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					@ -52,7 +52,7 @@ local function calculate_rotating_state(player, data) | 
				
			
			
		
	
		
		
			
				
					
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					    local num = math_round(r.x * r.x + r.y * r.y + r.z * r.z) -- Squared length. | 
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					    local num = math_round(r.x * r.x + r.y * r.y + r.z * r.z) -- Squared length. | 
				
			
			
		
	
		
		
			
				
					
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					    if     num == 1 then state.mode = "face" | 
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					    if     num == 1 then state.mode = "face" | 
				
			
			
		
	
		
		
			
				
					
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					    elseif num == 2 then state.mode = "edge"; state.axis = state.face:cross(r) | 
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					    elseif num == 2 then state.mode = "edge"; state.axis = state.face:cross(r) | 
				
			
			
		
	
		
		
			
				
					
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					    elseif num == 3 then state.mode = "mirror"; degrees = 120 | 
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					    elseif num == 3 then state.mode = "corner"; degrees = 120 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					    end | 
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					    end | 
				
			
			
		
	
		
		
			
				
					
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					    -- Sneaking causes the direction of the rotation to be inverted. | 
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					    -- Sneaking causes the direction of the rotation to be inverted. | 
				
			
			
		
	
	
		
		
			
				
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