Initial commit

pull/1/head
copygirl 2 years ago
commit 8c5fb87f9d
  1. 8
      .editorconfig
  2. 3
      .gitignore
  3. 8
      .packwizignore
  4. BIN
      .polymc/Heck.png
  5. 20
      .polymc/instance.cfg
  6. 13
      .polymc/minecraft/config/bettermodsbutton-client.toml
  7. 13
      .polymc/minecraft/config/cofh_core-client.toml
  8. 120
      .polymc/minecraft/config/create-client.toml
  9. 48
      .polymc/minecraft/config/immersiveengineering-client.toml
  10. 207
      .polymc/minecraft/config/supplementaries-client.toml
  11. 106
      .polymc/minecraft/config/xaerominimap.txt
  12. 156
      .polymc/minecraft/config/xaerominimap_entities.json
  13. 32
      .polymc/minecraft/config/xaeroworldmap.txt
  14. 306
      .polymc/minecraft/options.txt
  15. BIN
      .polymc/minecraft/packwiz-installer-bootstrap.jar
  16. 38
      .polymc/mmc-pack.json
  17. 0
      README.md
  18. 101
      config/ars_nouveau-common.toml
  19. 49
      config/artifacts-common.toml
  20. 38
      config/backpacked-common.toml
  21. 18
      config/eccentrictome-common.toml
  22. 65
      config/enhancedcelestials/minecraft/overworld/lunar/events/enhancedcelestials-blood_moon.json
  23. 48
      config/enhancedcelestials/minecraft/overworld/lunar/events/enhancedcelestials-blue_moon.json
  24. 51
      config/enhancedcelestials/minecraft/overworld/lunar/events/enhancedcelestials-harvest_moon.json
  25. 60
      config/enhancedcelestials/minecraft/overworld/lunar/events/enhancedcelestials-super_blood_moon.json
  26. 43
      config/enhancedcelestials/minecraft/overworld/lunar/events/enhancedcelestials-super_blue_moon.json
  27. 46
      config/enhancedcelestials/minecraft/overworld/lunar/events/enhancedcelestials-super_harvest_moon.json
  28. 5
      config/enhancedcelestials/minecraft/overworld/lunar/lunar-settings.json
  29. 8
      config/fml.toml
  30. 29
      config/immersiveengineering-common.toml
  31. 2125
      config/jei/blacklist.cfg
  32. 9
      config/passiveendermen-common.toml
  33. 1736
      config/quark-common.toml
  34. 10
      config/radium.properties
  35. 511
      config/reliquary-common.toml
  36. 36
      config/storagedrawers-common.toml
  37. 443
      config/supplementaries-common.toml
  38. 97
      config/supplementaries-registry.toml
  39. 121
      config/tconstruct-common.toml
  40. 131
      config/thermal-common.toml
  41. 86
      config/twilightforest-common.toml
  42. 373
      defaultconfigs/artifacts-server.toml
  43. 95
      defaultconfigs/carryon-server.toml
  44. 381
      defaultconfigs/ensorcellation-server.toml
  45. 548
      defaultconfigs/immersiveengineering-server.toml
  46. 210
      defaultconfigs/thermal-server.toml
  47. 289
      docs/MODS.md
  48. BIN
      docs/icon/cf.png
  49. BIN
      docs/icon/gh.png
  50. BIN
      docs/icon/mr.png
  51. 11
      kubejs/assets/create/lang/en_us.json
  52. BIN
      kubejs/assets/immersiveengineering/textures/item/metal_plate_aluminum.png
  53. BIN
      kubejs/assets/immersiveengineering/textures/item/metal_plate_steel.png
  54. BIN
      kubejs/assets/immersiveengineering/textures/item/metal_plate_uranium.png
  55. BIN
      kubejs/assets/immersiveengineering/textures/item/mold_plate.png
  56. BIN
      kubejs/assets/storagedrawers/textures/items/upgrade_diamond.png
  57. BIN
      kubejs/assets/storagedrawers/textures/items/upgrade_emerald.png
  58. BIN
      kubejs/assets/storagedrawers/textures/items/upgrade_gold.png
  59. BIN
      kubejs/assets/storagedrawers/textures/items/upgrade_iron.png
  60. BIN
      kubejs/assets/storagedrawers/textures/items/upgrade_obsidian.png
  61. BIN
      kubejs/assets/tconstruct/textures/item/cast/plate.png
  62. BIN
      kubejs/assets/tconstruct/textures/item/red_sand_cast/plate.png
  63. BIN
      kubejs/assets/tconstruct/textures/item/sand_cast/plate.png
  64. 101
      kubejs/assets/terralith/lang/en_us.json
  65. 6
      kubejs/assets/thermal/models/item/bronze_plate.json
  66. 6
      kubejs/assets/thermal/models/item/constantan_plate.json
  67. 6
      kubejs/assets/thermal/models/item/electrum_plate.json
  68. 6
      kubejs/assets/thermal/models/item/enderium_plate.json
  69. 6
      kubejs/assets/thermal/models/item/invar_plate.json
  70. 6
      kubejs/assets/thermal/models/item/lead_plate.json
  71. 6
      kubejs/assets/thermal/models/item/lumium_plate.json
  72. 6
      kubejs/assets/thermal/models/item/netherite_plate.json
  73. 6
      kubejs/assets/thermal/models/item/nickel_plate.json
  74. 6
      kubejs/assets/thermal/models/item/rose_gold_plate.json
  75. 6
      kubejs/assets/thermal/models/item/signalum_plate.json
  76. 6
      kubejs/assets/thermal/models/item/silver_plate.json
  77. 6
      kubejs/assets/thermal/models/item/tin_plate.json
  78. BIN
      kubejs/assets/thermal/textures/item/bronze_plate_0.png
  79. BIN
      kubejs/assets/thermal/textures/item/constantan_plate_0.png
  80. BIN
      kubejs/assets/thermal/textures/item/electrum_plate_0.png
  81. BIN
      kubejs/assets/thermal/textures/item/enderium_plate_0.png
  82. BIN
      kubejs/assets/thermal/textures/item/invar_plate_0.png
  83. BIN
      kubejs/assets/thermal/textures/item/lead_plate_0.png
  84. BIN
      kubejs/assets/thermal/textures/item/lumium_plate_0.png
  85. BIN
      kubejs/assets/thermal/textures/item/netherite_plate_0.png
  86. BIN
      kubejs/assets/thermal/textures/item/nickel_plate_0.png
  87. BIN
      kubejs/assets/thermal/textures/item/rose_gold_plate_0.png
  88. BIN
      kubejs/assets/thermal/textures/item/signalum_plate_0.png
  89. BIN
      kubejs/assets/thermal/textures/item/silver_plate_0.png
  90. BIN
      kubejs/assets/thermal/textures/item/tin_plate_0.png
  91. 14
      kubejs/client_scripts/copper_tools_and_armor.js
  92. 5
      kubejs/client_scripts/immersive_engineering.js
  93. 5
      kubejs/client_scripts/rope.js
  94. 6
      kubejs/client_scripts/sawdust.js
  95. 8
      kubejs/client_scripts/simple_unification.js
  96. 5
      kubejs/client_scripts/slag.js
  97. 14
      kubejs/client_scripts/storage_blocks.js
  98. 5
      kubejs/client_scripts/sulfur.js
  99. 15
      kubejs/config/client.properties
  100. 9
      kubejs/config/common.properties
  101. Some files were not shown because too many files have changed in this diff Show More

@ -0,0 +1,8 @@
root = true
[*]
indent_style = space
indent_size = 2
end_of_line = lf
trim_trailing_whitespace = true
insert_final_newline = true

3
.gitignore vendored

@ -0,0 +1,3 @@
/.upload/**
/kubejs/exported/**
index.toml

@ -0,0 +1,8 @@
/.git/**
/.polymc/**
/.upload/**
/docs/**
/kubejs/exported/**
/.editorconfig
/.gitignore
/README.md

Binary file not shown.

After

Width:  |  Height:  |  Size: 21 KiB

@ -0,0 +1,20 @@
InstanceType=OneSix
JoinServerOnLaunch=false
MCLaunchMethod=LauncherPart
MaxMemAlloc=6144
MinMemAlloc=6144
OverrideCommands=true
OverrideConsole=false
OverrideGameTime=false
OverrideJavaArgs=false
OverrideJavaLocation=false
OverrideMemory=true
OverrideNativeWorkarounds=false
OverrideWindow=false
PermGen=128
PostExitCommand=
PreLaunchCommand="$INST_JAVA" -jar packwiz-installer-bootstrap.jar https://meowface.org/copygirl/heck/pack.toml
WrapperCommand=
iconKey=Heck
name=Heck
notes=

@ -0,0 +1,13 @@
#Where to place mods button on main menu screen. Select "NO_CHANGE" to prevent any changes to the screen, useful for mod compatibility.
#Allowed Values: REPLACE_REALMS, LEFT_TO_REALMS, RIGHT_TO_REALMS, INSERT_BELOW_REALMS, NONE, NO_CHANGE
main_menu_mods_button = "REPLACE_REALMS"
#Show a small green orb indicating that mod updates are available.
update_notification = false
#Add mod count to mods button.
mod_count = true
#Force a dirt background to show for the mod list screen, even when inside of a world where it would normally be transparent.
force_dirt_background = true
#Where to place mods button on pause menu screen.
#Allowed Values: REPLACE_FEEDBACK, REPLACE_BUGS, REPLACE_FEEDBACK_AND_BUGS, REPLACE_AND_MOVE_LAN, INSERT_AND_MOVE_LAN, INSERT_BELOW_FEEDBACK_AND_BUGS, NONE
pause_screen_mods_button = "REPLACE_FEEDBACK_AND_BUGS"

@ -0,0 +1,13 @@
[Tooltips]
#If TRUE, Enchantment descriptions will be added to the tooltip for Enchanted Books containing only a single enchantment.
"Show Enchantment Descriptions" = true
#If TRUE, Items will be associated with various keywords which assist with searching in various menus such as JEI.
"Show Item Descriptions" = true
#If TRUE and Advanced Tooltips are enabled (F3+H), Tags will be will be added to item tooltips if possible.
"Show Item Tags" = false
#If TRUE, CoFH Items will always show full details (charge state, etc.) and will not require Shift to be held down.
"Always Show Item Details" = false
#If TRUE, CoFH Items will display a message prompting to hold Shift to see full details (charge state, etc.). This does not change the behavior, only if the informational message should display.
"Show 'Hold Shift for Details' Message" = true

@ -0,0 +1,120 @@
#
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
[client]
#
#Show item descriptions on Shift and controls on Ctrl.
enableTooltips = true
#
#Display a tooltip when looking at overstressed components.
enableOverstressedTooltip = true
#
#Log a stack-trace when rendering issues happen within a moving contraption.
explainRenderErrors = false
#
#Higher density means more spawned particles.
#Range: 0.0 ~ 1.0
fanParticleDensity = 0.5
#
#[in Blocks]
#Maximum Distance to the player at which items in Blocks' filter slots will be displayed
#Range: 1.0 ~ 3.4028234663852886E38
filterItemRenderDistance = 10.0
#
#Show colourful debug information while the F3-Menu is open.
enableRainbowDebug = true
#
#The maximum amount of blocks for which to try and calculate dynamic contraption lighting. Decrease if large contraption cause too much lag
#Range: > 0
maximumContraptionLightVolume = 16384
#
#Choose the menu row that the Create config button appears on in the main menu
#Set to 0 to disable the button altogether
#Range: 0 ~ 4
mainMenuConfigButtonRow = 0
#
#Offset the Create config button in the main menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
#Range: > -2147483648
mainMenuConfigButtonOffsetX = -4
#
#Choose the menu row that the Create config button appears on in the in-game menu
#Set to 0 to disable the button altogether
#Range: 0 ~ 5
ingameMenuConfigButtonRow = 0
#
#Offset the Create config button in the in-game menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
#Range: > -2147483648
ingameMenuConfigButtonOffsetX = -4
#
#Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled
ignoreFabulousWarning = false
#
#Settings for the Goggle Overlay
[client.goggleOverlay]
#
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
#Range: > -2147483648
overlayOffsetX = 20
#
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
#Range: > -2147483648
overlayOffsetY = 0
#
#Enable this to use your custom colors for the Goggle- and Hover- Overlay
customColorsOverlay = false
#
#The custom background color to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBackgroundOverlay = -267386864
#
#The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBorderTopOverlay = 1347420415
#
#The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBorderBotOverlay = 1344798847
#
#Settings for the Placement Assist
[client.placementAssist]
#
#What indicator should be used when showing where the assisted placement ends up relative to your crosshair
#Choose 'NONE' to disable the Indicator altogether
#Allowed Values: TEXTURE, TRIANGLE, NONE
indicatorType = "TEXTURE"
#
#Change the size of the Indicator by this multiplier
#Range: 0.0 ~ 3.4028234663852886E38
indicatorScale = 1.0
#
#Ponder settings
[client.ponder]
#
#Slow down a ponder scene whenever there is text on screen.
comfyReading = false
#
#Show additional info in the ponder view and reload scene scripts more frequently.
editingMode = false
#
#Sound settings
[client.sound]
#
#Make cogs rumble and machines clatter.
enableAmbientSounds = true
#
#Maximum volume modifier of Ambient noise
#Range: 0.0 ~ 1.0
ambientVolumeCap = 0.10000000149011612

@ -0,0 +1,48 @@
#Disables most lighting code for certain models that are rendered dynamically (TESR). May improve FPS.
#Affects turrets and garden cloches
disableFancyTESR = false
#Show the text overlay for various blocks, such as the configuration of capacitors or pumps
showTextOverlay = true
#Set this to false to disable the super awesome looking nixie tube front for the voltmeter and other things
nixietubeFont = true
#Set the GUI scale of the Engineer's Manual. This uses the same numbers as Vanilla's GUI Scale and is therefor limited to the maximum value available ingame.
#Range: 1 ~ 32
manualGuiScale = 4
#Set this to true if you suffer from bad eyesight. The Engineer's manual will be switched to a bold and darker text to improve readability.
badEyesight = false
#Controls if item tooltips should contain the tags names of items. These tooltips are only visible in advanced tooltip mode (F3+H)
tagTooltips = false
#Increase the distance at which certain TileEntities (specifically windmills) are still visible. This is a modifier, so set it to 1 for default render distance, to 2 for doubled distance and so on.
#Range: 0.0 ~ 1.7976931348623157E308
increasedTileRenderdistance = 1.5
#Set this to false to hide the update news in the manual
showUpdateNews = false
#Allows revolvers and other IE items to look properly held in 3rd person. This uses a coremod. Can be disabled in case of conflicts with other animation mods.
fancyItemHolding = true
#Set to false to disable the stencil buffer. This may be necessary on older GPUs.
stencilBufferEnabled = true
#A list of sounds that should not be muffled by the Ear Defenders. Adding to this list requires knowledge of the correct sound resource names.
earDefenders_SoundBlacklist = []
#Use VBOs to render certain blocks. This is significantly faster than the usual rendering,
#but may not work correctly with visual effects from other mods
enableVBO = true
#Options to set the RGB color of all IE wire types
[wire_colors]
#Range: > -2147483648
copper = 11758655
#Range: > -2147483648
electrum = 15573061
#Range: > -2147483648
steel = 7303023
#Range: > -2147483648
structure_rope = 9862765
#Range: > -2147483648
structure_steel = 7303023
#Range: > -2147483648
redstone = 16723759
#Range: > -2147483648
copper_insulated = 16445918
#Range: > -2147483648
electrum_insulated = 10323322

