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30 lines
1.9 KiB
30 lines
1.9 KiB
2 years ago
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#IMPORTANT NOTICE:
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#THIS IS ONLY THE COMMON CONFIG. It does not contain all the values adjustable for IE.
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#All modifiers for machines, all ore gen, the retrogen features and most other adjustable values have been moved to immersiveengineering-server.toml.
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#That file is PER WORLD, meaning you have to go into 'saves/<world name>/serverconfig' to adjust it. Those changes will then only apply for THAT WORLD.
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#You can then take that config file and put it in the 'defaultconfigs' folder to make it apply automatically to all NEW worlds you generate FROM THERE ON.
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#This may appear confusing to many of you, but it is a new sensible way to handle configuration, because the server configuration is synced when playing multiplayer.
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importantInfo = true
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#A list of preferred Mod IDs that results of IE processes should stem from, aka which mod you want the copper to come from.
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#This affects the ores dug by the excavator, as well as those crushing recipes that don't have associated IE items. This list is in oreder of priority.
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preferredOres = ["create", "thermal", "immersiveengineering", "minecraft"]
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[debug]
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#A config setting to enable debug features. These features may vary between releases, may cause crashes, and are unsupported. Do not enable unless asked to by a developer of IE.
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enableDebug = false
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[debug.wires]
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#Enable detailed logging for the wire network. This can be useful for developers to track down issues related to wires.
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enableWireLogger = false
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#Run sanity checks on the wire network after every interaction. This will cause a decent amount of lag and a lot of log spam if the wire network isn't fully intact. Only enable when asked to by an IE developer.
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validateNets = false
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#A list of all mods that IE has integrated compatability for
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#Setting any of these to false disables the respective compat
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[compat]
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theoneprobe = true
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curios = true
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computercraft = true
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oc2 = true
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