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					@ -69,6 +69,9 @@ local function calculate_rotating_state(player, data) | 
				
			
			
		
	
		
		
			
				
					
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					    state.facedir = fix_rotatable_facedir(state.node, state.facedir) | 
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					    state.facedir = fix_rotatable_facedir(state.node, state.facedir) | 
				
			
			
		
	
		
		
			
				
					
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					    state.success = state.facedir and state.facedir ~= state.node.param2 | 
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					    state.success = state.facedir and state.facedir ~= state.node.param2 | 
				
			
			
		
	
		
		
			
				
					
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					    -- TODO: Until we have a way to display "rotation non-success", don't show rotation hint at all. | 
				
			
			
		
	
		
		
			
				
					
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					    if not state.success then return nil end | 
				
			
			
		
	
		
		
			
				
					
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					    return state | 
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					    return state | 
				
			
			
		
	
		
		
			
				
					
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					end | 
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					end | 
				
			
			
		
	
		
		
			
				
					
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