#If set to false, prevents mobs from dropping eggs
#If set to false, prevents mobs from dropping eggs
mobs_drop_eggs=false
mobs_drop_eggs=true
#Should mobs with Rare skins generate in the wild (if defined through assets)
#Should mobs with Rare skins generate in the wild (if defined through assets)
wild_rare_skins=true
wild_rare_skins=true
#Whether breeding requires a Male and a Female to produce offspring/eggs. (Warning: may lead to uncontrolled spawns of eggs)
#Whether breeding requires a Male and a Female to produce offspring/eggs. (Warning: may lead to uncontrolled spawns of eggs)
@ -97,7 +97,7 @@
#Features scientific names in various descriptions (eg. for mobs inside Cage Traps).
#Features scientific names in various descriptions (eg. for mobs inside Cage Traps).
scientific_names=true
scientific_names=true
#Defines whether certain critters will become angry if a mob/player 'steps' on them, by coming too close.
#Defines whether certain critters will become angry if a mob/player 'steps' on them, by coming too close.
contact_agression=true
contact_agression=false
#Disable this option to have tamed mobs respawn in their home with half a Heart if they were to 'die' (IMPORTANT: This gamerule is NOT fully functional and using it as a free get-out-of-jail card is bound to be disappointing, use at your own risk).
#Disable this option to have tamed mobs respawn in their home with half a Heart if they were to 'die' (IMPORTANT: This gamerule is NOT fully functional and using it as a free get-out-of-jail card is bound to be disappointing, use at your own risk).
hardcore_death=true
hardcore_death=true
#Should mobs potentially destroy the terrain? Keep in mind 'mobGriefing' is still required
#Should mobs potentially destroy the terrain? Keep in mind 'mobGriefing' is still required
@ -112,7 +112,7 @@
#Range: 0.0 ~ 1.0
#Range: 0.0 ~ 1.0
rare_skin_chance=0.05
rare_skin_chance=0.05
#Defines whether players can trigger breeding by feeding a creature's favourite item, like in vanilla.
#Defines whether players can trigger breeding by feeding a creature's favourite item, like in vanilla.
player_breeding=false
player_breeding=true
#Should the 'Sleeping' behaviour run? Disabling this option also disables the activity
#Should the 'Sleeping' behaviour run? Disabling this option also disables the activity
mob_sleeping=true
mob_sleeping=true
#If set to false, makes mobs a lot harder to catch by preventing the capture of hostile mobs
#If set to false, makes mobs a lot harder to catch by preventing the capture of hostile mobs