@ -0,0 +1,207 @@
#Tweak and change the various block animations.
#Only cosmetic stuff in here so to leave default if not interested.
#Remember to delete this and server configs and let it refresh every once in a while since I might have tweaked it
[blocks]
[blocks.globe]
#Enable a random globe texture for each world
random_world = true
#Here you can put custom colors that will be assigned to each globe depending on the dimension where its placed:
#To do so you'll have to make a list for one entry for every dimension you want to recolor as follows:
#[[<id>,<c1>,...,<c12>],[<id>,<c1>,...,<c12>],...]
#With the following description:
# - <id> being the dimension id (ie: minecraft:the_nether)
# - <c1> to <c12> will have to be 12 hex colors (without the #) that will represent each of the 17 globe own 'virtual biome'
#Following are the virtual biomes that each index is associated with:
# - 1: water light
# - 2: water medium
# - 3: water dark
# - 4: coast/taiga
# - 5: forest
# - 6: plains
# - 7: savanna
# - 8: desert
# - 9: snow
# - 10: ice
# - 11: iceberg/island
# - 12: mushroom island
globe_colors = [["minecraft:overworld", "23658d", "25527d", "1d396d", "2d8a5c", "34a03a", "6ea14b", "89a83d", "b5ba65", "ccd7d5", "83b4c6", "2f83a2", "826e71"], ["minecraft:the_nether", "941818", "7b0000", "6a0400", "16615b", "941818", "ca4e06", "e66410", "f48522", "5a0000", "32333d", "118066", "100c1c"], ["minecraft:the_end", "061914", "000000", "2a0d2a", "000000", "d5da94", "cdc68b", "061914", "2a0d2a", "cdc68b", "000000", "eef6b4", "b286b2"]]
[blocks.clock_block]
#Display 24h time format. False for 12h format
24h_format = true
[blocks.pedestal]
#Enable displayed item spin
spin = true
#Spin speed
#Range: 0.0 ~ 100.0
speed = 2.0
#Enable special display types for items like swords, tridents or end crystals
fancy_renderers = true
[blocks.bubble_block]
#Wobbling intensity. set to 0 to disable
#Range: 0.0 ~ 1.0
wobble = 0.2
#How fast it grows when created. 1 to be instant
#Range: 0.0 ~ 1.0
grow_speed = 0.4
[blocks.item_shelf]
#Translate down displayed 3d blocks so that they are touching the shelf.
#Note that they will not be centered vertically this way
supported_blocks = true
[blocks.wind_vane]
#Wind vane animation swings according to this equation:
#angle(time) = max_angle_1*sin(2pi*time*pow/period_1) + <max_angle_2>*sin(2pi*time*pow/<period_2>)
#where:
# - pow = max(1,redstone_power*<power_scaling>)
# - time = time in ticks
# - redstone_power = block redstone power
#<power_scaling> = how much frequency changes depending on power. 2 means it spins twice as fast each power level (2* for rain, 4* for thunder)
#increase to have more distinct indication when weather changes
#Range: 1.0 ~ 100.0
power_scaling = 3.0
#Amplitude (maximum angle) of first sine wave
#Range: 0.0 ~ 360.0
max_angle_1 = 30.0
#Range: 0.0 ~ 360.0
max_angle_2 = 10.0
#Base period in ticks at 0 power of first sine wave
#Range: 0.0 ~ 2000.0
period_1 = 450.0
#This should be kept period_1/3 for a symmetric animation
#Range: 0.0 ~ 2000.0
period_2 = 150.0
[blocks.flag]
#How slow a flag will oscillate. (Period of oscillation)
#Lower value = faster oscillation
#Range: 0 ~ 10000
slowness = 100
#How wavy the animation will be in pixels. (Wavelength)
#Range: 0.001 ~ 100.0
wavyness = 4.0
#How tall the wave lobes will be. (Wave amplitude)
#Range: 0.0 ~ 100.0
intensity = 1.0
#How much the wave amplitude increases each pixel. (Amplitude increment per pixel)
#Range: 0.0 ~ 10.0
intensity_increment = 0.3
#At which graphic settings flags will have a fancy renderer: 0=fast, 1=fancy, 2=fabulous
#Allowed Values: FAST, FANCY, FABULOUS
fanciness = "FABULOUS"
#Makes flags render as sideways banner. Ignores many of the previously defined configs
render_as_banner = false
[blocks.captured_mobs]
#A list of mobs that can be ticked on client side when inside jars. Mainly used for stuff that has particles. Can cause issues and side effects so use with care
tickable_inside_jars = ["iceandfire:pixie", "druidcraft:dreadfish", "druidcraft:lunar_moth", "alexsmobs:hummingbird"]
#Here you can customize how mobs are displayed in jars and cages.
#Following will have to be a list with the format below:
#[[<id>,<height>,<width>,<light_level>,<animation_type>],[<id>,...],...]
#With the following description:
# - <id> being the mob id (ie: minecraft:bee)
# - <height>,<width>: these are the added height and width that will be added to the actual mob hitbox to determine its scale inside a cage or jar
# You can increase them so this 'adjusted hitbox' will match the actual mob shape
# In other words increase the to make the mob smaller
# - <light_level> determines if and how much light should the mob emit (currently broken)
# - <animation_type> is used to associate each mob an animation.
#It can be set to the following values:
# - 'air' to make it stand in mid air like a flying animal (note that such mobs are set to this value by default)
# - 'land' to force it to stand on the ground even if it is a flying animal
# - 'floating' to to make it stand in mid air and wobble up and down
# - any number > 0 to make it render as a 2d fish whose index matches the 'fishies' texture sheet
# - 0 or any other values will be ignored and treated as default
#Note that only the first 3 parameters are needed, the others are optional
rendering_parameters = [["minecraft:bee", "0.3125", "0.0"], ["minecraft:vex", "0.0", "0.125", "0", "FLOATING"], ["minecraft:silverfish", "0.0", "0.25"], ["minecraft:chicken", "0.25", "0.3125"], ["minecraft:endermite", "0.0", "0.0", "5"], ["minecraft:fox", "0.0", "0.2"], ["minecraft:squid", "0.25", "0.25", "0", "FLOATING"], ["minecraft:glow_squid", "0.25", "0.25", "3", "FLOATING"], ["supplementaries:firefly", "0.0", "0.0", "9", "FLOATING"], ["druidcraft:lunar_moth", "0.375", "0.1375", "10", "FLOATING"], ["iceandfire:pixie", "0.0", "0.0", "10"], ["feywild:winter_pixie", "0.125", "0.0", "8", "FLOATING"], ["feywild:summer_pixie", "0.125", "0.0", "8", "FLOATING"], ["feywild:spring_pixie", "0.125", "0.0", "8", "FLOATING"], ["feywild:autumn_pixie", "0.25", "0.0", "8", "FLOATING"], ["minecraft:fish", "0.0", "0.125", "0", "1"], ["minecraft:tropical_fish", "0.0", "0.125", "0", "2"], ["minecraft:salmon", "0.0", "0.125", "0", "3"], ["minecraft:cod", "0.0", "0.125", "0", "4"], ["minecraft:pufferfish", "0.0", "0.125", "0", "5"], ["minecraft:axolotl", "0.0", "0.125", "0", "6"], ["fins:pea_wee", "0.0", "0.125", "0", "7"], ["fins:wee_wee", "0.0", "0.125", "0", "8"], ["fins:vibra_wee", "0.0", "0.125", "0", "9"], ["fins:blu_wee", "0.0", "0.125", "0", "10"], ["fins:ornate_bugfish", "0.0", "0.125", "0", "11"], ["fins:spindly_gem_crab", "0.0", "0.125", "0", "12"], ["fins:phantom_nudibranch", "0.0", "0.125", "0", "13"], ["fins:high_finned_blue", "0.0", "0.125", "0", "14"], ["fins:teal_arrowfish", "0.0", "0.125", "0", "15"], ["fins:midnight_squid", "0.0", "0.125", "0", "16"], ["fins:banded_redback_shrimp", "0.0", "0.125", "0", "17"], ["fins:flatback_sucker", "0.0", "0.125", "0", "18"], ["fins:swamp_mucker", "0.0", "0.125", "0", "19"], ["upgrade_aquatic:lionfish", "0.0", "0.125", "0", "20"], ["upgrade_aquatic:nautilus", "0.0", "0.125", "0", "21"], ["upgrade_aquatic:pike", "0.0", "0.125", "0", "22"], ["alexsmobs:stradpole", "0.0", "0.125", "0", "23"], ["alexsmobs:blobfish", "0.0", "0.125", "0", "24"], ["unnamedanimalmod:flashlight_fish", "0.0", "0.125", "0", "25"], ["unnamedanimalmod:elephantnose_fish", "0.0", "0.125", "0", "26"], ["unnamedanimalmod:black_diamond_stingray", "0.0", "0.125", "0", "27"], ["unnamedanimalmod:humphead_parrotfish", "0.0", "0.125", "0", "28"], ["unnamedanimalmod:tomato_frog", "0.0", "0.125", "0", "29"], ["unnamedanimalmod:pacman_frog", "0.0", "0.125", "0", "30"], ["bettas:betta_fish", "0.0", "0.125", "0", "31"], ["pogfish:pogfish", "0.0", "0.125", "0", "32"], ["undergarden:gwibling", "0.0", "0.125", "0", "33"], ["environmental:koi", "0.0", "0.125", "0", "34"], ["betterendforge:end_fish", "0.0", "0.125", "0", "35"], ["betteranimalsplus:flying_fish", "0.0", "0.125", "0", "36"], ["betteranimalsplus:nautilus", "0.0", "0.125", "0", "37"], ["betteranimalsplus:eel_freshwater", "0.0", "0.125", "0", "38"], ["betteranimalsplus:eel_saltwater", "0.0", "0.125", "0", "39"], ["betteranimalsplus:lamprey", "0.0", "0.125", "0", "40"], ["betteranimalsplus:piranha", "0.0", "0.125", "0", "41"], ["betteranimalsplus:barracuda", "0.0", "0.125", "0", "42"], ["rediscovered:fish", "0.0", "0.125", "0", "1"], ["biomemakeover:glowfish", "0.0", "0.125", "0", "43"], ["biomemakeover:tadpoles", "0.0", "0.125", "0", "44"]]
[blocks.wall_lantern]
#Makes wall lantern use a simple block model instead of the animated tile entity renderer. This will make them render much faster but will also remove the animation
fast_lanterns = false
[blocks.hanging_sign]
#Makes hanging signs use a simple block model instead of the animated tile entity renderer. This will make them render much faster but will also remove the animation
fast_signs = false
[blocks.bamboo_spikes]
#Populate the creative inventory with all tipped spikes variations
populate_creative_tab = true
[blocks.turn_table]
#Display visual particles when a block is rotated
turn_particles = true
[blocks.speaker_block]
#Mute speaker block incoming narrator messages and displays them in chat instead
mute_narrator = false
#Particle parameters
[particles]
#Rotation particle
[particles.turn_particle]
#An RGBA color
initial_color = "2a77ea"
#An RGBA color
fade_color = "32befa"
#General settings
[general]
#Enable Quark style config button on main menu. Needs Configured installed to work
config_button = false
#Show some tooltip hints to guide players through the mod
tooltip_hints = true
#Show tooltips items that have been made placeable
placeable_tooltips = true
#Tries to detect when the mod hasn't been downloaded from Curseforge.Set to false if you have manually changed the mod jar name
anti_reposting_warning = true
#Allows dynamic resource generations for signs to pick textures from installed resource pack. Will only really work well if those texture pack have a similar format to vanilla otherwise it will result in glitched textures
dynamic_textures_from_resource_packs = false
#ignore this
#Range: -10.0 ~ 10.0
test1 = 0.0
#ignore this
#Range: -10.0 ~ 10.0
test2 = 0.0
#ignore this
#Range: -10.0 ~ 10.0
test3 = 0.0
#Game tweaks
[tweaks]
#Colors the brewing stand potion texture depending on the potions it's brewing.
#If using a resource pack add tint index from 0 to 3 to the 3 potion layers
brewing_stand_colors = true
#Makes tipped arrows show their colors when loaded with a crossbow
crossbows_colors = true
#Allow to right click with a clock to display current time in numerical form
clock_right_click = true
#Renders an enchantment glint on placeable enchanted books
placeable_books_glint = false
#Items
[items]
[items.slingshot]
#Adds an overlay to slingshots in gui displaying currently selected block
overlay = true
#Render the block outline for distant blocks that are reachable with a slingshot enchanted with Stasis
stasis_block_outline = true
#An RGBA color for the block outline in hex format, for example 0x00000066 for vanilla outline colors
block_outline_color = "ffffff66"
#How big should a slingshot projectile look
#Range: 0.0 ~ 1.0
projectile_scale = 0.5
[items.wrench]
#Display visual particles when a block is rotated
turn_particles = true
[items.flute]
#Display visual particles when a playing a flute
note_particles = true

@ -0,0 +1,106 @@
#CONFIG ONLY OPTIONS
ignoreUpdate:0
settingsButton:false
allowWrongWorldTeleportation:false
differentiateByServerAddress:true
debugEntityIcons:false
debugEntityVariantIds:false
#INGAME SETTINGS (DO NOT EDIT!)
updateNotification:false
minimap:true
caveMaps:2
caveZoom:1
showWaypoints:true
showIngameWaypoints:true
displayRedstone:true
deathpoints:true
oldDeathpoints:true
distance:1
showCoords:true
lockNorth:true
zoom:0
minimapSize:0
chunkGrid:-1
slimeChunks:false
mapSafeMode:false
minimapOpacity:100.0
waypointsIngameIconScale:0
waypointsIngameDistanceScale:0
waypointsIngameNameScale:0
waypointsIngameCloseScale:1.0
antiAliasing:true
blockColours:0
lighting:true
dotsStyle:0
dotNameScale:1.0
compassOverEverything:true
showBiome:true
showFlowers:true
keepWaypointNames:true
waypointsDistanceExp:0
waypointsDistanceMin:0.0
defaultWaypointTPCommandFormat:/tp @s {x} {y} {z}
defaultWaypointTPCommandRotationFormat:/tp @s {x} {y} {z} {yaw} ~
arrowScale:1.5
arrowColour:0
smoothDots:true
worldMap:true
terrainDepth:true
terrainSlopes:2
mainEntityAs:0
blockTransparency:true
waypointOpacityIngame:80
waypointOpacityMap:90
hideWorldNames:1
openSlimeSettings:true
alwaysShowDistance:false
showLightLevel:0
crossDimensionalTp:true
showTime:1
biomeColorsVanillaMode:false
lookingAtAngle:10
lookingAtAngleVertical:180
centeredEnlarged:true
zoomedOutEnlarged:false
minimapTextAlign:0
showAngles:false
waypointsMutualEdit:true
compassLocation:2
compassScale:1
caveMapsDepth:30
hideWaypointCoordinates:false
renderAllSets:false
playerArrowOpacity:100
waypointsBottom:false
minimapShape:0
lightOverlayType:0
lightOverlayMaxLight:7
lightOverlayMinLight:0
lightOverlayColor:13
uiScale:1
bossHealthPushBox:1
potionEffectPushBox:1
minimapFrame:0
minimapFrameColor:9
compassColor:9
northCompassColor:-1
showDimensionName:false
displayMultipleWaypointInfo:1
entityRadar:true
adjustHeightForCarpetLikeBlocks:true
autoConvertWaypointDistanceToKmThreshold:10000
waypointDistancePrecision:1
mainDotSize:2
partialYTeleportation:true
deleteReachedDeathpoints:true
hideMinimapUnderScreen:true
hideMinimapUnderF3:true
manualCaveModeStartAuto:true
manualCaveModeStart:-1
chunkGridLineWidth:1
interface:dummy:0:0:false:false:true:false
interface:dummy:0:135:false:false:false:false
interface:dummy:120:0:true:false:false:false
interface:dummy:0:50:true:false:false:false
interface:gui.xaero_minimap:0:10000:false:false:false:false
#WAYPOINTS HAVE BEEN MOVED TO /XaeroWaypoints

@ -0,0 +1,156 @@
{
"hardInclude": "anything",
"includeList": [],
"excludeMode": "ONLY",
"excludeList": [
"minecraft:glow_item_frame",
"minecraft:item_frame"
],
"name": "gui.xaero_entity_category_root",
"protection": true,
"settingOverrides": {
"displayed": true,
"heightBasedFade": true,
"renderOrder": 0.0,
"color": 13.0,
"displayNameWhenIconFails": true,
"entityNumber": 1000.0,
"alwaysDisplayNametags": false,
"dotSize": 2.0,
"startFadingAt": 0.0,
"renderOverMinimapFrame": 1.0,
"displayY": false,
"icons": 1.0,
"heightLimit": 20.0,
"names": 0.0,
"iconScale": 1.0
},
"subCategories": [
{
"hardInclude": "living",
"includeList": [],
"excludeMode": "ONLY",
"excludeList": [
"minecraft:armor_stand"
],
"name": "gui.xaero_entity_category_living",
"protection": true,
"settingOverrides": {
"renderOrder": 2.0,
"color": 14.0
},
"subCategories": [
{
"hardInclude": "players",
"includeList": [],
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_players",
"protection": true,
"settingOverrides": {
"renderOrder": 6.0,
"color": 15.0,
"icons": 2.0
},
"subCategories": [
{
"hardInclude": "same-team",
"includeList": [],
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_same_team",
"protection": true,
"settingOverrides": {},
"subCategories": []
},
{
"hardInclude": "anything",
"includeList": [],
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_other_teams",
"protection": true,
"settingOverrides": {
"renderOrder": 7.0
},
"subCategories": []
}
]
},
{
"hardInclude": "hostile",
"includeList": [],
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_hostile",
"protection": true,
"settingOverrides": {
"renderOrder": 3.0
},
"subCategories": [
{
"hardInclude": "tamed",
"includeList": [],
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_hostile_tamed",
"protection": true,
"settingOverrides": {
"renderOrder": 5.0
},
"subCategories": []
}
]
},
{
"hardInclude": "anything",
"includeList": [],
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_friendly",
"protection": true,
"settingOverrides": {},
"subCategories": [
{
"hardInclude": "tamed",
"includeList": [],
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_friendly_tamed",
"protection": true,
"settingOverrides": {
"renderOrder": 4.0
},
"subCategories": []
}
]
}
]
},
{
"hardInclude": "items",
"includeList": [],
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_items",
"protection": true,
"settingOverrides": {
"renderOrder": 1.0,
"color": 12.0
},
"subCategories": []
},
{
"hardInclude": "anything",
"includeList": [],
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_other_entities",
"protection": true,
"settingOverrides": {
"color": 5.0
},
"subCategories": []
}
]
}

@ -0,0 +1,32 @@
ignoreUpdate:0
updateNotification:false
differentiateByServerAddress:true
netherlikeCaveMapAllowed:true
debug:false
lighting:true
colours:0
loadChunks:true
updateChunks:true
terrainSlopes:2
terrainDepth:true
footsteps:true
flowers:true
coordinates:true
biomeColorsVanillaMode:false
waypoints:true
renderArrow:true
displayZoom:true
worldmapWaypointsScale:1.0
openMapAnimation:true
reloadVersion:0
reloadEverything:false
zoomButtons:true
waypointBackgrounds:true
detectAmbiguousY:true
showDisabledWaypoints:false
closeWaypointsWhenHopping:true
adjustHeightForCarpetLikeBlocks:true
onlyCurrentMapWaypoints:false
minZoomForLocalWaypoints:0.0
arrowColour:-2
globalVersion:1

