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161 lines
6.3 KiB
161 lines
6.3 KiB
3 months ago
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# Configuration file
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Config {
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# If set to False, parameters from this config will not be used. [default: true]
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B:enabled=true
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}
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Deposit {
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# Syntax: targetId -> replacementId
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# With weight: targetId -> replacementId, weight
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S:customReplacements <
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>
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# List of ores and their weights for this deposit.
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# Syntax: oreId [, weight]
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#
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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#
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# Weight is used to define the proportions of the ores.
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# For example, the definition:
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# #forge:ores/gold, 1
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# #forge:ores/iron, 5
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# means that gold and iron will be in the proportion 1 to 5.
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#
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S:ores <
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ancient_debris
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>
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# Rarity (in chunks) of this deposit.
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# The higher the value, the rarer the deposit will be.
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# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
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# [range: 0 ~ 256000, default: 1800]
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I:rarity=1800
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# List of blocks that can be replaced with this ore.
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S:replaceableBlocks <
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netherrack
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>
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##########################################################################################################
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# Dimensions
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#--------------------------------------------------------------------------------------------------------#
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# List of dimensions which this ore can be generated in.
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# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
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# Each dimension must be on a separate line without any delimiters.
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# If the whitelist is set, the blacklist will be ignored.
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##########################################################################################################
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Dimensions {
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S:blackList <
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>
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S:whiteList <
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minecraft:the_nether
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>
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}
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##########################################################################################################
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# Biomes
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#--------------------------------------------------------------------------------------------------------#
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# List of biomes which this ore can be generated in.
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# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
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# Examples: minecraft:forest, #snowy
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# Each biome must be on a separate line without any delimiters.
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# If the whitelist is set, the blacklist will be ignored.
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##########################################################################################################
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Biomes {
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S:blackList <
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>
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S:whiteList <
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>
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}
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##########################################################################################################
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# Altitude
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#--------------------------------------------------------------------------------------------------------#
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# Altitude which this ore can be generated at.
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##########################################################################################################
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Altitude {
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# [range: -2147483648 ~ 2147483647, default: 118]
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I:max=118
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# [range: -2147483648 ~ 2147483647, default: 8]
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I:min=8
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}
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Miscellaneous {
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# Whether or not the ore blocks can be exposed to air. [default: false]
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B:exposed=false
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# Ratio of height to width.
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# Values > 1 result in tall veins (deposits).
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# Values < 1 result in flat veins (deposits).
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# [range: 0.0 ~ 10.0, default: 1.0]
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S:proportions=1.0
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# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
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B:strictBounds=false
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}
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##########################################################################################################
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# Size
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#--------------------------------------------------------------------------------------------------------#
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# Size limits (in blocks) of this deposit.
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##########################################################################################################
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Size {
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# [range: 1 ~ 256000, default: 500]
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I:max=500
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# [range: 1 ~ 256000, default: 250]
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I:min=250
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}
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##########################################################################################################
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# Indicator
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#--------------------------------------------------------------------------------------------------------#
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# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
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##########################################################################################################
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Indicator {
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# Circles of indicators and their radiuses.
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# Syntax: indicatorId [, circleRadius]
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# The order of the circles is always shuffled.
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# The circles with the same radius will be randomly selected.
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# If the radius is not defined, it will be selected from the minimum available, starting from 1.
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# Examples:
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# minecraft:cornflower, 2
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# minecraft:orange_tulip, 4
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#
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S:circles <
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minecraft:brown_mushroom, 3
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minecraft:brown_mushroom, 6
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>
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# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
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S:continuity=60.0
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# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
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I:distortion=1
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# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
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S:id=
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# Percentage of the deposit full size required to create an above-ground indicator.
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# If the indicator is a structure - the chance of generating a deposit under it.
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# [range: 0.0 ~ 100.0, default: 30.0]
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S:threshold=30.0
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}
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}
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