See https://github.com/SammySemicolon/Malum-Mod/issues/109main
parent
83209d149b
commit
9c48d8baf8
1 changed files with 17 additions and 0 deletions
@ -0,0 +1,17 @@ |
||||
|
||||
[graphics] |
||||
|
||||
[graphics.fire] |
||||
#Downwards offset of Minecraft's first-person fire overlay. Higher numbers cause it to visually display lower and free up more screen space. |
||||
#Range: 0.0 ~ 1.0 |
||||
fire_overlay_offset = 0.0 |
||||
|
||||
[graphics.particle] |
||||
#Should particles render on the delayed buffer? This means they will properly render after clouds & water do, but could cause issues with mods like sodium. |
||||
buffer_particles = false |
||||
|
||||
[screenshake] |
||||
#Intensity of screenshake. Higher numbers increase amplitude. |
||||
#Range: 0.0 ~ 1.0 |
||||
screenshake_intensity = 1.0 |
||||
|
Loading…
Reference in new issue