See https://github.com/SammySemicolon/Malum-Mod/issues/109main
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[graphics] |
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[graphics.fire] |
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#Downwards offset of Minecraft's first-person fire overlay. Higher numbers cause it to visually display lower and free up more screen space. |
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#Range: 0.0 ~ 1.0 |
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fire_overlay_offset = 0.0 |
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[graphics.particle] |
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#Should particles render on the delayed buffer? This means they will properly render after clouds & water do, but could cause issues with mods like sodium. |
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buffer_particles = false |
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[screenshake] |
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#Intensity of screenshake. Higher numbers increase amplitude. |
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#Range: 0.0 ~ 1.0 |
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screenshake_intensity = 1.0 |
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