@ -0,0 +1,306 @@
version:2975
autoJump:false
autoSuggestions:true
chatColors:true
chatLinks:true
chatLinksPrompt:true
enableVsync:true
entityShadows:true
forceUnicodeFont:false
discrete_mouse_scroll:false
invertYMouse:false
realmsNotifications:false
reducedDebugInfo:false
showSubtitles:false
touchscreen:false
fullscreen:false
bobView:true
toggleCrouch:false
toggleSprint:false
darkMojangStudiosBackground:true
hideLightningFlashes:false
mouseSensitivity:0.5
fov:0.0
screenEffectScale:1.0
fovEffectScale:1.0
gamma:1.0
renderDistance:12
simulationDistance:12
entityDistanceScaling:1.0
guiScale:3
particles:0
maxFps:120
difficulty:2
graphicsMode:1
ao:2
prioritizeChunkUpdates:0
biomeBlendRadius:2
renderClouds:true
resourcePacks:[]
incompatibleResourcePacks:[]
lastServer:
lang:en_us
soundDevice:
chatVisibility:0
chatOpacity:1.0
chatLineSpacing:0.0
textBackgroundOpacity:0.5
backgroundForChatOnly:true
hideServerAddress:false
advancedItemTooltips:true
pauseOnLostFocus:true
overrideWidth:0
overrideHeight:0
heldItemTooltips:true
chatHeightFocused:1.0
chatDelay:0.0
chatHeightUnfocused:0.44366195797920227
chatScale:1.0
chatWidth:1.0
mipmapLevels:4
useNativeTransport:true
mainHand:right
attackIndicator:1
narrator:0
tutorialStep:none
mouseWheelSensitivity:1.0
rawMouseInput:true
glDebugVerbosity:1
skipMultiplayerWarning:true
skipRealms32bitWarning:false
hideMatchedNames:true
joinedFirstServer:false
hideBundleTutorial:false
syncChunkWrites:false
showAutosaveIndicator:true
allowServerListing:true
key_key.attack:key.mouse.left
key_key.use:key.mouse.right
key_key.forward:key.keyboard.w
key_key.left:key.keyboard.a
key_key.back:key.keyboard.s
key_key.right:key.keyboard.d
key_key.jump:key.keyboard.space
key_key.sneak:key.keyboard.left.shift
key_key.sprint:key.keyboard.left.control
key_key.drop:key.keyboard.q
key_key.inventory:key.keyboard.e
key_key.chat:key.keyboard.t
key_key.playerlist:key.keyboard.tab
key_key.pickItem:key.mouse.middle
key_key.command:key.keyboard.slash
key_key.socialInteractions:key.keyboard.unknown
key_key.screenshot:key.keyboard.f2
key_key.togglePerspective:key.keyboard.f5
key_key.smoothCamera:key.keyboard.unknown
key_key.fullscreen:key.keyboard.f11
key_key.spectatorOutlines:key.keyboard.unknown
key_key.swapOffhand:key.keyboard.f
key_key.saveToolbarActivator:key.keyboard.unknown
key_key.loadToolbarActivator:key.keyboard.unknown
key_key.advancements:key.keyboard.l
key_key.hotbar.1:key.keyboard.1
key_key.hotbar.2:key.keyboard.2
key_key.hotbar.3:key.keyboard.3
key_key.hotbar.4:key.keyboard.4
key_key.hotbar.5:key.keyboard.5
key_key.hotbar.6:key.keyboard.6
key_key.hotbar.7:key.keyboard.7
key_key.hotbar.8:key.keyboard.8
key_key.hotbar.9:key.keyboard.9
key_key.lightoverlay.enable_overlay:key.keyboard.f7
key_key.prone:key.keyboard.c
key_key.prone.toggle:key.keyboard.unknown
key_key.waila.show_recipes:key.keyboard.keypad.3
key_key.waila.show_uses:key.keyboard.keypad.4
key_key.jei.toggleOverlay:key.keyboard.o:CONTROL
key_key.jei.focusSearch:key.keyboard.f:CONTROL
key_key.jei.previousPage:key.keyboard.unknown
key_key.jei.nextPage:key.keyboard.unknown
key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown
key_key.jei.bookmark:key.keyboard.unknown
key_key.jei.showRecipe:key.keyboard.r
key_key.jei.showRecipe2:key.mouse.left
key_key.jei.showUses:key.keyboard.u
key_key.jei.showUses2:key.mouse.right
key_key.jei.clearSearchBar:key.mouse.right
key_key.jei.previousSearch:key.keyboard.up
key_key.jei.nextSearch:key.keyboard.down
key_key.jei.toggleCheatMode:key.keyboard.unknown
key_key.jei.cheatOneItem:key.mouse.left
key_key.jei.cheatOneItem2:key.mouse.right
key_key.jei.cheatItemStack:key.mouse.left:SHIFT
key_key.jei.cheatItemStack2:key.mouse.middle
key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL
key_key.jei.toggleEditMode:key.keyboard.p
key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL
key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL
key_key.jei.recipeBack:key.keyboard.backspace
key_key.jei.previousRecipePage:key.keyboard.page.up
key_key.jei.nextRecipePage:key.keyboard.page.down
key_key.jei.previousCategory:key.keyboard.page.up:SHIFT
key_key.jei.nextCategory:key.keyboard.page.down:SHIFT
key_key.jei.closeRecipeGui:key.keyboard.escape
key_key.jei.copy.recipe.id:key.keyboard.unknown
key_key.carry.desc:key.keyboard.left.shift
key_key.create_stuff_additions.flying:key.keyboard.space
key_Piston Pushcart Up:key.keyboard.space
key_Piston Pushcart Down:key.keyboard.left.control
key_placebo.toggleTrails:key.keyboard.unknown
key_placebo.toggleWings:key.keyboard.unknown
key_key.hexerei.broomDescend:key.keyboard.left.shift
key_key.botania_corporea_request:key.keyboard.unknown
key_keybind.invmove.toggleMove:key.keyboard.unknown
key_key.curios.open.desc:key.keyboard.unknown
key_key.ars_nouveau.open_book:key.keyboard.unknown
key_key.ars_nouveau.selection_hud:key.keyboard.unknown
key_key.ars_nouveau.previous_slot:key.keyboard.unknown
key_key.ars_nouveau.next_slot:key.keyboard.unknown
key_inventoryhotswap.key.verticalscroll:key.keyboard.left.alt
key_key.waila.config:key.keyboard.keypad.0
key_key.waila.show_overlay:key.keyboard.keypad.1
key_key.waila.toggle_liquid:key.keyboard.keypad.2
key_key.waila.narrate:key.keyboard.keypad.6
key_key.waila.show_details:key.keyboard.left.shift
key_key.ars_elemental.open_pouch:key.keyboard.unknown
key_key.ars_nouveau.switch_armarium_slot:key.keyboard.unknown
key_key.ars_nouveau.choose_armarium_slot:key.keyboard.unknown
key_pneumaticcraft.armor.options:key.keyboard.u
key_pneumaticcraft.helmet.hack:key.keyboard.h
key_pneumaticcraft.helmet.debugging.drone:key.keyboard.y
key_pneumaticcraft.boots.kick:key.keyboard.x:CONTROL
key_pneumaticcraft.chestplate.launcher:key.keyboard.c:CONTROL
key_pneumaticcraft.boots.jet_boots:key.keyboard.space
key_key.tconstruct.helmet_interact:key.keyboard.z
key_key.tconstruct.leggings_interact:key.keyboard.i
key_cos.key.opencosarmorinventory:key.keyboard.unknown
key_quark.emote.no:key.keyboard.unknown
key_quark.emote.yes:key.keyboard.unknown
key_quark.emote.wave:key.keyboard.unknown
key_quark.emote.salute:key.keyboard.unknown
key_quark.emote.cheer:key.keyboard.unknown
key_quark.emote.clap:key.keyboard.unknown
key_quark.emote.think:key.keyboard.unknown
key_quark.emote.point:key.keyboard.unknown
key_quark.emote.shrug:key.keyboard.unknown
key_quark.emote.headbang:key.keyboard.unknown
key_quark.emote.weep:key.keyboard.unknown
key_quark.emote.facepalm:key.keyboard.unknown
key_quark.keybind.patreon_emote.dance:key.keyboard.unknown
key_quark.keybind.patreon_emote.tpose:key.keyboard.unknown
key_quark.keybind.patreon_emote.dab:key.keyboard.unknown
key_quark.keybind.patreon_emote.jet:key.keyboard.unknown
key_quark.keybind.patreon_emote.exorcist:key.keyboard.unknown
key_quark.keybind.patreon_emote.zombie:key.keyboard.unknown
key_quark.keybind.change_hotbar:key.keyboard.unknown
key_quark.keybind.autorun:key.keyboard.unknown
key_key.immersiveengineering.magnetEquip:key.keyboard.s
key_key.immersiveengineering.railgunZoom:key.mouse.middle
key_key.immersiveengineering.chemthrowerSwitch:key.keyboard.unknown
key_quark.keybind.lock_rotation:key.keyboard.k
key_quark.keybind.back:key.mouse.4
key_quark.keybind.transfer_insert:key.keyboard.unknown
key_quark.keybind.transfer_extract:key.keyboard.unknown
key_quark.keybind.shift_lock:key.keyboard.unknown
key_quark.keybind.sort_player:key.keyboard.unknown
key_quark.keybind.sort_container:key.keyboard.unknown
key_quark.keybind.camera_mode:key.keyboard.f12
key_create.keyinfo.toolmenu:key.keyboard.left.alt
key_create.keyinfo.toolbelt:key.keyboard.left.alt
key_gui.xaero_switch_waypoint_set:key.keyboard.unknown
key_gui.xaero_instant_waypoint:key.keyboard.insert:CONTROL
key_gui.xaero_toggle_slime:key.keyboard.unknown
key_gui.xaero_toggle_grid:key.keyboard.unknown
key_gui.xaero_toggle_waypoints:key.keyboard.unknown
key_gui.xaero_toggle_map_waypoints:key.keyboard.unknown
key_gui.xaero_toggle_map:key.keyboard.unknown
key_gui.xaero_enlarge_map:key.keyboard.end
key_gui.xaero_waypoints_key:key.keyboard.delete
key_gui.xaero_zoom_in:key.keyboard.page.up
key_gui.xaero_zoom_out:key.keyboard.page.down
key_gui.xaero_new_waypoint:key.keyboard.insert
key_gui.xaero_display_all_sets:key.keyboard.unknown
key_gui.xaero_toggle_light_overlay:key.keyboard.unknown
key_gui.xaero_toggle_entity_radar:key.keyboard.unknown
key_gui.xaero_reverse_entity_radar:key.keyboard.unknown
key_gui.xaero_toggle_manual_cave_mode:key.keyboard.unknown
key_gui.xaero_minimap_settings:key.keyboard.unknown
key_gui.xaero_open_map:key.keyboard.m
key_gui.xaero_open_settings:key.keyboard.unknown
key_gui.xaero_map_zoom_in:key.keyboard.unknown
key_gui.xaero_map_zoom_out:key.keyboard.unknown
key_gui.xaero_quick_confirm:key.keyboard.right.shift
key_gui.xaero_wm_toggle_minimap_radar:key.keyboard.unknown
key_tetra.toolbelt.binding.access:key.keyboard.b
key_tetra.toolbelt.binding.restock:key.keyboard.b:SHIFT
key_tetra.toolbelt.binding.open:key.keyboard.b:ALT
key_key.cgm.reload:key.keyboard.r
key_key.cgm.unload:key.keyboard.u
key_key.cgm.attachments:key.keyboard.u:SHIFT
key_key.cofh.mode_change_increment:key.keyboard.r
key_key.cofh.mode_change_decrement:key.keyboard.unknown
key_keybind.reliquary.fortune_coin:key.keyboard.unknown
key_key.occultism.backpack:key.keyboard.unknown
key_key.occultism.storage_remote:key.keyboard.n
key_key.occultism.familiar.greedy_familiar:key.keyboard.unknown
key_key.occultism.familiar.otherworld_bird:key.keyboard.unknown
key_key.occultism.familiar.bat_familiar:key.keyboard.unknown
key_key.occultism.familiar.deer_familiar:key.keyboard.unknown
key_key.occultism.familiar.cthulhu_familiar:key.keyboard.unknown
key_key.occultism.familiar.devil_familiar:key.keyboard.unknown
key_key.occultism.familiar.dragon_familiar:key.keyboard.unknown
key_key.occultism.familiar.blacksmith_familiar:key.keyboard.unknown
key_key.occultism.familiar.guardian_familiar:key.keyboard.unknown
key_key.occultism.familiar.headless_familiar:key.keyboard.unknown
key_key.occultism.familiar.chimera_familiar:key.keyboard.unknown
key_key.occultism.familiar.goat_familiar:key.keyboard.unknown
key_key.occultism.familiar.shub_niggurath_familiar:key.keyboard.unknown
key_key.occultism.familiar.beholder_familiar:key.keyboard.unknown
key_key.occultism.familiar.fairy_familiar:key.keyboard.unknown
key_key.occultism.familiar.mummy_familiar:key.keyboard.unknown
key_key.occultism.familiar.beaver_familiar:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.core_components:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.block_tracker:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.block_tracker.module.hackables:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.block_tracker.module.inventories:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.block_tracker.module.fluids:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.block_tracker.module.end_portal:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.block_tracker.module.spawner:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.block_tracker.module.misc:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.block_tracker.module.energy:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.entity_tracker:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.search:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.coordinate_tracker:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.night_vision:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.scuba:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.ender_visor:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.magnet:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.charging:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.air_conditioning:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.reach_distance:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.run_speed:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.jump_boost:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.jet_boots:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.jet_boots.module.builder_mode:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.jet_boots.module.flight_stabilizers:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.jet_boots.module.smart_hover:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.step_assist:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.stomp:key.keyboard.unknown
key_key.configured.open_mod_list:key.keyboard.unknown
soundCategory_master:0.75
soundCategory_music:0.0
soundCategory_record:1.0
soundCategory_weather:0.25
soundCategory_block:0.5
soundCategory_hostile:1.0
soundCategory_neutral:0.5
soundCategory_player:0.5
soundCategory_ambient:0.75
soundCategory_voice:1.0
modelPart_cape:true
modelPart_jacket:true
modelPart_left_sleeve:true
modelPart_right_sleeve:true
modelPart_left_pants_leg:true
modelPart_right_pants_leg:true
modelPart_hat:true

@ -0,0 +1,38 @@
{
"components": [
{
"cachedName": "LWJGL 3",
"cachedVersion": "3.2.2",
"cachedVolatile": true,
"dependencyOnly": true,
"uid": "org.lwjgl3",
"version": "3.2.2"
},
{
"cachedName": "Minecraft",
"cachedRequires": [
{
"suggests": "3.2.2",
"uid": "org.lwjgl3"
}
],
"cachedVersion": "1.18.2",
"important": true,
"uid": "net.minecraft",
"version": "1.18.2"
},
{
"cachedName": "Forge",
"cachedRequires": [
{
"equals": "1.18.2",
"uid": "net.minecraft"
}
],
"cachedVersion": "40.1.60",
"uid": "net.minecraftforge",
"version": "40.1.60"
}
],
"formatVersion": 1
}

@ -0,0 +1,101 @@
#General settings
[general]
#Dimensions where hostile mobs will not spawn. Ex: ["minecraft:overworld", "undergarden:undergarden"]. . Run /forge dimensions for a list.
dimensionBlacklist = []
#Rate of tree spawn per chunk
#Range: > 0
treeWeight = 100
#Spawn Mana Berry Bushes in the world
genBerries = true
#Spawn a book in the players inventory on login
spawnBook = false
#How often Carbuncles spawn
#Range: 0 ~ 100
carbuncleWeight = 5
#How often Sylphs spawn
#Range: 0 ~ 100
sylphWeight = 5
#How often Drygmys spawn
#Range: 0 ~ 100
drygmyWeight = 3
#How much mana sylphs consume per generation
#Range: 0 ~ 10000
sylphManaCost = 250
#How often Wilden Guardians spawn
#Range: 0 ~ 200
wguardianWeight = 50
#How often Wilden Stalkers spawn
#Range: 0 ~ 200
wstalkerWeight = 50
#How often Wilden Hunter spawn
#Range: 0 ~ 200
whunterWeight = 50
#Should the Wilden Hunter attack animals?
hunterHuntsAnimals = true
#Should the Wilden Stalker attack animals?
stalkerHuntsAnimals = false
#Should the Wilden Defender attack animals?
defenderHuntsAnimals = false
[drygmy_production]
#How much source drygmys consume per generation
#Range: 0 ~ 10000
drygmyManaCost = 1000
#How many channels must occur before a drygmy produces loot
#Range: 0 ~ 300
drygmyMaxProgress = 20
#Bonus number of items a drygmy produces per unique mob
#Range: 0 ~ 300
drygmyUniqueBonus = 2
#Base number of items a drygmy produces per cycle before bonuses.
#Range: > -2147483648
drygmyBaseItems = 1
#Max Bonus number of items a drygmy produces from nearby entities. Each entity equals 1 item.
#Range: 0 ~ 300
drygmyQuantityCap = 5
#Mana
[mana]
#Base mana regen in seconds
#Range: > 0
baseRegen = 5
#Base max mana
#Range: > 0
baseMax = 100
#How often max and regen will be calculated, in ticks. NOTE: Having the base mana regen AT LEAST this value is recommended.
#Range: 1 ~ 20
updateInterval = 5
#Max mana bonus per glyph
#Range: > 0
glyphmax = 15
#Max mana bonus for tier of book
#Range: > 0
tierMax = 50
#Mana Boost value per level
#Range: > 0
manaBoost = 25
#(enchantment) Mana regen per second per level
#Range: > 0
manaRegenEnchantment = 2
#Regen bonus per glyph
#Range: 0.0 ~ 2.147483647E9
glyphRegen = 0.33
#Regen bonus per potion level
#Range: > 0
potionRegen = 10
[Spells]
#Enforce augment cap on casting? Turn this off if you are a pack maker and want to create more powerful items than players.
enforceCapOnCast = true
#Enforce glyph per spell limit on casting? Turn this off if you are a pack maker and want to create more powerful items than players.
enforceGlyphLimitOnCast = true
#Items
[Spells.item]
#Cost per glyph in a codex
#Range: > 0
codexCost = 10
#Spawn Caster Tomes in Dungeon Loot?
spawnTomes = true

@ -0,0 +1,49 @@
#Affects how common artifacts are (does not affect mimics)
#When this is 1, the default artifact spawn rates will be used
#Values higher that 1 will decrease spawn rates while values lower than 1 will increase spawn rates
#Doubling this value will (roughly) halve the chance a container contains an artifact
#Setting this to 10000 will completely prevent artifacts from spawning
#When set to 0, every container that can contain artifacts will contain an artifact
#Range: 0.0 ~ 10000.0
artifact_rarity = 1.0
[campsite]
#Probability that a campsite has a mimic instead of a chest
#Range: 0.0 ~ 1.0
mimic_chance = 0.25
#Whether to use wooden chests from other mods when generating campsites
#(keeping this enabled may make it easier to distinguish them from mimics)
use_modded_chests = true
#Affects the amount of campsites generating in the world
#This is the amount of times a campsite attempts to generate in each chunk
#The actual amount of campsites per chunk is lower than this value, since not every attempt at generating a campsite is successful
#Set this to 0 to prevent campsites from generating entirely
#Range: > 0
count = 6
#Rarity of campsites generating in the world
#You don't need this unless you want to make campsites rarer than 1 attempt per chunk
#Each attempt to generate a campsite will succeed with a chance of 1/rarity
#Range: > 1
rarity = 1
#The minimum y-level campsites can spawn at
#Range: -2048 ~ 2048
min_y = -60
#The maximum y-level campsites can spawn at
#Range: -2048 ~ 2048
max_y = 40
#After choosing an initial position between min_y and max_y, a downwards scan will be performed to find a suitable non-air block to place the campsite on
#(This means campsites can spawn slightly below min_y)
#The scan range is the amount of blocks downwards to search for
#If no suitable location is found, no campsite will spawn
#Range: 1 ~ 4096
scan_range = 8
#The maximum amount of air blocks above a campsite
#To prevent too many campsites from spawning in large, open caves, campsites will not spawn if the cave ceiling in a candidate location is higher than this value
#Set this to 0 to allow campsites to be placed regardless of ceiling height
#Range: 0 ~ 4096
max_ceiling_height = 6
#List of biome IDs in which campsites are not allowed to generate
#End and nether biomes are excluded by default and do not have to be in this list
#To blacklist all biomes from a single mod, use "modid:*"
biome_blacklist = ["minecraft:void", "undergarden:*", "the_bumblezone:*", "twilightforest:*"]

@ -0,0 +1,38 @@
#Common configuration settings
[common]
#Determines whether or not the backpack should be dropped on death
keepBackpackOnDeath = false
#The amount of slot columns in the backpack inventory.
#Range: 1 ~ 13
backpackInventorySizeColumns = 9
#The amount of slot rows in the backpack inventory.
#Range: 1 ~ 7
backpackInventorySize = 6
[common.wandering_trader]
#If enabled, allows wandering traders to have a backpack equipped when they spawn.
spawnBackpackOnWanderingTraders = true
#The chance a Wandering Trader will spawn with a backpack. The chance is interpreted as one out of x, with x being the number given from this config option.
#Range: 1 ~ 100
wanderingTraderBackpackChance = 2
#The maximum distance a Wandering Trader can detect a player. The longer the distance, the more difficult the challenge to pickpocket their backpack.
#Range: 1.0 ~ 32.0
wanderingTraderMaxDetectionDistance = 10.0
#The time (in ticks) a Wandering Trader will wait before it decides to forget about a detected player. The Wandering Trader will wait indefinitely if the detected player is within the maximum detection distance.
#Range: 1 ~ 12000
wanderingTraderForgetTime = 200
#If true, allows players who are disliked by Wandering Traders to continue to trade normally with them. A player is considered disliked if they are caught when trying to pickpocket a Wandering Trader's backpack.
dislikedPlayersCanTrade = false
#The amount of time (in ticks) a player has to wait before a Wandering Trader will like them again. If a player gets caught pickpocketing a Wandering Trader, the cooldown will be reset
#Range: 0 ~ 24000
dislikeCooldown = 6000
#Instead of generating trades as loot in the Wandering Traders backpacks, only generate emeralds.
generateEmeraldsOnly = false
#The maximum multiplier to apply when generating loot in the Wandering Trader backpack
#Range: 1 ~ 64
maxLootMultiplier = 12
#The maximum size of an emerald stack that can generate in the Wandering Trader backpack
#Range: 1 ~ 64
maxEmeraldStack = 32

@ -0,0 +1,18 @@
#Common configuration settings
[common]
#Allow all items to be added
allitems = false
#Disable overlay previewing tome conversion
disable_overlay = false
#Whitelisted items
items = []
#Whitelisted names
names = []
#Mod aliases
aliases = []
#Blacklisted mods
exclude = []
#Blacklisted items
exclude_items = []

@ -0,0 +1,65 @@
{
"textComponents": {
"name": {
"key": "enhancedcelestials.name.blood_moon"
},
"startNotification": {
"component": {
"key": "enhancedcelestials.notification.blood_moon.rise",
"style": {
"color": "ff5555"
}
},
"type": "CHAT"
},
"endNotification": {
"component": {
"key": "enhancedcelestials.notification.blood_moon.set"
},
"type": "CHAT"
}
},
"blockSleeping": true,
"spawnCategoryMultiplier": {
"monster": 3.0
},
"lunarSpawnSettings": {
"useBiomeSpawnSettings": true,
"forceSurfaceSpawning": true,
"spawners": {
"monster": [],
"creature": [],
"ambient": [],
"axolotls": [],
"underground_water_creature": [],
"water_creature": [],
"water_ambient": [],
"misc": []
},
"spawn_costs": {}
},
"clientSettings": {
"colorSettings": {
"skyLightColor": "ff0000",
"skyLightBlendStrength": 0.6,
"moonTextureColor": "ff0000",
"moonTextureBlendStrength": 0.6
},
"moonSize": 20.0,
"moonTextureLocation": "minecraft:textures/environment/moon_phases.png",
"soundTrack": "enhancedcelestials:blood_moon",
"type": "enhancedcelestials:default"
},
"minNumberOfNightsBetween": 4,
"chance": 0.07,
"validMoonPhases": [
0,
1,
2,
3,
5,
6,
7
],
"type": "enhancedcelestials:blood_moon"
}

