |
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Etype: territory marker of some type |
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Stype: a go stone of some type |
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W: full block wall |
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WE0-WE3: edge concrete |
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WC0-WC3: corner concrete |
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WB: other goban concrete |
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--]] |
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local function _check_position_uncached(pos) |
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local node = minetest.get_node(pos) |
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if node.name == "air" then |
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return "E" |
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end |
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local reg_item = minetest.registered_items[node.name] |
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if not reg_item then |
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return "W" |
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end |
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if reg_item.groups and reg_item.groups.go_stone then |
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return "S" .. reg_item.go_team |
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end |
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if reg_item.groups and reg_item.groups.go_territory_marker then |
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return "E" .. reg_item.go_team |
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end |
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if reg_item.pattern_def then |
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if reg_item.pattern_def.name == "edgy" then |
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return "WE" .. ((node.param2+2)%4) |
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elseif reg_item.pattern_def.name == "corny" then |
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return "WC" .. ((node.param2+2)%4) |
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elseif reg_item.pattern_def.name == "crossy" then |
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return "WB" |
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elseif reg_item.pattern_def.name == "starcrossy" then |
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return "WB" |
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end |
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end |
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if solid_drawtypes[reg_item.drawtype] and not reg_item.groups.falling_node then |
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return "W" |
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else |
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return "E_" |
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end |
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end |
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local function check_position(pos) |
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local hash = minetest.hash_node_position(pos) |
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if cache[hash] then |
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return cache[hash] |
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end |
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local ret = _check_position_uncached(pos) |
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cache[hash] = ret |
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return ret |
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end |
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-- check for walls, physical or implied |
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local function edge_check(pos, dir, terminate) |
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local under = check_position(pos + down) |
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if under:sub(1, 1) == "W" and under:len() == 3 then |
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local corner = (under:sub(2, 2) == "C") |
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local edge_dir = tonumber(under:sub(3, 3)) |
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if (dir == edge_dir) or (corner and (dir == (edge_dir+1)%4)) then |
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return true |
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end |
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end |
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if not terminate then |
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if edge_check(pos+directions[dir], (dir+2)%4, true) then |
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return true |
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end |
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end |
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return false |
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end |
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--[[ |
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give valid neighbor directions from a position, excluding solid blocks |
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and also respecting borders indicated by goban concrete |
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--]] |
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local function neighbor_dirs(pos) |
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local neighbors = {} |
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for i,v in pairs(directions) do |
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if not edge_check(pos, i) then |
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if check_position(pos + directions[i]):sub(1, 1) ~= "W" then |
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neighbors[#neighbors+1] = i |
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end |
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end |
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end |
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return neighbors |
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end |
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local function connected_search(pos, final_result, early_termination_filter) |
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local group = {pos} |
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local stones = {[minetest.hash_node_position(pos)] = pos} |
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local checked = {} |
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local piece = check_position(pos) |
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local probe = 0 |
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while probe < #group do |
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probe = probe + 1 |
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pos = group[probe] |
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for i,v in pairs(neighbor_dirs(pos)) do |
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local newpos = pos + directions[v] |
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local newhash = minetest.hash_node_position(newpos) |
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if (not stones[newhash]) and (not checked[newhash]) then |
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local newnode = check_position(newpos) |
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if newnode == piece then |
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stones[newhash] = newpos |
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group[#group+1] = newpos |
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else |
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checked[newhash] = true |
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end |
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local filter_result |
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if early_termination_filter then |
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filter_result = early_termination_filter(newnode, #group) |
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end |
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if filter_result then |
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filter_result.stones = stones |
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return filter_result |
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end |
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end |
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end |
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end |
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final_result = final_result(#group) |
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final_result.stones = stones |
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return final_result |
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end |
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local function board_clear_fx(basepos) |
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local group = {basepos} |
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local checked = {[minetest.hash_node_position(basepos)] = basepos} |
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local probe = 0 |
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while probe < #group do |
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probe = probe + 1 |
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local pos = group[probe] |
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for i,v in pairs(neighbor_dirs(pos)) do |
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local newpos = pos + directions[v] |
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if (math.abs(newpos.x - basepos.x) <= 18) and (math.abs(newpos.z - basepos.z) <= 18) then |
