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# Configuration file
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VanillaOre {
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# Syntax: targetId -> replacementId
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# With weight: targetId -> replacementId, weight
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S:customReplacements <
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#minecraft:deepslate_ore_replaceables -> deepslate_copper_ore
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>
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# Generation type used for this ore. Possible values:
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# VANILLA - vanilla generation without any changes,
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# CUSTOM - generation according to this config,
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# NONE - no generation at all.
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# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
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S:generation=none
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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# [default: copper_ore]
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S:oreId=copper_ore
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# List of blocks that can be replaced with this ore.
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S:replaceableBlocks <
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#minecraft:stone_ore_replaceables
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>
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##########################################################################################################
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# Dimensions
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#--------------------------------------------------------------------------------------------------------#
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# List of dimensions which this ore can be generated in.
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# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
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# Each dimension must be on a separate line without any delimiters.
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# If the whitelist is set, the blacklist will be ignored.
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##########################################################################################################
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Dimensions {
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S:blackList <
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>
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S:whiteList <
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minecraft:overworld
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>
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}
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##########################################################################################################
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# Biomes
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#--------------------------------------------------------------------------------------------------------#
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# List of biomes which this ore can be generated in.
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# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
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# Examples: minecraft:forest, #snowy
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# Each biome must be on a separate line without any delimiters.
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# If the whitelist is set, the blacklist will be ignored.
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##########################################################################################################
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Biomes {
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S:blackList <
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>
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S:whiteList <
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>
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}
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##########################################################################################################
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# Altitude
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#--------------------------------------------------------------------------------------------------------#
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# Altitude which this ore can be generated at.
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##########################################################################################################
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Altitude {
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# [range: -2147483648 ~ 2147483647, default: 112]
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I:max=112
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# [range: -2147483648 ~ 2147483647, default: -16]
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I:min=-16
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}
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Miscellaneous {
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# Whether or not the ore blocks can be exposed to air. [default: true]
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B:exposed=true
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# Ratio of height to width.
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# Values > 1 result in tall veins (deposits).
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# Values < 1 result in flat veins (deposits).
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# [range: 0.0 ~ 10.0, default: 1.0]
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S:proportions=1.0
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# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
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B:strictBounds=false
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}
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##########################################################################################################
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# VeinsInChunk
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#--------------------------------------------------------------------------------------------------------#
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# Number of ore veins to generate in each chunk.
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##########################################################################################################
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VeinsInChunk {
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# [range: 1 ~ 256, default: 16]
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I:max=16
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# [range: 1 ~ 256, default: 16]
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I:min=16
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}
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##########################################################################################################
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# BlocksInVein
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#--------------------------------------------------------------------------------------------------------#
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# Number of ore blocks in each vein.
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##########################################################################################################
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BlocksInVein {
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# [range: 1 ~ 256, default: 15]
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I:max=15
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# [range: 1 ~ 256, default: 1]
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I:min=1
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}
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}
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