@ -0,0 +1,48 @@
{
"validMoonPhases": [
0,
1,
2,
3,
5,
6,
7
],
"textComponents": {
"name": {
"key": "enhancedcelestials.name.blue_moon"
},
"startNotification": {
"component": {
"key": "enhancedcelestials.notification.blue_moon.rise",
"style": {
"color": "55ffff"
}
},
"type": "CHAT"
},
"endNotification": {
"component": {
"key": "enhancedcelestials.notification.blue_moon.set"
},
"type": "CHAT"
}
},
"blockSleeping": false,
"luckStrength": 1,
"clientSettings": {
"colorSettings": {
"skyLightColor": "ffff",
"skyLightBlendStrength": 0.6,
"moonTextureColor": "ffff",
"moonTextureBlendStrength": 0.6
},
"moonSize": 20.0,
"moonTextureLocation": "minecraft:textures/environment/moon_phases.png",
"soundTrack": "enhancedcelestials:blue_moon",
"type": "enhancedcelestials:default"
},
"minNumberOfNightsBetween": 4,
"chance": 0.02,
"type": "enhancedcelestials:blue_moon"
}

@ -0,0 +1,51 @@
{
"textComponents": {
"name": {
"key": "enhancedcelestials.name.harvest_moon"
},
"startNotification": {
"component": {
"key": "enhancedcelestials.notification.harvest_moon.rise",
"style": {
"color": "ffff55"
}
},
"type": "CHAT"
},
"endNotification": {
"component": {
"key": "enhancedcelestials.notification.harvest_moon.set"
},
"type": "CHAT"
}
},
"blockSleeping": false,
"enhancedCrops": [
"enhancedcelestials:item_tag_harvest_moon_crops"
],
"cropDropMultiplier": 2.0,
"clientSettings": {
"colorSettings": {
"skyLightColor": "ffdb63",
"skyLightBlendStrength": 0.6,
"moonTextureColor": "ffdb63",
"moonTextureBlendStrength": 0.6
},
"moonSize": 20.0,
"moonTextureLocation": "minecraft:textures/environment/moon_phases.png",
"soundTrack": "enhancedcelestials:harvest_moon",
"type": "enhancedcelestials:default"
},
"minNumberOfNightsBetween": 4,
"chance": 0.035,
"validMoonPhases": [
0,
1,
2,
3,
5,
6,
7
],
"type": "enhancedcelestials:harvest_moon"
}

@ -0,0 +1,60 @@
{
"textComponents": {
"name": {
"key": "enhancedcelestials.name.super_blood_moon"
},
"startNotification": {
"component": {
"key": "enhancedcelestials.notification.super_blood_moon.rise",
"style": {
"color": "ff5555",
"bold": true
}
},
"type": "CHAT"
},
"endNotification": {
"component": {
"key": "enhancedcelestials.notification.blood_moon.set"
},
"type": "CHAT"
}
},
"blockSleeping": true,
"spawnCategoryMultiplier": {
"monster": 4.5
},
"lunarSpawnSettings": {
"useBiomeSpawnSettings": true,
"forceSurfaceSpawning": true,
"spawners": {
"monster": [],
"creature": [],
"ambient": [],
"axolotls": [],
"underground_water_creature": [],
"water_creature": [],
"water_ambient": [],
"misc": []
},
"spawn_costs": {}
},
"clientSettings": {
"colorSettings": {
"skyLightColor": "ff0000",
"skyLightBlendStrength": 1.0,
"moonTextureColor": "ff0000",
"moonTextureBlendStrength": 1.0
},
"moonSize": 40.0,
"moonTextureLocation": "minecraft:textures/environment/moon_phases.png",
"soundTrack": "enhancedcelestials:blood_moon",
"type": "enhancedcelestials:default"
},
"minNumberOfNightsBetween": 20,
"chance": 0.0175,
"validMoonPhases": [
0
],
"type": "enhancedcelestials:blood_moon"
}

@ -0,0 +1,43 @@
{
"validMoonPhases": [
0
],
"textComponents": {
"name": {
"key": "enhancedcelestials.name.super_blue_moon"
},
"startNotification": {
"component": {
"key": "enhancedcelestials.notification.super_blue_moon.rise",
"style": {
"color": "55ffff",
"bold": true
}
},
"type": "CHAT"
},
"endNotification": {
"component": {
"key": "enhancedcelestials.notification.super_blue_moon.set"
},
"type": "CHAT"
}
},
"blockSleeping": false,
"luckStrength": 5,
"clientSettings": {
"colorSettings": {
"skyLightColor": "ffff",
"skyLightBlendStrength": 1.0,
"moonTextureColor": "ffff",
"moonTextureBlendStrength": 1.0
},
"moonSize": 40.0,
"moonTextureLocation": "minecraft:textures/environment/moon_phases.png",
"soundTrack": "enhancedcelestials:blue_moon",
"type": "enhancedcelestials:default"
},
"minNumberOfNightsBetween": 20,
"chance": 0.01,
"type": "enhancedcelestials:blue_moon"
}

@ -0,0 +1,46 @@
{
"textComponents": {
"name": {
"key": "enhancedcelestials.name.super_harvest_moon"
},
"startNotification": {
"component": {
"key": "enhancedcelestials.notification.super_harvest_moon.rise",
"style": {
"color": "ffff55",
"bold": true
}
},
"type": "CHAT"
},
"endNotification": {
"component": {
"key": "enhancedcelestials.notification.super_harvest_moon.set"
},
"type": "CHAT"
}
},
"blockSleeping": false,
"enhancedCrops": [
"enhancedcelestials:item_tag_harvest_moon_crops"
],
"cropDropMultiplier": 4.0,
"clientSettings": {
"colorSettings": {
"skyLightColor": "ffdb63",
"skyLightBlendStrength": 1.0,
"moonTextureColor": "ffdb63",
"moonTextureBlendStrength": 1.0
},
"moonSize": 40.0,
"moonTextureLocation": "minecraft:textures/environment/moon_phases.png",
"soundTrack": "enhancedcelestials:harvest_moon",
"type": "enhancedcelestials:default"
},
"minNumberOfNightsBetween": 20,
"chance": 0.0175,
"validMoonPhases": [
0
],
"type": "enhancedcelestials:harvest_moon"
}

@ -0,0 +1,5 @@
{
"daylength": 24000,
"yearLengthInDays": 100,
"minDaysBetweenLunarEvents": 5
}

@ -0,0 +1,8 @@
# Enable forge global version checking
versionCheck = false
# does the splashscreen run
splashscreen = true
defaultConfigPath = "defaultconfigs"
# max threads for parallel loading : -1 uses Runtime#availableProcessors
maxThreads = -1

@ -0,0 +1,29 @@
#IMPORTANT NOTICE:
#THIS IS ONLY THE COMMON CONFIG. It does not contain all the values adjustable for IE.
#All modifiers for machines, all ore gen, the retrogen features and most other adjustable values have been moved to immersiveengineering-server.toml.
#That file is PER WORLD, meaning you have to go into 'saves/<world name>/serverconfig' to adjust it. Those changes will then only apply for THAT WORLD.
#You can then take that config file and put it in the 'defaultconfigs' folder to make it apply automatically to all NEW worlds you generate FROM THERE ON.
#This may appear confusing to many of you, but it is a new sensible way to handle configuration, because the server configuration is synced when playing multiplayer.
importantInfo = true
#A list of preferred Mod IDs that results of IE processes should stem from, aka which mod you want the copper to come from.
#This affects the ores dug by the excavator, as well as those crushing recipes that don't have associated IE items. This list is in oreder of priority.
preferredOres = ["create", "thermal", "immersiveengineering", "minecraft"]
[debug]
#A config setting to enable debug features. These features may vary between releases, may cause crashes, and are unsupported. Do not enable unless asked to by a developer of IE.
enableDebug = false
[debug.wires]
#Enable detailed logging for the wire network. This can be useful for developers to track down issues related to wires.
enableWireLogger = false
#Run sanity checks on the wire network after every interaction. This will cause a decent amount of lag and a lot of log spam if the wire network isn't fully intact. Only enable when asked to by an IE developer.
validateNets = false
#A list of all mods that IE has integrated compatability for
#Setting any of these to false disables the respective compat
[compat]
theoneprobe = true
curios = true
computercraft = true
oc2 = true

File diff suppressed because it is too large Load Diff

@ -0,0 +1,9 @@
[General]
#If enabled, prevents the endermen from teleporting.
preventEndermenFromTeleporting = false
#If enabled, prevents from picking up and placing blocks.
preventEndermenFromGriefing = true
#If enabled, stops the endermen from attacking.
preventEndermenFromAttacking = true

File diff suppressed because it is too large Load Diff

@ -0,0 +1,10 @@
# This is the configuration file for Lithium.
# This file exists for debugging purposes and should not be configured otherwise.
#
# You can find information on editing this file and all the available options here:
# https://github.com/jellysquid3/lithium-fabric/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.
mixin.gen.cached_generator_settings=false
mixin.ai.poi=false