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local newhash = minetest.hash_node_position(newpos) |
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local groups = minetest.registered_nodes[minetest.get_node(newpos).name].groups |
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if groups then |
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if groups.ko_stone then |
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nodecore.set_loud(newpos, {name = "air"}) |
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end |
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smokecontrol(newpos) |
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end |
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if (not checked[newhash]) then |
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group[#group+1] = newpos |
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checked[newhash] = true |
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end |
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end |
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end |
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end |
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end |
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local function _check_captures_filter(node, count) |
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if (count > global_search_maximum) or (node:sub(1, 1) == "E") then |
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return {capture = false} |
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end |
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end |
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local function _check_captures_final(count) |
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return {capture = count} |
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end |
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local function check_captures(pos) |
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return connected_search(pos, _check_captures_final, _check_captures_filter) |
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end |
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local function _connected_group_final() |
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return {complete = true} |
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end |
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local function _connected_group_filter(node, count) |
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if (count > global_search_maximum) then |
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return {} |
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end |
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end |
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local function connected_group(pos) |
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local search = connected_search(pos, _connected_group_final, _connected_group_filter) |
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if search.complete then |
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return search.stones |
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else |
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return {pos} |
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end |
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end |
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local function territory_search(pos, max) |
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if check_position(pos) ~= "E" then |
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return {} |
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end |
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local team |
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return connected_search(pos, |
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function() |
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return {team = team} |
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end, |
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function(node, count) |
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if (count > max) then |
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return {} |
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end |
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if node ~= "E_" and ((node:sub(1, 1) == "E") or (node:sub(1, 1) == "S")) and node:len() > 1 then |
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node = node:sub(2, -1) |
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if team then |
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if team ~= node then |
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return {} |
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end |
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else |
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team = node |
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end |
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end |
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end |
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) |
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end |
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local function multi_eject(proximal, stone, speed, count, inv) |
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local stack_max = minetest.registered_items[stone].stack_max |
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while count > 0 do |
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local items = stone .. " " .. math.min(count, stack_max) |
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if inv then items = inv:add_item("main", items) end |
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nodecore.item_eject(proximal, items, speed) |
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count = count - stack_max |
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end |
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end |
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local firenode = "nc_fire:fire_burst" |
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if not minetest.registered_nodes["nc_fire:fire_burst"] then |
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firenode = "nc_fire:fire" |
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end |
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function lc_liberties.handle_placement(pos) |
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cache = {} |
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--minetest.chat_send_all(tostring(pos)) |
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local our_stone = check_position(pos) |
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if our_stone:sub(1, 1) ~= "S" then |
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return |
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end |
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our_stone = our_stone:sub(2, -1) |
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local captureses = {} |
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local captured = false |
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for i,v in pairs(neighbor_dirs(pos)) do |
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local new_pos = pos + directions[v] |
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local hash = minetest.hash_node_position(new_pos) |
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local checked = false |
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for i2,v2 in pairs(captureses) do |
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if v2.stones[hash] then |
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checked = true |
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end |
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end |
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if not checked then |
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local node = check_position(new_pos) |
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if (node:sub(1, 1) == "S") and (node:sub(2, -1) ~= our_stone) then |
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local captures = check_captures(new_pos) |
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if captures.capture then |
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captured = (captured or 0) + captures.capture |
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end |
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captureses[#captureses+1] = captures |
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end |
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end |
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end |
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local allcaptured = {} |
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local ko |
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if captured then |
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if captured == 1 then |
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for i,v in pairs(neighbor_dirs(pos)) do |
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local new_stone = check_position(pos + directions[v]) |
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if (new_stone:sub(2, -1) == our_stone) or (new_stone:sub(1, 1) == "E") then |
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goto noko |
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end |
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end |
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ko = true |
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::noko:: |
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end |
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for i,v in pairs(captureses) do |
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if v.capture then |
