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@ -4,6 +4,11 @@ local ipairs |
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local minetest, vector |
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local minetest, vector |
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= minetest, vector |
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= minetest, vector |
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local rotate = include("rotate") |
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local TEX_ROTATE_CLOCKWISE = "nc_extended_rotating_hud_rotate_clockwise.png" |
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local TEX_ROTATE_COUNTER_CLOCKWISE = "nc_extended_rotating_hud_rotate_counter_clockwise.png" |
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local player_huds = {} |
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local player_huds = {} |
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local function do_player_rotating_checks(player) |
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local function do_player_rotating_checks(player) |
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@ -11,6 +16,7 @@ local function do_player_rotating_checks(player) |
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local hud_index = player_huds[name] |
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local hud_index = player_huds[name] |
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if hud_index then |
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if hud_index then |
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-- FIXME: Only remove / update HUD elements when necessary. |
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player:hud_remove(hud_index) |
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player:hud_remove(hud_index) |
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player_huds[name] = nil |
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player_huds[name] = nil |
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end |
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end |
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@ -27,13 +33,20 @@ local function do_player_rotating_checks(player) |
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local node = nil |
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local node = nil |
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local ray = minetest.raycast(eye_pos, eye_pos + look_dir * reach, false, false) |
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local ray = minetest.raycast(eye_pos, eye_pos + look_dir * reach, false, false) |
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for pointed_thing in ray do node = pointed_thing end |
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for pointed_thing in ray do |
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if pointed_thing.type == "node" then |
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node = minetest.get_node(pointed_thing.under) |
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break |
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end |
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end |
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if node then |
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if node and rotate.is_rotatable(node) then |
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local is_sneaking = player:get_player_control().sneak |
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local texture = is_sneaking and TEX_ROTATE_COUNTER_CLOCKWISE or TEX_ROTATE_CLOCKWISE |
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hud_index = player:hud_add({ |
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hud_index = player:hud_add({ |
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hud_elem_type = "image", |
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hud_elem_type = "image", |
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name = "rotation hint", |
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name = "rotation hint", |
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text = "nc_extended_rotating_hud_rotate_clockwise.png", |
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text = texture, |
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position = { x = 0.5, y = 0.5 }, |
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position = { x = 0.5, y = 0.5 }, |
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offset = { x = 0, y = 0 }, |
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offset = { x = 0, y = 0 }, |
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alignment = { x = 0, y = 0 }, |
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alignment = { x = 0, y = 0 }, |
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