@ -0,0 +1,511 @@
#Determines whether Reliquary items will be generated in chest loot (mostly mob drops, very rarely some lower level items)
chestLootEnabled = true
#Determines wheter Reliquary mob drops have crafting recipes
dropCraftingRecipesEnabled = false
#Whether mobs drop the Reliquary mob drops. This won't remove mob drop items from registry and replace them with something else, but allows to turn off the additional drops when mobs are killed by player. If this is turned off the mob drop crafting recipes turned on by the other setting can be used.
mobDropsEnabled = true
#Disable sections of the mod
[disable]
#Disable Alkahestry tome and its recipes
alkahestryTome = true
#Disable the HANDGUN, bullets, magazines, and gun parts
handgun = false
#Disable the POTION system including mortar, altar, potions, tipped arrows, and powder
potion = false
#Disable all pedestals
pedestal = false
#Disable all display-only pedestals
passivePedestal = false
#Disable recipes to craft spawn eggs from fragments
disableSpawnEggRecipes = false
#Potions related settings
[potions]
#Map of POTION ingredients and their effects
potionMap = ["minecraft:sugar=speed|3|0;haste|3|0", "minecraft:apple=instant_health|0|0;health_boost|3|0;reliquary:cure|1|0", "minecraft:coal=blindness|1|0;absorption|3|0", "minecraft:coal=invisibility|1|0;wither|0|0", "minecraft:feather=jump_boost|3|0;weakness|1|0", "minecraft:wheat_seeds=instant_damage|0|0;health_boost|3|0", "minecraft:wheat=instant_health|0|0;health_boost|3|0", "minecraft:flint=instant_damage|0|0;strength|3|0", "minecraft:porkchop=slowness|1|0;mining_fatigue|1|0", "minecraft:leather=resistance|3|0;absorption|3|0", "minecraft:clay_ball=slowness|1|0;health_boost|3|0", "minecraft:egg=absorption|3|0;regeneration|0|0", "minecraft:red_dye=instant_health|0|0;health_boost|3|0", "minecraft:yellow_dye=jump_boost|3|0;weakness|1|0", "minecraft:green_dye=resistance|3|0;absorption|3|0", "minecraft:bone_meal=weakness|1|0;mining_fatigue|1|0", "minecraft:pumpkin_seeds=invisibility|1|0;fire_resistance|1|0", "minecraft:beef=slowness|1|0;saturation|0|0", "minecraft:chicken=nausea|1|0;poison|1|0", "minecraft:rotten_flesh=nausea|1|0;hunger|1|0;wither|0|0", "minecraft:gold_nugget=strength|0|0;haste|0|0", "minecraft:carrot=night_vision|3|0;health_boost|3|0", "minecraft:potato=health_boost|3|0;saturation|0|0", "minecraft:cod=saturation|0|0;water_breathing|1|0", "minecraft:spider_eye=night_vision|4|0;poison|2|0", "minecraft:blaze_powder=strength|4|0;instant_damage|0|0", "minecraft:iron_ingot=resistance|4|0;slowness|2|0", "minecraft:string=slowness|2|0;mining_fatigue|2|0", "minecraft:bread=health_boost|4|0;saturation|0|0", "minecraft:cooked_porkchop=mining_fatigue|2|0;saturation|0|0", "minecraft:slime_ball=resistance|4|0;fire_resistance|2|0", "minecraft:cooked_cod=saturation|0|0;water_breathing|2|0", "minecraft:lapis_lazuli=haste|4|0;strength|4|0", "minecraft:ink_sac=blindness|2|0;invisibility|2|0", "minecraft:bone=weakness|2|0;mining_fatigue|2|0", "minecraft:cookie=instant_health|0|0;saturation|0|0", "minecraft:melon=instant_health|0|0;speed|4|0", "minecraft:cooked_beef=resistance|4|0;saturation|0|0", "minecraft:cooked_chicken=jump_boost|4|0;saturation|0|0", "minecraft:baked_potato=saturation|0|0;regeneration|1|0", "minecraft:poisonous_potato=poison|2|0;wither|1|0", "minecraft:quartz=instant_damage|0|0;strength|4|0", "reliquary:zombie_heart=nausea|2|0;hunger|2|0;wither|1|0", "reliquary:squid_beak=hunger|2|0;water_breathing|2|0", "minecraft:pumpkin_pie=invisibility|1|0;fire_resistance|1|0;speed|3|0;haste|3|0;absorption|3|0;regeneration|0|0", "minecraft:magma_cream=strength|4|0;instant_damage|0|0;resistance|4|0;fire_resistance|2|0", "minecraft:glistering_melon_slice=strength|3|0;haste|3|0;instant_health|0|0;speed|4|0", "minecraft:ghast_tear=regeneration|3|0;absorption|5|0", "minecraft:fermented_spider_eye=night_vision|4|0;poison|2|0;speed|3|0;haste|3|0", "minecraft:golden_carrot=strength|3|0;haste|3|0;health_boost|3|0;night_vision|3|0", "minecraft:gold_ingot=strength|4|0;haste|4|0;reliquary:cure|1|0", "reliquary:rib_bone=weakness|3|0;mining_fatigue|3|0;reliquary:cure|1|0", "minecraft:ender_pearl=invisibility|5|0;speed|5|0", "minecraft:blaze_rod=strength|8|0;instant_damage|0|0", "minecraft:fire_charge=strength|4|0;instant_damage|0|0;blindness|1|0;absorption|3|0", "reliquary:catalyzing_gland=regeneration|3|0;health_boost|5|0", "reliquary:chelicerae=poison|3|0;weakness|3|0", "reliquary:slime_pearl=resistance|5|0;absorption|5|0", "reliquary:kraken_shell_fragment=absorption|5|0;water_breathing|5|0", "reliquary:bat_wing=jump_boost|5|0;weakness|3|0", "minecraft:golden_apple=reliquary:cure|1|1", "minecraft:golden_apple=reliquary:cure|1|2", "minecraft:diamond=resistance|6|1;absorption|6|1;fire_resistance|6|0;reliquary:cure|1|0", "reliquary:withered_rib=wither|2|1;weakness|3|1;slowness|3|1;mining_fatigue|3|1;reliquary:cure|1|0", "minecraft:ender_eye=strength|6|1;invisibility|6|0;speed|6|1;instant_damage|0|1", "minecraft:emerald=haste|6|1;speed|6|1;health_boost|6|1;reliquary:cure|1|1", "minecraft:nether_star=health_boost|24|1;regeneration|24|1;absorption|24|1;reliquary:cure|1|2", "reliquary:molten_core=strength|6|1;fire_resistance|6|0;instant_damage|0|1", "reliquary:eye_of_the_storm=haste|24|1;speed|24|1;jump_boost|24|1;instant_damage|0|1;reliquary:cure|1|1", "reliquary:fertile_essence=health_boost|8|1;regeneration|3|1;instant_health|0|1;saturation|0|1;weakness|9|1;mining_fatigue|9|1;reliquary:cure|1|0", "reliquary:frozen_core=absorption|6|1;slowness|3|1;mining_fatigue|3|1;instant_damage|0|1;fire_resistance|6|0", "reliquary:nebulous_heart=night_vision|6|0;invisibility|6|0;instant_damage|0|1;health_boost|6|1;strength|6|1;speed|6|1;haste|6|1", "reliquary:infernal_claw=instant_damage|0|1;resistance|6|1;fire_resistance|6|0;strength|6|1;saturation|0|1;instant_health|0|1"]
#Maximum number of effects a POTION can have to appear in creative tabs / JEI
#Range: 1 ~ 6
maxEffectCount = 1
#Whether potions that are made out of three base ingredients appear in creative tabs / JEI
threeIngredients = false
#Whether potions with the same effect combination, but different duration appear in creative tabs / JEI
differentDurations = false
#Whether potions augmented with Redstone and Glowstone appear in creative tabs / JEI
redstoneAndGlowstone = false
[items]
#Alkahestry Tome settings
[items.alkahestryTome]
#Charge limit of the tome
#Range: 0 ~ 9999
chargeLimit = 1000
#Angelic Feather settings
[items.angelicFeather]
#Percent hunger used to heal player per 1 damage that would be taken otherwise.
#Range: 0 ~ 100
hungerCostPercent = 50
#Potency of the leaping effect
#Range: 0 ~ 5
leapingPotency = 1
#Angelheart Vial settings
[items.angelheartVial]
#Percent of life that gets healed when the player would die
#Range: 0 ~ 100
healPercentageOfMaxLife = 25
#Whether the player gets negative statuses removed
removeNegativeStatus = true
#Destruction Catalyst settings
[items.destructionCatalyst]
#List of mundane blocks the catalyst will break
mundaneBlocks = ["minecraft:dirt", "minecraft:coarse_dirt", "minecraft:podzol", "minecraft:mycelium", "minecraft:grass_block", "minecraft:gravel", "minecraft:cobblestone", "minecraft:stone", "minecraft:granite", "minecraft:diorite", "minecraft:andesite", "minecraft:sand", "minecraft:sandstone", "minecraft:snow", "minecraft:soul_sand", "minecraft:netherrack", "minecraft:end_stone"]
#Number of gunpowder it costs per catalyst use
#Range: 0 ~ 10
gunpowderCost = 3
#Number of gunpowder that gets added to catalyst per one that's consumed from players inventory
#Range: 1 ~ 3
gunpowderWorth = 1
#Number of gunpowder that can be stored in destruction catalyst
#Range: 0 ~ 9999
gunpowderLimit = 250
#Radius of the explosion
#Range: 1 ~ 5
explosionRadius = 1
#Whether the explosion is centered on the block that gets clicked
centeredExplosion = false
#Whether the explosion makes a perfect cube hole
perfectCube = true
#Emperor Chalice settings
[items.emperorChalice]
#How much saturation is added in addition to filling the hunger
#Range: 0 ~ 10
hungerSatiationMultiplier = 4
#Ender Staff settings
[items.enderStaff]
#Number of ender pearls per use
#Range: 0 ~ 3
enderPearlCastCost = 1
#Number of ender pearls per teleportation to the wraith node
#Range: 0 ~ 3
enderPearlNodeWarpCost = 1
#Number of ender pearls that get added to the staff per one that's consumed from players inventory
#Range: 1 ~ 10
enderPearlWorth = 1
#Number of ender pearls that the ender staff can store
#Range: 0 ~ 9999
enderPearlLimit = 250
#Time it takes to teleport to the wraith node
#Range: 10 ~ 120
nodeWarpCastTime = 60
#Fortune Coin settings
[items.fortuneCoin]
#The distance that it pulls from when activated
#Range: 3 ~ 10
standardPullDistance = 5
#The distance that it pulls from when right click is held
#Range: 9 ~ 30
longRangePullDistance = 15
#Glacial Staff settings
[items.glacialStaff]
#Number of snowballs the staff can hold
#Range: 0 ~ 9999
snowballLimit = 250
#Number of snowballs it costs when the staff is used
#Range: 0 ~ 3
snowballCost = 1
#Number of snowballs that get added to the staff per one that's consumed from player's inventory
#Range: 1 ~ 3
snowballWorth = 1
#The damage that snowballs cause
#Range: 0 ~ 6
snowballDamage = 3
#The damage bonus against entities that are immune to fire
#Range: 0 ~ 6
snowballDamageBonusFireImmune = 3
#The damage bonus against blaze
#Range: 0 ~ 12
snowballDamageBonusBlaze = 6
#Handgun settings
[items.handgun]
#Experience level at which handgun has the fastest reload time and shortes cooldown between shots
#Range: 0 ~ 100
maxSkillLevel = 20
#Harvest Rod settings
[items.harvestRod]
#Number of bonemeal the rod can hold
#Range: 0 ~ 9999
boneMealLimit = 250
#Number of bonemeal consumed per use
#Range: 0 ~ 3
boneMealCost = 1
#Number of bonemeal that gets added to the rod per one that's consumed from player's inventory
#Range: 1 ~ 3
boneMealWorth = 1
#Percent chance that a bonemeal will get applied during a luck roll
#Range: 1 ~ 100
boneMealLuckPercentChance = 33
#Number of times that a rod may apply additional luck based bonemeal
#Range: 0 ~ 7
boneMealLuckRolls = 2
#Radius in which harvest rod breaks crops, bonemeals/plants/hoes blocks
#Range: 0 ~ 5
aoeRadius = 2
#Ticks in between bonemealing/planting/hoeing blocks when player is using one of these AOE actions
#Range: 1 ~ 20
aoeCooldown = 3
#Maximum number of units harvest rod can hold per plantable item
#Range: 0 ~ 9999
maxCapacityPerPlantable = 250
#Range at which harvest rod will automatically hoe/plant/bonemeal/break crops around pedestals
#Range: 1 ~ 20
pedestalRange = 4
#Ticks in between harvest rod actions when in pedestals
#Range: 1 ~ 20
pedestalCooldown = 5
#Hero Medallion settings
[items.heroMedallion]
#Cooldown between hero medallion tries to fix mending items in nearby pedestals
#Range: 1 ~ 100
pedestalCoolDown = 20
#Range in which pedestals are checked for items with mending enchant that need fixing
#Range: 1 ~ 20
pedestalRange = 5
#Maximum amount of xp that is used each time medallion repairs items
#Range: 1 ~ 20
pedestalRepairStepXP = 5
#Ice Magus Rod settings
[items.iceMagusRod]
#Number of snowballs the rod can hold
#Range: 0 ~ 9999
snowballLimit = 250
#Number of snowballs it costs when the rod is used
#Range: 0 ~ 3
snowballCost = 1
#Number of snowballs that get added to the rod per one that's consumed from player's inventory
#Range: 1 ~ 3
snowballWorth = 1
#The damage that snowballs cause
#Range: 0 ~ 4
snowballDamage = 2
#Damage bonus against fire immune mobs
#Range: 0 ~ 4
snowballDamageBonusFireImmune = 2
#Damage bonus against blaze
#Range: 0 ~ 8
snowballDamageBonusBlaze = 4
#Infernal Chalice settings
[items.infernalChalice]
#Percent hunger used to heal player per 1 damage that would be taken otherwise.
#Range: 0 ~ 10
hungerCostPercent = 1
#Millibuckets of lava that the chalice can hold
#Range: > 0
fluidLimit = 500000
#Infernal Claws settings
[items.infernalClaws]
#Percent hunger used to heal player per 1 damage that would be taken otherwise.
#Range: 0 ~ 30
hungerCostPercent = 5
#Infernal Tear settings
[items.infernalTear]
#Whether the infernal tear starts absorbing immediately after it is set to item type
absorbWhenCreated = false
#List of items that can be consumed by infernal tear with their experience point value
entityLootTableList = ["minecraft:emerald|63", "minecraft:sandstone|1", "minecraft:gravel|1", "minecraft:diamond|125", "minecraft:gunpowder|8", "minecraft:nether_star|500", "minecraft:iron_ingot|63", "minecraft:charcoal|2", "minecraft:soul_sand|2", "minecraft:lapis_lazuli|8", "minecraft:obsidian|4", "minecraft:end_stone|1", "minecraft:gold_ingot|63", "minecraft:netherrack|1", "minecraft:flint|2", "minecraft:clay|4", "minecraft:chorus_fruit|2", "minecraft:quartz|16", "minecraft:honeycomb|4", "minecraft:netherite_scrap|250"]
#Kraken Shell settings
[items.krakenShell]
#Percent hunger used to heal player per 1 damage that would be taken otherwise.
#Range: 0 ~ 50
hungerCostPercent = 25
#Lantern of Paranoia settings
[items.lanternOfParanoia]
#List of torches that are supported by the lantern
torches = ["minecraft:torch"]
#Minimum light level below which the lantern will place torches
#Range: 0 ~ 15
minLightLevel = 1
#Radius in which the lantern checks for light levels and places torches
#Range: 1 ~ 15
placementScanRadius = 6
#Midas Touchstone settings
[items.midasTouchstone]
#Gold items that can be repaired by the touchstone
goldItems = []
#Number of glowstone that the repair costs
#Range: 0 ~ 3
glowstoneCost = 1
#Number of glowstone that gets added to the touchstone per one in player's inventory
#Range: 1 ~ 12
glowstoneWorth = 4
#Number of glowstone the touchstone can hold
#Range: 0 ~ 9999
glowstoneLimit = 250
#Mob Charm settings
[items.mobCharm]
#Total durability of Mob Charm
#Range: 20 ~ 1000
durability = 80
#Damage that Mob Charm takes when player kills mob it protects them from
#Range: 0 ~ 40
damagePerKill = 1
#Sets how much durability of Mob Charm gets repaired per special drop
#Range: 1 ~ 200
dropDurabilityRepair = 20
#Maximum charms that will get displayed in HUD
#Range: 1 ~ 20
maxCharmsToDisplay = 6
#Range in which mob charm or belt in pedestals will keep monsters from attacking players
#Range: 10 ~ 100
pedestalRange = 21
#Determines if almost destroyed charms stay displayed in the hud
keepAlmostDestroyedDisplayed = true
#List of hostile entities that are not supposed to have mob charms registered for them
entityBlockList = ["minecraft:ender_dragon", "minecraft:wither"]
#Mob Charm Fragment Settings
[items.mobCharmFragment]
#Chance of fragment droping from mobs that don't have fragment that can be crafted
#Range: 0.0 ~ 1.0
dropChance = 0
#Additional chance per level of looting
#Range: 0.0 ~ 1.0
lootingMultiplier = 0.008333333767950535
#Phoenix Down settings
[items.PhoenixDown]
#Percent hunger used to heal player per 1 damage that would be taken otherwise
#Range: 0 ~ 50
hungerCostPercent = 25
#Potency of the leaping effect
#Range: 0 ~ 5
leapingPotency = 1
#Percent of life that gets healed when the player would die
#Range: 0 ~ 100
healPercentageOfMaxLife = 100
#Whether the player gets negative statuses removed when they were saved by Phoenix Down
removeNegativeStatus = true
#Whether to give temporary damage resistance when the player would die
giveTemporaryDamageResistance = true
#Whether to give temporary regeneration when the player would die
giveTemporaryRegeneration = true
#Whether to give temporary fire resistance when the player would die. Applies only when the player is being hurt by fire damage.
giveTemporaryFireResistanceIfFireDamageKilledYou = true
#Whether to give temporary damage resistance when the player would die. Applies only when the player is drowning.
giveTemporaryWaterBreathingIfDrowningKilledYou = true
#Pyromancer Staff settings
[items.pyromancerStaff]
#Number of fire charges the staff can hold
#Range: 0 ~ 9999
fireChargeLimit = 250
#Number of fire charges used when the staff is fired
#Range: 0 ~ 3
fireChargeCost = 1
#Number of fire charges that get added to the staff per one that's consumed from player's inventory
#Range: 1 ~ 3
fireChargeWorth = 1
#Number of fire charges added to the staff per one that was shot by ghast and gets absorbed by the staff
#Range: 0 ~ 3
ghastAbsorbWorth = 1
#Number of blaze powder the staff can hold
#Range: 0 ~ 9999
blazePowderLimit = 250
#Number of blaze powder used when staff is fired
#Range: 0 ~ 3
blazePowderCost = 1
#Number of blaze powder that gets added to the staff per one that's consumed from player's inventory
#Range: 1 ~ 3
blazePowderWorth = 1
#Number of blaze powder added to the staff per one fireball that was shot by blaze and gets absorbed by the staff
#Range: 0 ~ 3
blazeAbsorbWorth = 1
#Rending Gale settings
[items.rendingGale]
#Number of feathers the rending gale can hold
#Range: > 0
chargeLimit = 30000
#Number of feathers used when the rending gale is cast in flight mode
#Range: 0 ~ 3
castChargeCost = 1
#Number of feathers used to cast a lightning bolt
#Range: 0 ~ 250
boltChargeCost = 100
#Number of feathers that get added to the rending gale per one that's consumed from player's inventory
#Range: 1 ~ 250
chargeFeatherWorth = 100
#How far a lightning block can be cast
#Range: 5 ~ 15
blockTargetRange = 12
#Radius in which entities can be pushed/pulled
#Range: 1 ~ 20
pushPullRadius = 10
#Whether the rending gale can push projectiles
canPushProjectiles = true
#Range from pedestals at which players will get buffed with flight
#Range: 10 ~ 100
pedestalFlightRange = 30
#Cost per second of buffing players with flight
#Range: 1 ~ 20
pedestalCostPerSecond = 5
#List of entities that are banned from being pushed by the Rending Gale
pushableEntitiesBlacklist = []
#List of projectiles that are banned from being pushed by the Rending Gale
pushableProjectilesBlacklist = []
#Rod of Lyssa settings
[items.rodOfLyssa]
#Whether level influences stealing failure rate of the rod
useLeveledFailureRate = true
#The experience level cap after which the failure rate is at a minimum and doesn't get better
#Range: 1 ~ 900
levelCapForLeveledFormula = 100
#The flat failure rate in case failure rate isn't influenced by player's level
#Range: 0 ~ 100
flatStealFailurePercentRate = 10
#If set to false it goes through additional 4 accessible slots and looks for items in case the one selected randomly was empty
stealFromVacantSlots = true
#Whether stealing from an empty slot triggers failure even if otherwise it would be successful
failStealFromVacantSlots = false
#Whether entities get angry at player if stealing fails
angerOnStealFailure = true
#Allows switching stealing from player on and off
stealFromPlayers = true
#Seeker Shot settings
[items.seekerShot]
#Entities that are banned from being tracked by seeker shot
huntableEntitiesBlacklist = []
#Sojourner Staff settings
[items.sojournerStaff]
#List of torches that are supported by the staff
torches = ["minecraft:torch", "minecraft:soul_torch", "minecraft:lantern", "minecraft:jack_o_lantern", "minecraft:sea_lantern", "minecraft:soul_lantern", "minecraft:shroomlight", "minecraft:glowstone", "minecraft:end_rod"]
#Number of items the staff can store per item type
#Range: 1 ~ 9999
maxCapacityPerItemType = 1500
#Maximum range at which torches can be placed
#Range: 1 ~ 30
maxRange = 30
#Distance after which there is an additional cost for torch placement. The additional cost is the number of times this distance fits in the distance at which the torch is being placed.
#Range: 6 ~ 30
tilePerCostMultiplier = 6
#Twilight Cloak settings
[items.twilightCloak]
#Maximum light level at which the player is still invisible to the mobs
#Range: 0 ~ 15
maxLightLevel = 4
#Void Tear settings
[items.voidTear]
#Number of items the tear can hold of the item type it is set to
#Range: > 0
itemLimit = 2000000000
#Whether the void tear starts absorbing immediately after it is set to item type
absorbWhenCreated = true
[blocks]
#Altar of Light settings
[blocks.altar]
#Number of redstone it costs to activate altar
#Range: 0 ~ 10
redstoneCost = 3
#Time in minutes it takes for the altar to create glowstone block
#Range: 0 ~ 60
timeInMinutes = 20
#Maximum time variance in minutes. A random part of it gets added to the Time in minutes.
#Range: 0 ~ 15
maximumTimeVarianceInMinutes = 5
#Light level that the altar outputs while active
#Range: 0 ~ 16
outputLightLevelWhileActive = 16
#Apothecary Cauldron settings
[blocks.apothecaryCauldron]
#Limit of redstone that can be used in cauldron to make POTION last longer
#Range: 0 ~ 5
redstoneLimit = 3
#Time it takes to cook POTION
#Range: 20 ~ 32000
cookTime = 160
#List of acceptable heat sources
heatSources = []
#Limit of glowstone that can be used in cauldron to make POTION more potent
#Range: 0 ~ 4
glowstoneLimit = 2
#Lilypad of Fertility settings
[blocks.fertileLilypad]
#Interval in seconds at which the lilypad causes growth tick updates
#Range: 1 ~ 150
secondsBetweenGrowthTicks = 10
#Radius in which lilypad causes growh ticks
#Range: 1 ~ 15
tileRange = 4
#Radius around lilypad where the growth ticks occur the most often
#Range: 1 ~ 15
fullPotencyRange = 1
#Interdiction Torch settings
[blocks.interdictionTorch]
#Radius in which the torch can push out mobs
#Range: 1 ~ 15
pushRadius = 5
#Whether the torch can push projectiles
canPushProjectiles = false
#List of entities that are banned from being pushed by the torch
pushableEntitiesBlacklist = []
#List of projectiles that are banned from being pushed by the torch
pushableProjectilesBlacklist = []
#Pedestal related settings
[blocks.pedestal]
#Range of the melee weapons in which these will attack when in pedestals
#Range: 1 ~ 10
meleeWrapperRange = 5
#How long it takes after a melee weapon swing before it can swing again (in ticks)
#Range: 1 ~ 200
meleeWrapperCooldown = 5
#Range at which bucket will pickup liquid blocks or milk cows
#Range: 1 ~ 10
bucketWrapperRange = 4
#How long it takes in between bucket actions (in ticks)
#Range: 1 ~ 200
bucketWrapperCooldown = 40
#How long it takes between shearing actions (in ticks)
#Range: 1 ~ 10
shearsWrapperRange = 4
#Range at which shears will shear sheep or shearable blocks
#Range: 1 ~ 200
shearsWrapperCooldown = 10
#Range at which pedestals will get turned on if either redstone block gets put in or redstone dust and transmitting pedestals is powered
#Range: 1 ~ 200
redstoneWrapperRange = 10
#Success rate of fishing in percent. When unsuccessful it will pull the hook too late to catch a fish.
#Range: 0 ~ 100
fishingWrapperSuccessRate = 80
#Delay in seconds before it would start fishing again after retracting the hook.
#Range: 1 ~ 20
fishingWrapperRetractDelay = 2

@ -0,0 +1,36 @@
[General]
#The number of item stacks held in a basic unit of storage.
#1x1 drawers hold 8 units, 1x2 drawers hold 4 units, 2x2 drawers hold 2 units.
#Half-depth drawers hold half those amounts.
baseStackStorage = 4
#Controller range defines how far away a drawer can be connected
#on X, Y, or Z planes. The default value of 50 gives the controller a very
#large range, but not beyond the chunk load distance.
#Range: 1 ~ 75
controllerRange = 50
enableUI = true
enableSidedInput = true
enableSidedOutput = true
enableItemConversion = false
enableExtraCompactingRules = true
debugTrace = false
#List of rules in format "domain:item1, domain:item2, n".
#Creates a compacting drawer rule to convert 1 of item1 into n of item2.
compactingRules = ["minecraft:clay, minecraft:clay_ball, 4"]
[StorageUpgrades]
#Storage upgrades multiply storage capacity by the given amount.
#When multiple storage upgrades are used together, their multipliers are added before being applied.
level1Mult = 2
level2Mult = 4
level3Mult = 6
level4Mult = 8
level5Mult = 16
[Integration]
#When true, shows quantity as NxS + R (by stack size) rather than count
wailaStackRemainder = true
#When true, does not show current quantities unless quantify key was used
wailaRespectQuantifyKey = false