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local stone = check_position(v.stones[next(v.stones)]):sub(2, -1) -- minetest.get_node().name) |
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local count = 0 |
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local proximal |
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local proximal_c = 0 |
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for i2, v2 in pairs(v.stones) do |
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allcaptured[#allcaptured + 1] = v2 |
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if ko then |
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-- save ko capture position, for adding ko marker in fx phase |
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ko = {stone = stone, pos = v2} |
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end |
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local under = check_position(v2 + down) |
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if (under:sub(1, 1) == "W") and (under:len() > 1) then |
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nodecore.sound_play("nc_fire_ignite", {gain = 1, pos = pos}) |
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nodecore.set_loud(v2, {name = firenode}) |
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else |
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nodecore.set_loud(v2, {name = "air"}) |
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end |
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count = count + 1 |
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if (v2:distance(pos) < 2.3) then |
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proximal_c = proximal_c + 1 |
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if math.random(1, proximal_c) == 1 then |
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proximal = v2 |
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end |
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end |
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end |
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multi_eject(proximal, modname .. ":stone_" .. stone, 3, count) |
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end |
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end |
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else |
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-- if no capture was made, check for a self-capture and reject the move |
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local captures = check_captures(pos) |
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if captures.capture then |
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local stone = minetest.get_node(pos).name |
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nodecore.set_loud(pos, {name = "air"}) |
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nodecore.item_eject(pos, stone, 5) |
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return |
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end |
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end |
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board_clear_fx(pos) |
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smokecontrol(pos, 300, 2+#allcaptured) |
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for i = #allcaptured, 1, -1 do |
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local chosen = math.random(1, i) |
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smokecontrol(allcaptured[chosen], 90) |
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allcaptured[chosen] = allcaptured[i] |
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end |
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if ko then |
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nodecore.set_loud(ko.pos, {name = modname .. ":ko_" .. ko.stone}) |
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end |
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end |
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function lc_liberties.handle_territory_fill(itemstack, placer, pointed_thing) |
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local control = placer.get_player_control and placer:get_player_control() |
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if (control and (control.aux1 or control.sneak)) then |
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local ret = minetest.item_place(itemstack, placer, pointed_thing) |
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if (pointed_thing and pointed_thing.under) then |
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nodecore.node_sound(pointed_thing.under, "place") |
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end |
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return ret |
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end |
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local under |
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if (pointed_thing and pointed_thing.under) then |
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under = minetest.get_node(pointed_thing.under) |
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local override_rightclick = minetest.registered_nodes[under.name].on_rightclick |
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if override_rightclick then |
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return override_rightclick(pointed_thing.under, under, placer, itemstack, pointed_thing) |
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end |
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end |
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if pointed_thing and pointed_thing.above then |
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if under then |
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local reg_item = minetest.registered_items[under.name] |
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if reg_item and reg_item.groups and reg_item.groups.go_stone then |
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nodecore.set_loud(pointed_thing.above, {name = modname .. ":territory_" .. reg_item.go_team}) |
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itemstack:set_count(itemstack:get_count() - 1) |
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return itemstack |
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end |
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end |
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cache = {} |
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local territories = territory_search(pointed_thing.above, itemstack:get_count()) |
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if territories.team then |
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local piece = modname .. ":territory_" .. territories.team |
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local count = 0 |
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for i, v in pairs(territories.stones) do |
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nodecore.set_loud(v, {name = piece}) |
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count = count + 1 |
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end |
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itemstack:set_count(itemstack:get_count() - count) |
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end |
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end |
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return itemstack |
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end |
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function lc_liberties.handle_dig(pos, node, digger) |
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local control = digger.get_player_control and digger:get_player_control() |
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if (control and (control.aux1 or control.sneak)) |
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~= |
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(minetest.registered_items[node.name].groups.go_territory_marker ~= nil) |
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then |
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cache = {} |
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local stone = minetest.get_node(pos).name |
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local count = 0 |
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for i, v in pairs(connected_group(pos)) do |
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count = count + 1 |
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nodecore.set_loud(v, {name = "air"}) |
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end |
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multi_eject(pos, stone, 1, count, digger and digger:get_inventory()) |
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return true |
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else |
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return minetest.node_dig(pos, node, digger) |
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end |
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end |
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function lc_liberties.handle_click_ko(pos, node, clicker, itemstack, pointed_thing) |
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local handnode = minetest.registered_nodes[itemstack:get_name()] |
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if handnode and handnode.groups.go_stone and |
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handnode.go_team ~= minetest.registered_nodes[node.name].go_team then |
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nodecore.set_loud(pos, {name = handnode.name}) |
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itemstack:set_count(itemstack:get_count() - 1) |
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end |
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return itemstack |
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end
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