@ -0,0 +1,443 @@
#Server side blocks configs
[blocks]
[blocks.bamboo_spikes]
#Alternative mode for bamboo spikes. Allows only harmful effects to be applied on them and they obtain infinite durability
alternative_mode = true
[blocks.bubble_block]
#Max lifetime of bubble blocks. Set to 10000 to have it infinite
#Range: 1 ~ 10000
lifetime = 1200
#Can bubble break when stepped on?
break_when_touched = true
[blocks.ash]
#Burnable blocks will have a chance to create ash layers when burned
ash_from_fire = true
#Allows rain to wash away ash layers overtime
rain_wash_ash = true
[blocks.rope]
#Allows ropes to be supported & attached to solid block sides
block_side_attachment = false
#Makes sliding down ropes as fast as free falling, still negating fall damage
slide_on_fall = true
[blocks.pedestal]
#If enabled end crystals placed on a pedestals will provide an enchantment power bonus equivalent to 3 bookshelves
crystal_enchanting = true
[blocks.globe]
#how many globe trades to give to the wandering trader. This will effectively increase the chance of him having a globe trader. Increase this if you have other mods that add stuff to that trader
#Range: 0 ~ 50
chance = 2
[blocks.speaker_block]
#Enable/disable speaker block narrator mode
narrator_enabled = true
#Maximum block range
#Range: 0 ~ 100000000
range = 64
[blocks.bellows]
#bellows pushes air following this equation:
#air=(sin(2PI*ticks/period)<0), with period = base_period-(redstone_power-1)*power_scaling
#represents base period at 1 power
#Range: 1 ~ 512
base_period = 78
#entities with velocity greater than this won't be pushed
#Range: 0.0 ~ 16.0
power_scaling = 2.0
#velocity increase uses this equation:
#vel = base_vel*((range-entity_distance)/range) with base_vel = base_velocity_scaling/period
#note that the block will push further the faster it's pulsing
#Range: 0.0 ~ 64.0
base_velocity_scaling = 5.0
#sets velocity changed flag when pushing entities +
#causes pushing animation to be smooth client side but also restricts player movement when being pushed
velocity_changed_flag = true
#note that it will still only keep alive the two fire blocks closer to it
#Range: 0 ~ 16
range = 5
[blocks.spring_launcher]
#spring launcher launch speed
#Range: 0.0 ~ 16.0
velocity = 1.5
#fall distance needed to trigger the automatic spring launch
#Range: 0 ~ 512
fall_height_required = 5
[blocks.turn_table]
#can rotate entities standing on it?
rotate_entities = true
[blocks.jar]
#Jar liquid capacity: leave at 12 for pixel accuracy
#Range: 0 ~ 1024
capacity = 12
#Allow right click to instantly eat or drink food or potions inside a placed jar.
#Disable if you think this ability is op (honey for example). Cookies are excluded
drink_from_jar = false
#Allows the player to directly drink from jar items
drink_from_jar_item = false
#Dynamically allows all small mobs inside jars depending on their hitbox size. Tinted jars can accept hostile mbos too
jar_auto_detect = false
#Allow Jars to capture small mobs
jar_capture = true
#Allow Jars to hold cookies
jar_cookies = true
#Allow Jars to hold liquids from bottles, buckets and bowls
jar_liquids = true
[blocks.cage]
#Allows all entities to be captured by cages and jars. Not meant for survival
allow_all_mobs = false
#Allows all baby mobs to be captured by cages
cage_allow_all_babies = false
#Dynamically allows all small mobs inside cages depending on their hitbox size
cage_auto_detect = false
#Makes it so all (hostile) mobs captured by cages and jars will be set to persistent so they won't despawn when released
persistent_mobs = false
#Health percentage under which mobs will be allowed to be captured by cages and jars. Leave at 100 to accept any health level
#Range: 1 ~ 100
health_threshold = 100
[blocks.goblet]
#Allows drinking from goblets
allow_drinking = true
[blocks.notice_board]
#Allows notice boards to accept and display any item, not just maps and books
allow_any_item = false
[blocks.sack]
#Penalize the player with slowness effect when carrying too many sacks
sack_penalty = true
#Maximum number of sacks after which the slowness effect will be applied. each multiple of this number will further slow the player down
#Range: 0 ~ 50
sack_increment = 2
#How many slots should a sack have
#Range: 1 ~ 27
slots = 9
[blocks.safe]
#Makes safes only breakable by their owner or by a player in creative
prevent_breaking = false
#Make safes simpler so they do not require keys:
#they will be bound to the first person that opens one and only that person will be able to interact with them
simple_safes = false
[blocks.blackboard]
#Enable to draw directly on a blackboard using any dye. Gui still only works in black and white
colored_blackboard = false
[blocks.timber_frame]
#Replace a timber frame with wattle and daub block when daub is placed in it
replace_daub = true
#Allow placing a timber frame directly on a block by holding shift
swap_on_shift = false
[blocks.hourglass]
#Time in ticks for sugar
#Range: 0 ~ 10000
sugar_time = 40
#Time in ticks for sand blocks
#Range: 0 ~ 10000
sand_time = 70
#Time in ticks for concrete blocks
#Range: 0 ~ 10000
concrete_time = 105
#Time in ticks for generic dust
#Range: 0 ~ 10000
dust_time = 150
#Time in ticks for glowstone dust
#Range: 0 ~ 10000
glowstone_time = 190
#Time in ticks for blaze powder
#Range: 0 ~ 10000
blaze_powder_time = 277
#Time in ticks for redstone dust
#Range: 0 ~ 10000
redstone_time = 400
#Time in ticks for slime balls
#Range: 0 ~ 10000
slime_time = 1750
#Time in ticks for honey
#Range: 0 ~ 10000
honey_time = 2000
[blocks.item_shelf]
#Makes item shelves climbable
climbable_shelves = false
[blocks.iron_gate]
#Allows two iron gates to be opened simultaneously when on top of the other
double_opening = true
#Makes iron (ang gold) gates behave like their door counterpart so for example iron gates will only be openeable by redstone
door-like_gates = false
[blocks.flag]
#Allows right/left clicking on a stick to lower/raise a flag attached to it
stick_pole = true
#Maximum allowed pole length
#Range: 0 ~ 256
pole_length = 16
#Configure spawning conditions
[spawns]
[spawns.entities]
[spawns.entities.firefly]
#Spawnable biomes
biomes = ["minecraft:swamp", "minecraft:swamp_hills", "minecraft:plains", "minecraft:sunflower_plains", "minecraft:dark_forest", "minecraft:dark_forest_hills", "byg:bayou", "byg:cypress_swamplands", "byg:glowshroom_bayou", "byg:mangrove_marshes", "byg:vibrant_swamplands", "byg:fresh_water_lake", "byg:grassland_plateau", "byg:wooded_grassland_plateau", "byg:flowering_grove", "byg:guiana_shield", "byg:guiana_clearing", "byg:meadow", "byg:orchard", "byg:seasonal_birch_forest", "byg:seasonal_deciduous_forest", "byg:seasonal_forest", "biomesoplenty:flower_meadow", "biomesoplenty:fir_clearing", "biomesoplenty:grove_lakes", "biomesoplenty:grove", "biomesoplenty:highland_moor", "biomesoplenty:wetland_marsh", "biomesoplenty:deep_bayou", "biomesoplenty:wetland"]
#Whitelisted mods. All biomes from said mods will be able to spawn fireflies. Use the one above for more control
mod_whitelist = []
#Spawn weight
#Set to 0 to disable spawning entirely
#Range: 0 ~ 100
weight = 3
#Minimum group size
#Range: 0 ~ 64
min = 5
#Maximum group size
#Range: 0 ~ 64
max = 9
[spawns.structures]
[spawns.structures.way_sign]
#Average distance apart in chunks between spawn attempts
#Range: 0 ~ 1001
average_distance = 19
#Minimum distance apart in chunks between spawn attempts. 1001 to disable them entirely
#Range: 0 ~ 1001
minimum_distance = 10
#With this option road signs will display the distance to the structure that they are pointing to
show_distance_text = true
[spawns.structures.wild_flax]
enabled = false
#Spawn wild flax on average every 'x' chunks. Increases spawn frequency
#Range: 1 ~ 100
rarity = 6
#Attempts at every patch to spawn 1 block. Increases average patch size
#Range: 1 ~ 100
attempts_per_patch = 35
[spawns.structures.cave_urns]
enabled = true
#Attempts at every patch to spawn 1 block. Increases average patch size
#Range: 1 ~ 100
attempts_per_patch = 4
#Spawn attempts per chunk. Increases spawn frequency
#Range: 0 ~ 100
spawn_attempts = 7
#Biomes in which urns won't spawn
biome_blacklist = ["minecraft:lush_caves", "minecraft:dripstone_caves"]
#entities parameters
[entities]
[entities.firefly]
#firefly animation period
#note that actual period will be this + a random number between 0 and 10
#this needs to be here to allow correct despawning of the entity when it's not glowing
#check client configs come more animation settings
#Range: 1 ~ 200
period = 65
#firefly flying speed
#Range: 0.0 ~ 10.0
speed = 0.3
#despawn during the day
despawn = true
#Vanilla tweaks
[tweaks]
[tweaks.axe_dispenser_behaviors]
#Allows dispensers to use axes on blocks to strip logs and scrape off copper oxidation and wax
enabled = true
[tweaks.cake_tweaks]
#Allows you to place a cake on top of another
double_cake = true
#Allows eating a cake from every side
directional_cake = true
[tweaks.mob_head_tweaks]
#Allows you to place two mob heads on top of each other
skull_piles = true
#Allows candles to be placed on top of skulls
skull_candles = true
#Allows placing more than one candle ontop of each skull
multiple_candles = true
[tweaks.hanging_flower_pots]
#allows you to place hanging flower pots. Works with any modded pot too
enabled = true
[tweaks.throwable_bricks]
#Throw bricks at your foes! Might break glass blocks
enabled = true
[tweaks.lantern_tweaks]
#Allow wall lanterns placement
enabled = true
#Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events
high_priority = true
#Mod ids of mods that have lantern block that extend the base lantern class but don't look like one
mod_blacklist = ["extlights", "betterendforge", "tconstruct", "enigmaticlegacy"]
#Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land
#Allowed Values: ON, OFF, NO_FIRE
fallin_lanterns = "ON"
[tweaks.bells_tweaks]
#Ring a bell by clicking on a chain that's connected to it
chain_ringing = true
#Max chain length that allows a bell to ring
#Range: 0 ~ 256
chain_length = 16
[tweaks.placeable_sticks]
#Allow placeable sticks
sticks = false
#Allow placeable blaze rods
blaze_rods = false
[tweaks.placeable_gunpowder]
#Allow placeable gunpowder
enabled = true
#Number of ticks it takes for gunpowder to burn 1 stage (out of 8). Increase to slow it down
#Range: 0 ~ 20
speed = 2
#Age at which it spread to the next gunpowder block. Also affects speed
#Range: 0 ~ 8
spread_age = 2
[tweaks.raked_gravel]
#allow gravel to be raked with a hoe
enabled = true
[tweaks.bottle_xp]
#Allow bottling up xp by using a bottle on an enchanting table
enabled = false
#bottling health cost
#Range: 0 ~ 20
cost = 2
[tweaks.map_tweaks]
#In this section you can add custom structure maps to cartographers
#The format required is as follows:
#[[<structure>,<level>,<min_price>,<max_price>,<map_name>,<map_color>,<map_marker>],[<structure>,...,<map_marker>],...]
#With the following parameters:
# - <structure> structure id to be located (ie: minecraft:igloo)
# - <level> villager trading level at which the map will be sold. Must be between 1 and 5
# - <min_price> minimum emerald price
# - <max_price> maximum emerald price
# - <map_name> map item name
# - <map_color> hex color of the map item overlay texture
# - <map_marker> id of the map marker to be used (ie: supplementaries:igloo).
#See texture folder for all the names. Leave empty for default ones.
#You can also use vanilla map markers by referring to them with their enum name (i.e: minecraft:target_x)
#Other vanilla valid ones are: player, target, red_marker, target_point, player_off_map, player_off_limits, mansion, monument, red_x, banner_white
#Note that ony the first parameter is required, each of the others others can me removed and will be defaulted to reasonable values
#example: ['minecraft:swamp_hut','2','5','7','witch hut map','0x00ff33']
custom_adventurer_maps = [[""]]
#Cartographers will sell 'adventurer maps' that will lead to a random vanilla structure (choosen from a thought out preset list).
#Best kept disabled if you are adding custom adventurer maps with its config
random_adventurer_maps = true
#enables beacons, lodestones, respawn anchors, beds, conduits, portals to be displayed on maps by clicking one of them with a map
block_map_markers = true
[tweaks.ceiling_banners]
#Allow banners to be placed on ceilings
enabled = true
[tweaks.placeable_books]
#Allow books and enchanted books to be placed on the ground
enabled = true
#Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1
#Range: 0.0 ~ 5.0
book_power = 1.0
#Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1
#Range: 0.0 ~ 5.0
enchanted_book_power = 1.334
#Allow all books to be placed both vertically and horizontally
mixed_books = false
[tweaks.zombie_horse]
#Feed a stack of rotten flesh to a skeleton horse to buff him up to a zombie horse
zombie_horse_conversion = true
#Amount of rotten flesh needed
#Range: 1 ~ 1000
rotten_flesh = 64
#Allows zombie horses to be ridden underwater
rideable_underwater = true
[items]
[items.bubble_blower]
#Amount of soap consumed per bubble block placed
#Range: 1 ~ 25
stasis_cost = 5
[items.wrench]
#Allows wrenches to bypass a block interaction action prioritizing their own when on said hand
#Allowed Values: MAIN_HAND, OFF_HAND, BOTH, NONE
bypass_when_on = "MAIN_HAND"
[items.rope_arrow]
#If you don't like my ropes you can specify here the block id ofa rope from another mod which will get deployed by rope arrows instead of mine
rope_arrow_override = "quark:rope"
#Max number of robe items allowed to be stored inside a rope arrow
#Range: 1 ~ 256
capacity = 32
#Makes rope arrows exclusive to crossbows
exclusive_to_crossbows = false
[items.flute]
#Radius in which an unbound flute will search pets
#Range: 0 ~ 500
unbound_radius = 64
#Max distance at which a bound flute will allow a pet to teleport
#Range: 0 ~ 500
bound_distance = 64
[items.bomb]
#Bomb explosion radius (damage depends on this)
#Range: 0.1 ~ 10.0
explosion_radius = 2.0
#Do bombs break blocks like tnt?
#Allowed Values: ALL, WEAK, NONE
break_blocks = "WEAK"
[items.blue_bomb]
#Bomb explosion radius (damage depends on this)
#Range: 0.1 ~ 10.0
explosion_radius = 5.15
#Do bombs break blocks like tnt?
#Allowed Values: ALL, WEAK, NONE
break_blocks = "WEAK"
[items.slingshot]
#Slingshot range multiplier. Affect the initial projectile speed
#Range: 0.0 ~ 5.0
range_multiplier = 1.0
#Time in ticks to fully charge a slingshot
#Range: 0 ~ 100
charge_time = 20
#Deceleration for the stasis projectile
#Range: 0.1 ~ 1.0
stasis_deceleration = 0.9625
#Allow enderman to intercept any slingshot projectile
unrestricted_enderman_intercept = true
#General settings
[general]
#Turn this on to disable any interaction on blocks placed by other players. This affects item shelves, signs, flower pots, and boards. Useful for protected servers. Note that it will affect only blocks placed after this is turned on and such blocks will keep being protected after this option is disabled
server_protection = false

@ -0,0 +1,97 @@
#Here are configs that need reloading to take effect
[general]
#Enable Creative Tab
creative_tab = false
#Set to false to disable custom dispenser behaviors (i.e: filling jars) if for some reason they are causing trouble
dispensers = true
#Creates a creative tab full of filled jars
jar_tab = false
#Enables custom Configured config screen
custom_configured_screen = true
#Save generated resources to disk in a 'debug' folder in your game directory. Mainly for debug purposes but can be used to generate assets in all wood types for your mods :0
debug_save_dynamic_pack = false
[blocks]
planter = true
clock_block = true
pedestal = true
wind_vane = true
redstone_illuminator = true
notice_board = true
crank = true
jar = true
faucet = true
turn_table = true
spring_launcher = true
speaker_block = true
sign_post = true
hanging_sign = true
bellows = true
sconce = true
sconce_green = false
cage = true
item_shelf = true
sconce_lever = true
cog_block = true
globe = true
hourglass = true
sack = true
blackboard = true
safe = true
copper_lantern = true
flute = true
gold_trapdoor = true
gold_door = true
bamboo_spikes = true
bamboo_spikes_tipped = true
stone_lamp = true
end_stone_lamp = true
blackstone_lamp = true
deepslate_lamp = true
checker_block = true
netherite_door = true
netherite_trapdoor = true
pancake = true
lock_block = true
flax = false
rope = false
rope_arrow = true
pulley_block = true
fodder = false
bomb = true
crimson_lantern = true
magma_cream_block = true
daub = true
wattle_and_daub = true
timber_frame = true
flag = true
stone_tile = true
goblet = true
raked_gravel = true
statue = true
iron_gate = true
feather_block = true
flint_block = true
slingshot = true
shulker_shell = true
candy = true
wrench = true
urn = true
ash = true
ash_bricks = true
antique_ink = true
doormat = true
flower_box = true
blackstone_tile = true
soap = true
bubble_blower = true
globe_sepia = true
present = true
stasis = true
dispenser_minecart = true
silver_trapdoor = true
silver_door = true
lead_trapdoor = true
lead_door = true

@ -0,0 +1,121 @@
#Everything to do with gameplay
[gameplay]
#Set this to false to disable new players spawning with the Tinkers' Book.
shouldSpawnWithTinkersBook = false
#If non-empty, only this material will be shown on tools in creative and JEI (or the first valid material if this is invalid for the tool).
#If empty, all materials will show
showOnlyToolMaterial = "iron"
#If non-empty, only material will be shown on parts in creative and JEI (or the first valid material if this is invalid for the part).
#If empty, all materials will show
showOnlyPartMaterial = "iron"
#If true, tables such as the part builder and tinker station will show all variants. If false shows only a variant with a default texture.
showAllTableVariants = false
#If true, anvils will show all metal variants. If false, shows only a variant with the default texture
showAllAnvilVariants = false
#Options related to recipes, limited options as a datapack allows most recipes to be modified
[recipes]
#Add a recipe that allows you to craft a piece of flint using 3 gravel
addGravelToFlintRecipe = true
#Makes the recipe to alloy netherite in the smeltery only cost 2 gold per netherite ingot. If false uses the vanilla rate of 4 gold per ingot. Disable if there are crafting duplications.
cheaperNetheriteAlloy = true
#Makes wither skeletons drop necrotic bones
witherBoneDrop = true
#Allows converting wither bones to regular bones
witherBoneConversion = true
#Slimealls not being usable in vanilla recipes that require slimeballs. Config option exists to disable easily in case this fix is redundant to another mod
slimeRecipeFix = true
#Fixes clear glass not being usable in vanilla recipes that require glass. Config option exists to disable easily in case this fix is redundant to another mod
glassRecipeFix = true
[recipes.ore_rates]
#Ore rates when melting in the melter
[recipes.ore_rates.melter]
#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
#Range: 1 ~ 45
nuggetsPerMetal = 12
#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
#Range: 1 ~ 20
shardsPerGem = 8
#Ore rates when melting in the smeltery
[recipes.ore_rates.smeltery]
#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
#Range: 1 ~ 45
nuggetsPerMetal = 12
#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
#Range: 1 ~ 20
shardsPerGem = 8
#Ore rates when melting in the foundry
[recipes.ore_rates.foundry]
#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
#Range: 1 ~ 45
nuggetsPerMetal = 9
#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
#Range: 1 ~ 20
shardsPerGem = 4
#Byprouct rates when melting in the foundry
[recipes.ore_rates.foundry_byproduct]
#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
#Range: 1 ~ 45
nuggetsPerMetal = 3
#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
#Range: 1 ~ 20
shardsPerGem = 4
#Entity head drops when killed by a charged creeper
[recipes.heads]
blaze = true
enderman = true
stray = true
husk = true
drowned = true
spider = true
cave_spider = true
piglin = true
piglin_brute = true
zombified_piglin = true
#Options related to loot table injections. Note some of the changes are done via global loot managers, these only control injecting loot into loot pools
#If your modpack makes extensive loot table changes, many of these may be automatically disabled. You can also manually set up tables for more control.
[loot]
#Adds slimy saplings and seeds into various loot chests. Helps for worlds without slime islands
slimy_loot = true
#Weight of blazing blood in the piglin bartering tables. Set to 0 to disable
#Range: 0 ~ 100
barter_blazing_blood = 20
#Weight of tinker tools in the vanilla spawn bonus chest, randomly replacing the vanilla axe or shovel. Tool will have a random tier 1 head and binding, plus a wooden handle. Set to 0 to disable.
#For comparison, vanilla wooden axes and pickaxes have a weight of 3, and stone axes/pickaxes have a weight of 1
#Range: 0 ~ 25
tinker_tool_bonus_chest = 2
#If true, ender dragons will drop scales when damaged by explosions
drop_dragon_Scales = true
#Everything to do with world generation
[worldgen]
#Generate Cobalt
generateCobalt = true
#Approx Ores per Chunk
veinCountCobalt = 8
#Options related to slime geodes
[worldgen.geodes]
#If true, earthslime geodes generate deep in the world as another way to get slime
earth = true
#If true, skyslime geodes generate above amethyst as another way to get skyslime
sky = true
#If true, ichor geodes generate high in the nether. Strongly encouraged to keep enabled even if you disable the other geodes, as ichor crystals have some unique recipes and the fallbacks kinda suck for gameplay.
ichor = true
#If true, enderslime geodes generate as additional islands in the end
ender = true
#Features to use in debugging gameplay and mechanics, generally should not be enabled in packs
[debug]
#If true, forces integration materials to be enabled, even if the relevant metal is missing. Useful for testing material balance.
#Does not provide recipes for any of them, they will only be available to cheat in creative.
forceIntegrationMaterials = false

@ -0,0 +1,131 @@
[World]
[World.Ores]
[World.Ores."Oil Sand"]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 64
"Vein Count" = 2
#Max size of the vein.
#Range: 1 ~ 64
"Vein Size" = 24
#Minimum Y spawn.
#Range: -2032 ~ 2031
"Min Y" = 40
#Maximum Y spawn.
#Range: -2032 ~ 2031
"Max Y" = 80
[World.Ores.Apatite]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 64
"Vein Count" = 4
#Max size of the vein.
#Range: 1 ~ 64
"Vein Size" = 9
#Minimum Y spawn.
#Range: -2032 ~ 2031
"Min Y" = -16
#Maximum Y spawn.
#Range: -2032 ~ 2031
"Max Y" = 96
[World.Ores.Silver]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 64
"Vein Count" = 4
#Max size of the vein.
#Range: 1 ~ 64
"Vein Size" = 8
#Minimum Y spawn.
#Range: -2032 ~ 2031
"Min Y" = -60
#Maximum Y spawn.
#Range: -2032 ~ 2031
"Max Y" = 40
[World.Ores.Lead]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 64
"Vein Count" = 6
#Max size of the vein.
#Range: 1 ~ 64
"Vein Size" = 8
#Minimum Y spawn.
#Range: -2032 ~ 2031
"Min Y" = -60
#Maximum Y spawn.
#Range: -2032 ~ 2031
"Max Y" = 40
[World.Ores.Nickel]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 64
"Vein Count" = 4
#Max size of the vein.
#Range: 1 ~ 64
"Vein Size" = 8
#Minimum Y spawn.
#Range: -2032 ~ 2031
"Min Y" = -40
#Maximum Y spawn.
#Range: -2032 ~ 2031
"Max Y" = 120
[World.Ores.Cinnabar]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 64
"Vein Count" = 1
#Max size of the vein.
#Range: 1 ~ 64
"Vein Size" = 5
#Minimum Y spawn.
#Range: -2032 ~ 2031
"Min Y" = -16
#Maximum Y spawn.
#Range: -2032 ~ 2031
"Max Y" = 48
[World.Ores.Sulfur]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 64
"Vein Count" = 2
#Max size of the vein.
#Range: 1 ~ 64
"Vein Size" = 7
#Minimum Y spawn.
#Range: -2032 ~ 2031
"Min Y" = -16
#Maximum Y spawn.
#Range: -2032 ~ 2031
"Max Y" = 32
[World.Ores.Tin]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 64
"Vein Count" = 6
#Max size of the vein.
#Range: 1 ~ 64
"Vein Size" = 9
#Minimum Y spawn.
#Range: -2032 ~ 2031
"Min Y" = -20
#Maximum Y spawn.
#Range: -2032 ~ 2031
"Max Y" = 60
[World.Ores.Niter]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 64
"Vein Count" = 2
#Max size of the vein.
#Range: 1 ~ 64
"Vein Size" = 7
#Minimum Y spawn.
#Range: -2032 ~ 2031
"Min Y" = -16
#Maximum Y spawn.
#Range: -2032 ~ 2031
"Max Y" = 64

@ -0,0 +1,86 @@
#Should TF Compatibility load? Turn off if TF's Compatibility is causing crashes or if not desired.
doCompat = true
#The dimension you can always travel to the Twilight Forest from, as well as the dimension you will return to. Defaults to the overworld. (domain:regname).
originDimension = "minecraft:overworld"
#Allow portals to the Twilight Forest to be made outside of the 'origin' dimension. May be considered an exploit.
allowPortalsInOtherDimensions = false
#Allow portals only for admins (Operators). This severely reduces the range in which the mod usually scans for valid portal conditions, and it scans near ops only.
adminOnlyPortals = false
#Disable Twilight Forest portal creation entirely. Provided for server operators looking to restrict action to the dimension.
disablePortalCreation = false
#Determines if new portals should be pre-checked for safety. If enabled, portals will fail to form rather than redirect to a safe alternate destination.
#Note that enabling this also reduces the rate at which portal formation checks are performed.
checkPortalDestination = false
#Set this true if you want the lightning that zaps the portal to not set things on fire. For those who don't like fun.
portalLightning = false
#If false, the return portal will require the activation item.
shouldReturnPortalBeUsable = true
#Use a valid advancement resource location as a string. For example, using the string "minecraft:story/mine_diamond" will lock the portal behind the "Diamonds!" advancement. Invalid/Empty Advancement resource IDs will leave the portal entirely unlocked.
portalUnlockedByAdvancement = ""
#If true, Keepsake Caskets that are spawned when a player dies will not be accessible by other players. Use this if you dont want people taking from other people's death caskets. NOTE: server operators will still be able to open locked caskets.
uuid_locking = false
#If true, disables the ability to make Skull Candles by right clicking a vanilla skull with a candle. Turn this on if you're having mod conflict issues for some reason.
skull_candles = false
#Settings that are not reversible without consequences.
["Dimension Settings"]
#If true, players spawning for the first time will spawn in the Twilight Forest.
newPlayersSpawnInTF = false
#If true, the return portal will spawn for new players that were sent to the TF if `spawn_in_tf` is true.
portalForNewPlayer = true
#If true, Twilight Forest will generate as a void except for Major Structures
skylightForest = false
#If true, giant Twilight Oaks will also spawn in void worlds
skylightOaks = true
#Defines custom stalactites generated in hollow hills.
#Format is "modid:block size maxLength minHeight weight", where the properties are:
#Size - the maximum length of the stalactite relative to the space between hill floor and ceiling,
#Max length - maximum length of a stalactite in blocks,
#Min height - minimum space between the hill floor and the stalactite to let it generate,
#Weight - how often it generates.
#
#For example: "minecraft:iron_ore 0.7 8 1 24" would add a stalactite equal to the default iron ore stalactite.
["Custom Hollow Hill Stalactites"]
#Blocks generating as stalactites in large hills only
largeHill = []
#Blocks generating as stalactites in medium and large hills
mediumHill = []
#Blocks generating as stalactites in all hills
smallHill = []
#If true, default stalactites and stalactites defined by other mods will not be used.
useConfigOnly = false
#Settings for all things related to the uncrafting table.
["Uncrafting Table"]
#If you don't want to disable uncrafting altogether, and would rather disable certain recipes, this is for you.
#To add a recipe, add the mod id followed by the name of the recipe. You can check this in things like JEI.
#Example: "twilightforest:moonworm_queen" will disable uncrafting the moonworm queen into itself and 3 torchberries.
#If an item has multiple crafting recipes and you wish to disable them all, add the item to the "twilightforest:banned_uncraftables" item tag.
#If you have a problematic ingredient, like infested towerwood for example, add the item to the "twilightforest:banned_uncrafting_ingredients" item tag.
disableUncraftingRecipes = []
#Here, you can disable all items from certain mods from being uncrafted.
#Input a valid mod id to disable all uncrafting recipes from that mod.
#Example: "twilightforest" will disable all uncrafting recipes from this mod.
blacklistedUncraftingModIds = [ "minecraft", "twilightforest" ]
#If true, this will invert the above option from a blacklist to a whitelist.
flipIdList = true
#Disable the uncrafting function of the uncrafting table. Recommended as a last resort if there's too many things to change about its behavior.
disableUncrafting = true
#We recommend downloading the Shield Parry mod for parrying, but these controls remain for without.
["Shield Parrying"]
#Set to true to parry non-Twilight projectiles.
parryNonTwilightAttacks = false
#The amount of ticks after raising a shield that makes it OK to parry an arrow.
#Range: > 0
shieldParryTicksArrow = 40
#The amount of ticks after raising a shield that makes it OK to parry a fireball.
#Range: > 0
shieldParryTicksFireball = 40
#The amount of ticks after raising a shield that makes it OK to parry a thrown item.
#Range: > 0
shieldParryTicksThrowable = 40
#Range: > 0
shieldParryTicksBeam = 10

@ -0,0 +1,373 @@
[items]
#List of cosmetic-only items. All items in this list will have their effects disabled
#To blacklist all items, use "artifacts:*"
#Note: blacklisting an item while it is equipped may have unintended side effects
cosmetics = [
"artifacts:lucky_scarf"
]
[items.antidote_vessel]
#Affects how many times a negative effect can be shortened before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The maximum duration (in ticks) a negative effect can last with the antidote vessel equipped
#Range: > 0
max_effect_duration = 120
[items.aqua_dashers]
#Affects how many seconds the player can run on fluids using the aqua dashers before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
[items.bunny_hoppers]
#Affects how many times the player can jump with the bunny hoppers before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Whether Bunny Hoppers should cancel fall damage
#Fall damage will still be reduced by the jump boost effect
should_cancel_fall_damage = true
#The level of the jump boost effect applied by the bunny hoppers
#0 to not apply a jump boost effect
#Range: 0 ~ 128
jump_boost_level = 2
[items.charm_of_sinking]
#Affects how many seconds the player can stay underwater using the charm of sinking before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
[items.cloud_in_a_bottle]
#Affects how many times the player can double jump before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Affects double jump height while sprinting
#1 for no height bonus
#Range: 0.0 ~ Infinity
sprint_jump_height_multiplier = 1.5
#Affects double jump distance while sprinting
#0 for no distance bonus
#Range: 0.0 ~ Infinity
sprint_jump_distance_multiplier = 0.5
[items.cross_necklace]
#Affects how many times the player can take damage with the cross necklace before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The amount of additional ticks the wearer is invincible after being hit
#Range: > 0
invincibility_bonus = 20
[items.crystal_heart]
#Affects how much damage the player can take while wearing the crystal heart before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The amount additional health applied to the wearer
#Range: > 0
health_bonus = 10
[items.digging_claws]
#Affects how many blocks the player can break using the digging claws before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Mining speed bonus applied by digging claws
#Range: 0.0 ~ Infinity
mining_speed_bonus = 3.2
#The tool tier of the digging claws
#To modify mineable blocks, use the 'artifacts:mineable/digging_claws' block tag
tool_tier = "minecraft:stone"
[items.eternal_steak]
#Affects how many times this item can be eaten before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Cooldown (in ticks) before the item can be eaten again
#Range: > 0
cooldown = 300
#Time (in ticks) it takes to eat this item
#Range: > 0
use_duration = 24
[items.everlasting_beef]
#Affects how many times this item can be eaten before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Cooldown (in ticks) before the item can be eaten again
#Range: > 0
cooldown = 300
#Time (in ticks) it takes to eat this item
#Range: > 0
use_duration = 24
[items.feral_claws]
#Affects how many enemies can be hit using the feral claws before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Attack speed bonus applied by feral claws
#Range: 0.0 ~ Infinity
attack_speed_bonus = 0.75
[items.fire_gauntlet]
#Affects how many enemies can be hit using the fire gauntlet before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Duration (equal to total fire damage) for which entities are set on fire
#Range: > 0
fire_duration = 8
[items.flame_pendant]
#Affects how many times the pendant's effect can be applied before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Chance for the pendant to strike an attacker when the wearer is attacked
#Range: 0.0 ~ 1.0
strike_chance = 0.4
#Duration (equal to total fire damage) for which entities are set on fire
#Range: > 0
fire_duration = 10
[items.flippers]
#Affects how many seconds the player can swim using the flippers
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Swim speed bonus applied by flippers
#Range: 0.0 ~ Infinity
swim_speed_bonus = 1.0
[items.golden_hook]
#Affects how many enemies can be killed using the golden hook before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The amount of extra experience (multiplied with total xp) entities should drop when killed by a player wearing the golden hook
#Range: 0.0 ~ Infinity
experience_bonus = 0.75
[items.helium_flamingo]
#Affects how many seconds the player can fly using the helium flamingo before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The maximum amount of time (in ticks) a player can fly using the helium flamingo
#Set to 0 to allow swimming indefinitely
#Range: > 0
max_flight_time = 150
#The amount of time (in ticks) it takes for the helium flamingo to recharge
#Range: > 0
recharge_time = 300
[items.kitty_slippers]
#Affects how many creepers the player can attack using the kitty slippers before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
[items.lucky_scarf]
#Affects how many blocks can be broken using the lucky scarf
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Fortune bonus applied by the lucky scarf
#Range: > 0
fortune_bonus = 1
[items.night_vision_goggles]
#Affects how many seconds the night vision effect should apply before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
[items.novelty_drinking_hat]
#Affects how many items the player can drink or eat using the drinking hat before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Drinking duration multiplier applied by the drinking hat
#Range: 0.0 ~ Infinity
drinking_duration_multiplier = 0.3
#Eating duration multiplier applied by the drinking hat
#Range: 0.0 ~ Infinity
eating_duration_multiplier = 0.6
[items.obsidian_skull]
#Affects how many times the fire resistance effect can be applied before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The cooldown (in ticks) on the obsidian skull after applying fire resistance
#Range: > 0
cooldown = 1200
#The duration (in ticks) of the fire resistance effect applied by the obsidian skull after taking fire damage
#Range: > 0
fire_resistance_duration = 600
[items.panic_necklace]
#Affects how many times the necklace's effect can be applied
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The level of the speed effect applied by the panic necklace
#Range: 0 ~ 128
speed_level = 1
#The duration (in ticks) of the speed effect applied by the panic necklace
#Range: > 0
speed_duration = 160
[items.plastic_drinking_hat]
#Affects how many items the player can drink or eat using the drinking hat before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Drinking duration multiplier applied by the drinking hat
#Range: 0.0 ~ Infinity
drinking_duration_multiplier = 0.3
#Eating duration multiplier applied by the drinking hat
#Range: 0.0 ~ Infinity
eating_duration_multiplier = 0.6
[items.pocket_piston]
#Affects how many enemies can be hit using the pocket piston
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The amount of extra knockback applied by the pocket piston
#Range: 0.0 ~ Infinity
knockback_bonus = 1.5
[items.power_glove]
#Affects how many enemies can be hit using the power glove
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The amount of extra attack damage applied by the power glove
#Range: > 0
attack_damage_bonus = 4
[items.running_shoes]
#Affects how many seconds the player can sprint using the running shoes
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The amount of extra speed applied by the running shoes
#Range: 0.0 ~ Infinity
speed_multiplier = 0.4
[items.scarf_of_invisibility]
#Affects how many seconds the invisibility effect should apply before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
[items.shock_pendant]
#Affects how many times the pendant's effect can be applied before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Chance for the pendant to strike an attacker when the wearer is attacked
#Range: 0.0 ~ 1.0
strike_chance = 0.25
[items.snorkel]
#Affects how many seconds the player can stay underwater using the snorkel before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
[items.steadfast_spikes]
#Affects how many times the player can be hit while wearing steadfast spikes before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
[items.superstitious_hat]
#Affects how many enemies can be killed using the superstitious hat
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Looting bonus applied by the superstitious hat
#Range: > 0
looting_bonus = 1
[items.thorn_pendant]
#Affects how many times the pendant's effect can be applied before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Chance for the pendant to strike an attacker when the wearer is attacked
#Range: 0.0 ~ 1.0
strike_chance = 0.5
#Minimum damage dealt by thorn pendant
#Damage dealt is a random number between min_damage and max_damage
#Range: > 0
min_damage = 2
#Maximum damage dealt by thorn pendant
#Range: > 0
max_damage = 6
[items.umbrella]
#Affects how many attacks can be blocked using the umbrella
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Whether umbrellas can be used as a shield
is_shield = true
[items.universal_attractor]
#Affects how many items can be picked up using the universal attractor
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The range (in blocks) of the universal attractor
#Range: > 0
range = 5
#Affects how fast items are moved towards the player
#Range: 0.0 ~ Infinity
motionMultiplier = 0.6
#The cooldown (in ticks) after throwing an item
#Range: > 0
cooldown = 200
[items.vampiric_glove]
#Affects how many enemies can be hit using the vampiric glove
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The ratio of dealt damage absorbed by the wearer
#Range: 0.0 ~ Infinity
absorption_ratio = 0.2
#The maximum amount of health that can be healed in a single hit
#Range: > 0
max_health_absorbed = 6
[items.villager_hat]
#Affects how many trades can be completed using the villager hat
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Affects how much prices are reduced by the villager hat
#Range: > 0
reputation_bonus = 100
[items.whoopee_cushion]
#Affects how many farts can be farted using the whoopee cushion
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Affects the amount of farts farted by players wearing the whoopee cushion
#Range: 0.0 ~ 1.0
flatulence = 0.125

@ -0,0 +1,95 @@
#Settings
[settings]
#Maximum distance from where Blocks and Entities can be picked up
#Range: 0.0 ~ 1.7976931348623157E308
maxDistance = 2.5
#Max width of entities that can be picked up in survival mode
#Range: 0.0 ~ 10.0
maxEntityWidth = 1.5
#Max height of entities that can be picked up in survival mode
#Range: 0.0 ~ 10.0
maxEntityHeight = 2.0
#Slowness multiplier for blocks
#Range: 0.0 ~ 1.7976931348623157E308
blockSlownessMultiplier = 1.0
#Slowness multiplier for entities
#Range: 0.0 ~ 1.7976931348623157E308
entitySlownessMultiplier = 1.0
#Maximum stack limit for entities
#Range: > 1
maxEntityStackLimit = 10
#More complex Tile Entities slow down the player more
heavyTiles = true
#Allow all blocks to be picked up, not just Tile Entites
pickupAllBlocks = false
#Whether Blocks and Entities slow the creative player down when carried
slownessInCreative = true
#Whether hostile mobs should be able to picked up in survival mode
pickupHostileMobs = false
#Larger Entities slow down the player more
heavyEntities = true
#Allow babies to be carried even when adult mob is blacklisted (or not whitelisted)
allowBabies = false
#Use Whitelist instead of Blacklist for Blocks
useWhitelistBlocks = false
#Use Whitelist instead of Blacklist for Entities
useWhitelistEntities = false
#Use Whitelist instead of Blacklist for Stacking
useWhitelistStacking = false
#Whether the player can hit blocks and entities while carrying or not
hitWhileCarrying = false
#Whether the player drops the carried object when hit or not
dropCarriedWhenHit = false
#Use custom Pickup Scripts. Having this set to false, will not allow you to run scripts, but will increase your performance
useScripts = false
#Whether entities' size matters when stacking or not
stackableEntities = true
[blacklist]
#Blocks that cannot be picked up
forbiddenTiles = [
"#forge:immovable",
"#forge:relocation_not_supported",
"minecraft:spawner",
"minecraft:end_portal",
"minecraft:end_gateway",
"minecraft:nether_portal",
"minecraft:*_bed",
"minecraft:cake",
"tconstruct:*",
"botania:*",
"quark:colored_bed_*",
"immersiveengineering:*",
"create:*"
]
#Entities that cannot be picked up
forbiddenEntities = [
"minecraft:end_crystal",
"minecraft:ender_dragon",
"minecraft:ghast",
"minecraft:shulker",
"minecraft:leash_knot",
"minecraft:armor_stand",
"minecraft:item_frame",
"minecraft:painting",
"minecraft:shulker_bullet",
"quark:totem"
]
#Entities that cannot have other entities stacked on top of them
forbiddenStacking = ["minecraft:horse"]
[whitelist]
#Entities that CAN be picked up (useWhitelistEntities must be true)
allowedEntities = []
#Blocks that CAN be picked up (useWhitelistBlocks must be true)
allowedBlocks = []
#Entities that CAN have other entities stacked on top of them (useWhitelistStacking must be true)
allowedStacking = []
[custom_pickup_conditions]
#Custom Pickup Conditions for Blocks
customPickupConditionsBlocks = []
#Custom Pickup Conditions for Entities
customPickupConditionsEntities = []

@ -0,0 +1,381 @@
[Enchantments]
[Enchantments."Magic Protection"]
#If TRUE, the Magic Protection Enchantment is available for Armor and Horse Armor.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 4
[Enchantments.Displacement]
#If TRUE, the Displacement Enchantment is available for Armor, Shields, and Horse Armor.
Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3
#Adjust this value to set the chance per level of the Enchantment firing (in percentage).
#Range: 1 ~ 100
"Effect Chance" = 20
#If TRUE, mobs wearing armor with this Enchantment can teleport players.
"Mobs Teleport Players" = false
[Enchantments."Flaming Rebuke"]
#If TRUE, the Flaming Rebuke Enchantment is available for Armor, Shields, and Horse Armor.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3
#Adjust this value to set the chance per level of the Enchantment firing (in percentage).
#Range: 1 ~ 100
"Effect Chance" = 20
#If TRUE, mobs wearing armor with this Enchantment can knockback players.
"Mobs Knockback Players" = false
[Enchantments."Chilling Rebuke"]
#If TRUE, the Chilling Rebuke Enchantment is available for Armor, Shields, and Horse Armor.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3
#Adjust this value to set the chance per level of the Enchantment firing (in percentage).
#Range: 1 ~ 100
"Effect Chance" = 20
#If TRUE, mobs wearing armor with this Enchantment can knockback players.
"Mobs Knockback Players" = false
[Enchantments."Air Affinity"]
#If TRUE, the Air Affinity Enchantment is available for Helmets.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
[Enchantments.Insight]
#If TRUE, the Insight Enchantment is available for Helmets.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3
#Adjust this to change the max experience awarded per level of the Enchantment.
#Range: 1 ~ 1000
"Experience Amount" = 4
[Enchantments.Gourmand]
#If TRUE, the Gourmand Enchantment is available for Helmets.
Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 2
[Enchantments.Reach]
#If TRUE, the Reach Enchantment is available for Chestplates.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3
[Enchantments.Vitality]
#If TRUE, the Vitality Enchantment is available for Chestplates.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3
#Adjust this value to set the health granted per level of the Enchantment. (There are 2 health per heart icon.)
#Range: 1 ~ 10
"Health / Level" = 4
[Enchantments."Ender Disruption"]
#If TRUE, the Ender Disruption Enchantment is available for various Weapons.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 5
[Enchantments.Vigilante]
#If TRUE, the Vigilante Enchantment is available for various Weapons.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 5
[Enchantments.Outlaw]
#If TRUE, the Outlaw Enchantment is available for various Weapons.
Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 5
#If TRUE, the Outlaw Enchantment causes Villagers (and Iron Golems) to drop Emeralds when killed.
"Emerald Drops" = true
[Enchantments.Cavalier]
#If TRUE, the Cavalier Enchantment is available for various Weapons.
Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3
[Enchantments."Frost Aspect"]
#If TRUE, the Frost Aspect Enchantment is available for various Weapons.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 2
[Enchantments.Instigating]
#If TRUE, the Instigating Enchantment is available for various Weapons.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
[Enchantments.Leech]
#If TRUE, the Leech Enchantment is available for various Weapons.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 4
[Enchantments."Magic Edge"]
#If TRUE, the Magic Edge Enchantment is available for various Weapons.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3
[Enchantments.Vorpal]
#If TRUE, the Vorpal Enchantment is available for various Weapons.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3
#Adjust this value to set the base critical hit chance of the Enchantment (in percentage).
#Range: 0 ~ 100
"Base Critical Chance" = 5
#Adjust this value to set the additional critical hit chance per level of the Enchantment (in percentage).
#Range: 0 ~ 100
"Critical Chance / Level" = 5
#Adjust this value to set the critical hit damage multiplier.
#Range: 0 ~ 1000
"Critical Damage Multiplier" = 5
#Adjust this value to set the base head drop chance for the Enchantment (in percentage).
#Range: 0 ~ 100
"Base Head Drop Chance" = 10
#Adjust this value to set the head drop chance per level of the Enchantment (in percentage).
#Range: 0 ~ 100
"Head Drop Chance / Level" = 10
[Enchantments.Excavating]
#If TRUE, the Excavating Enchantment is available for various Tools.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
[Enchantments."Hunter's Bounty"]
#If TRUE, the Hunter's Bounty Enchantment is available for Bows.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 2
#Adjust this value to set the chance of an additional drop per level of the Enchantment (in percentage).
#Range: 1 ~ 100
"Effect Chance" = 50
[Enchantments."Quick Draw"]
#If TRUE, the Quick Draw Enchantment is available for various Bows.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3
[Enchantments.Trueshot]
#If TRUE, the Trueshot Enchantment is available for various Bows.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 2
[Enchantments.Volley]
#If TRUE, the Volley Enchantment is available for various Bows.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
[Enchantments."Angler's Bounty"]
#If TRUE, the Angler's Bounty Enchantment is available for Fishing Rods.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 2
#Adjust this value to set the chance of an additional drop per level of the Enchantment (in percentage).
#Range: 1 ~ 100
"Effect Chance" = 50
[Enchantments.Pilfering]
#If TRUE, the Pilfering Enchantment is available for Fishing Rods.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This sets whether or not the Enchantment works on Players.
"Allow Player Stealing" = true
[Enchantments.Bulwark]
#If TRUE, the Bulwark Enchantment is available for Shields.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
[Enchantments.Phalanx]
#If TRUE, the Phalanx Enchantment is available for Shields.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 2
[Enchantments.Soulbound]
#If TRUE, the Soulbound Enchantment is available.
Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
#This option adjusts the maximum allowable level for the Enchantment. If permanent, this setting is ignored.
#Range: 1 ~ 10
"Max Level" = 3
#If TRUE, the Soulbound Enchantment is permanent (and will remove excess levels when triggered).
Permanent = false
[Enchantments."Curse of Foolishness"]
#If TRUE, the Curse of Foolishness Enchantment is available for Helmets.
Enable = true
[Enchantments."Curse of Mercy"]
#If TRUE, the Curse of Mercy Enchantment is available for various Weapons.
Enable = true
[Overrides]
[Overrides.Protection]
#If TRUE, the Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor.
Enable = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 4
[Overrides."Blast Protection"]
#If TRUE, the Blast Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor.
Enable = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 4
[Overrides."Feather Falling"]
#If TRUE, the Feather Falling Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor.
Enable = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 4
[Overrides."Fire Protection"]
#If TRUE, the Fire Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor.
Enable = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 4
[Overrides."Projectile Protection"]
#If TRUE, the Projectile Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor.
Enable = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 4
[Overrides."Fire Aspect"]
#If TRUE, the Fire Aspect Enchantment is replaced with a more configurable version which works on more items, such as Axes.
Enable = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 2
[Overrides."Frost Walker"]
#If TRUE, the Frost Walker Enchantment is replaced with an improved and more configurable version which works on more items, such as Horse Armor.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 2
#If TRUE, the Frost Walker Enchantment will also chill Lava into Glossed Magma.
"Freeze Lava" = true
[Overrides.Knockback]
#If TRUE, the Knockback Enchantment is replaced with a more configurable version which works on more items, such as Axes.
Enable = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 2
[Overrides.Looting]
#If TRUE, the Looting Enchantment is replaced with a more configurable version which works on more items, such as Axes.
Enable = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3
[Overrides.Thorns]
#If TRUE, the Thorns Enchantment is replaced with a more configurable version which works on more items, such as Shields and Horse Armor.
Enable = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 4
#Adjust this value to set the chance per level of the Enchantment firing (in percentage).
#Range: 1 ~ 100
"Effect Chance" = 15
[Overrides.Mending]
#If TRUE, the Mending Enchantment is replaced with a new Enchantment - Preservation. This enchantment allows you to repair items at an Anvil without paying an increasing XP cost for every time you repair it. Additionally, these repairs have a much lower chance of damaging the anvil.
"Alternate Mending" = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#Adjust this value to set the chance of an Anvil being damaged when used to repair an item with Preservation (in percentage). Only used if Alternate Mending (Preservation) is enabled.
#Range: 0 ~ 12
"Anvil Damage Chance" = 3

@ -0,0 +1,548 @@
#Configuration related to Immersive Engineering wires
[wires]
#Attempts to make the internal data structures used for wires consistent with the connectors in the world.Use with care and backups and only when suspecting corrupted data.
#This option will check and load all connection endpoints and may slow down the world loading process.
sanitizeConnections = false
#If this is enabled, wires connected to power sources will cause damage to entities touching them
#This shouldn't cause significant lag but possibly will. If it does, please report it at https://github.com/BluSunrize/ImmersiveEngineering/issues unless there is a report of it already.
enableWireDamage = true
#If this is enabled, placing a block in a wire will break it (drop the wire coil)
blocksBreakWires = true
[wires.copper]
#The maximum length of copper wires
#Range: > 0
maxLength = 16
#The transfer rate of copper wire in IF/t
#Range: > 0
transferRate = 2048
#The percentage of power lost every 16 blocks of distance in copper wire
#Range: 0.0 ~ 1.0
loss = 0.05
#In- and output rates of copper wire connectors. This is independant of the transferrate of the wires.
#Range: > 0
wireConnectorInput = 256
[wires.electrum]
#The maximum length of electrum wires
#Range: > 0
maxLength = 16
#The transfer rate of electrum wire in IF/t
#Range: > 0
transferRate = 8192
#The percentage of power lost every 16 blocks of distance in electrum wire
#Range: 0.0 ~ 1.0
loss = 0.025
#In- and output rates of electrum wire connectors. This is independant of the transferrate of the wires.
#Range: > 0
wireConnectorInput = 1024
[wires.hv]
#The maximum length of hv wires
#Range: > 0
maxLength = 32
#The transfer rate of hv wire in IF/t
#Range: > 0
transferRate = 32768
#The percentage of power lost every 16 blocks of distance in hv wire
#Range: 0.0 ~ 1.0
loss = 0.025
#In- and output rates of hv wire connectors. This is independant of the transferrate of the wires.
#Range: > 0
wireConnectorInput = 4096
[wires.rope]
#The maximum length of rope wires
#Range: > 0
maxLength = 32
[wires.cable]
#The maximum length of cable wires
#Range: > 0
maxLength = 32
[wires.redstone]
#The maximum length of redstone wires
#Range: > 0
maxLength = 32
[wires.insulated_copper]
#The maximum length of insulated_copper wires
#Range: > 0
maxLength = 16
[wires.insulated_electrum]
#The maximum length of insulated_electrum wires
#Range: > 0
maxLength = 16
[machines]
#The base Flux that is output by the dynamo. This will be modified by the rotation modifier of the attached water- or windmill
#Range: 0.0 ~ 2.147483647E9
dynamo_output = 3.0
#Output modifier for the energy created by the Thermoelectric Generator
#Range: 0.0 ~ 2.147483647E9
thermoelectric_output = 1.0
#The Flux that will be output by the lightning rod when it is struck
#Range: > 0
lightning_output = 16000000
#The Flux per tick that the Diesel Generator will output. The burn time of the fuel determines the total output
#Range: > 0
dieselGen_output = 4096
#The Flux per tick the Blast Furnace Preheater will consume to speed up the Blast Furnace
#Range: > 1
preheater_consumption = 32
#The Flux per tick the Charging Station can insert into an item
#Range: > 1
charger_consumption = 256
#The amount of damage a sawblade in the sawmill takes for a single recipe.
#Range: > 1
sawmill_bladeDamage = 5
#The Flux the Assembler will consume to craft an item from a recipe
#Range: > 1
assembler_consumption = 80
[machines.capacitors]
#Configuration for the low voltage capacitor
[machines.capacitors.lv]
#Maximum energy stored (Flux)
#Range: > 1
storage = 100000
#Maximum energy input (Flux/tick)
#Range: > 1
input = 256
#Maximum energy output (Flux/tick)
#Range: > 1
output = 256
#Configuration for the medium voltage capacitor
[machines.capacitors.mv]
#Maximum energy stored (Flux)
#Range: > 1
storage = 1000000
#Maximum energy input (Flux/tick)
#Range: > 1
input = 1024
#Maximum energy output (Flux/tick)
#Range: > 1
output = 1024
#Configuration for the high voltage capacitor
[machines.capacitors.hv]
#Maximum energy stored (Flux)
#Range: > 1
storage = 4000000
#Maximum energy input (Flux/tick)
#Range: > 1
input = 4096
#Maximum energy output (Flux/tick)
#Range: > 1
output = 4096
[machines.external_heater]
#The Flux per tick consumed to add one heat to a furnace. Creates up to 4 heat in the startup time and then 1 heat per tick to keep it running
#Range: > 1
consumption = 8
#The Flux per tick consumed to double the speed of the furnace. Only happens if furnace is at maximum heat.
#Range: > 1
speedupConsumption = 24
[machines.coredrill]
#The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk
#Range: > 1
time = 200
#The Flux per tick consumed by the Core Sample Drill
#Range: > 1
consumption = 40
[machines.pump]
#The Flux the Fluid Pump will consume to pick up a fluid block in the world
#Range: > 1
consumption = 250
#The Flux the Fluid Pump will consume pressurize and accelerate fluids, increasing the transferrate
#Range: > 1
consumption_accelerate = 5
#Set this to false to disable the fluid pump being able to draw infinite water from sources
infiniteWater = true
#If this is set to true (default) the pump will replace fluids it picks up with cobblestone in order to reduce lag caused by flowing fluids.
placeCobble = true
[machines.teslacoil]
#The Flux per tick the Tesla Coil will consume, simply by being active
#Range: > 1
consumption = 256
#The amount of Flux the Tesla Coil will consume when shocking an entity
#Range: > 1
consumption_active = 512
#The amount of damage the Tesla Coil will do when shocking an entity
#Range: 0.0 ~ 2.147483647E9
damage = 6.0
[machines.turret]
#The Flux per tick any turret consumes to monitor the area
#Range: > 1
consumption = 64
#The Flux per tick the chemthrower turret consumes to shoot
#Range: > 1
chem_consumption = 32
#The Flux per tick the gun turret consumes to shoot
#Range: > 1
gun_consumption = 32
[machines.garden_cloche]
#The Flux per tick the cloche consumes to grow plants
#Range: > 1
consumption = 8
#The amount of ticks one dose of fertilizer lasts in the cloche
#Range: > 1
fertilizer = 6000
#The amount of fluid the cloche uses per dose of fertilizer
#Range: > 1
fluid = 250
#A modifier to apply to the cloches total growing speed
#Range: 0.001 ~ 1000.0
growth_modifier = 1.0
#A base-modifier for all solid fertilizers in the cloche
#Range: 0.001 ~ 1000.0
solid_fertilizer_mod = 1.0
#A base-modifier for all fluid fertilizers in the cloche
#Range: 0.001 ~ 1000.0
fluid_fertilizer_mod = 1.0
[machines.lantern]
#Set this to false to disable the mob-spawn prevention of the Powered Lantern
spawnPrevent = true
#How much Flux the powered lantern draws per tick
#Range: > 1
energyDraw = 1
#How much Flux the powered lantern can hold (should be greater than the power draw)
#Range: > 1
maxStorage = 10
[machines.floodlight]
#Set this to false to disable the mob-spawn prevention of the Floodlight
spawnPrevent = true
#How much Flux the floodlight draws per tick
#Range: > 1
energyDraw = 5
#How much Flux the floodlight can hold (must be at least 10x the power draw)
#Range: > 1
max_storage = 80
[machines.metal_press]
#A modifier to apply to the energy costs of every metal press recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every metal press recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.crusher]
#A modifier to apply to the energy costs of every crusher recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every crusher recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.squeezer]
#A modifier to apply to the energy costs of every squeezer recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every squeezer recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.fermenter]
#A modifier to apply to the energy costs of every fermenter recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every fermenter recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.refinery]
#A modifier to apply to the energy costs of every refinery recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
[machines.auto_workbench]
#A modifier to apply to the energy costs of every auto workbench recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every auto workbench recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.bottling_machine]
#A modifier to apply to the energy costs of every bottling machine recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every bottling machine recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.mixer]
#A modifier to apply to the energy costs of every mixer recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every mixer recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.sawmill]
#A modifier to apply to the energy costs of every sawmill recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every sawmill recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.arc_furnace]
#A modifier to apply to the energy costs of every arc furnace recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every arc furnace recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
#The maximum amount of damage Graphite Electrodes can take. While the furnace is working, electrodes sustain 1 damage per tick, so this is effectively the lifetime in ticks. The default value of 96000 makes them last for 8 consecutive ingame days
#Range: > 1
electrodeDamage = 96000
#The recycling functionality of the arc furnace is no longer controlled by a config option.
#Like all IE recipes, this is now controlled via a datapack, using the recipe file:
#immersiveengineering/recipes/arc_recycling_list.json
#To disable recycling, add that file to your datapack and fill it with the following content:
#{
# "type": "immersiveengineering:generated_list",
# "conditions": [ { "type": "forge:false" } ]
#}
recycle = ""
[machines.excavator]
#The Flux per tick the Excavator will consume to dig
#Range: > 1
consumption = 4096
#The speed of the Excavator. Basically translates to how many degrees per tick it will turn.
#Range: 0.001 ~ 1000.0
speed = 1.0
#Set this to false to disable the ridiculous amounts of particles the Excavator spawns
particles = true
#The threshold the perlin noise has to cross for a mineral vein to be generated. Higher means less likely.
#Range: 0.0 ~ 1.0
chance = 0.9
#The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite
#Range: > -1
yield = 38400
#The maximum depletion a vein can start with, as a decimal value. When a vein generates, a random percentage up to this value is depleted from it
#Range: 0.0 ~ 1.0
initial_depletion = 0.2
#List of dimensions that can't contain minerals. Default: The End.
dimBlacklist = ["minecraft:the_end"]
[ores]
#The retrogeneration key. Basically IE checks if this key is saved in the chunks data. If it isn't, it will perform retrogen on all ores marked for retrogen.
#Change this in combination with the retrogen booleans to regen only some of the ores.
retrogen_key = "DEFAULT"
#Set this to false to disable the logging of the chunks that were flagged for retrogen.
retrogen_log_flagChunk = true
#Set this to false to disable the logging of the chunks that are still left to retrogen.
retrogen_log_remaining = true
#Ore generation config - bauxite
[ores.bauxite]
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
#Allowed Values: UNIFORM, TRAPEZOID
distribution = "TRAPEZOID"
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
#Range: 0.0 ~ 1.0
air_exposure = 0.0
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 6
#The minimum Y coordinate this ore can spawn at
#Range: > -2147483648
min_y = 32
#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = 112
#The number of veins attempted to be generated per chunk
#Range: > 0
attempts_per_chunk = 16
#Set this to true to allow retro-generation of bauxite Ore.
retrogen_enable = false
#Ore generation config - lead
[ores.lead]
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
#Allowed Values: UNIFORM, TRAPEZOID
distribution = "TRAPEZOID"
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
#Range: 0.0 ~ 1.0
air_exposure = 0.0
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 0 # 8
#The minimum Y coordinate this ore can spawn at
#Range: > -2147483648
min_y = -32
#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = 80
#The number of veins attempted to be generated per chunk
#Range: > 0
attempts_per_chunk = 8
#Set this to true to allow retro-generation of lead Ore.
retrogen_enable = false
#Ore generation config - silver
[ores.silver]
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
#Allowed Values: UNIFORM, TRAPEZOID
distribution = "TRAPEZOID"
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
#Range: 0.0 ~ 1.0
air_exposure = 0.25
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 0 # 9
#The minimum Y coordinate this ore can spawn at
#Range: > -2147483648
min_y = -48
#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = 32
#The number of veins attempted to be generated per chunk
#Range: > 0
attempts_per_chunk = 6
#Set this to true to allow retro-generation of silver Ore.
retrogen_enable = false
#Ore generation config - nickel
[ores.nickel]
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
#Allowed Values: UNIFORM, TRAPEZOID
distribution = "UNIFORM"
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
#Range: 0.0 ~ 1.0
air_exposure = 0.0
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 0 # 5
#The minimum Y coordinate this ore can spawn at
#Range: > -2147483648
min_y = -64
#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = 24
#The number of veins attempted to be generated per chunk
#Range: > 0
attempts_per_chunk = 7
#Set this to true to allow retro-generation of nickel Ore.
retrogen_enable = false
#Ore generation config - deep_nickel
[ores.deep_nickel]
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
#Allowed Values: UNIFORM, TRAPEZOID
distribution = "TRAPEZOID"
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
#Range: 0.0 ~ 1.0
air_exposure = 0.0
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 0 # 6
#The minimum Y coordinate this ore can spawn at
#Range: > -2147483648
min_y = -120
#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = -8
#The number of veins attempted to be generated per chunk
#Range: > 0
attempts_per_chunk = 8
#Set this to true to allow retro-generation of deep_nickel Ore.
retrogen_enable = false
#Ore generation config - uranium
[ores.uranium]
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
#Allowed Values: UNIFORM, TRAPEZOID
distribution = "TRAPEZOID"
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
#Range: 0.0 ~ 1.0
air_exposure = 0.5
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 4
#The minimum Y coordinate this ore can spawn at
#Range: > -2147483648
min_y = -64
#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = -16
#The number of veins attempted to be generated per chunk
#Range: > 0
attempts_per_chunk = 9
#Set this to true to allow retro-generation of uranium Ore.
retrogen_enable = false
[tools]
#The maximum durability of the Engineer's Hammer. Used up when hammering ingots into plates.
#Range: > 1
hammer_durability = 100
#The maximum durability of the Wirecutter. Used up when cutting plates into wire.
#Range: > 1
cutter_durability = 250
[tools.bullet_damage]
#The amount of base damage a Casull Cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
casull = 10.0
#The amount of base damage a armor piercing Cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
ap = 10.0
#The amount of base damage a single part of buckshot inflicts
#Range: 0.0 ~ 1.7976931348623157E308
buck = 2.0
#The amount of base damage a dragon breath cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
dragon = 3.0
#The amount of base damage a homing cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
homing = 10.0
#The amount of base damage a wolfpack cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
wolfpack = 4.0
#The amount of base damage the sub-projectiles of a wolfpack cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
wolfpack_part = 8.0
#The amount of damage a silver bullet inflicts
#Range: 0.0 ~ 1.7976931348623157E308
silver = 10.0
#The amount of base damage a phial cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
phial = 1.0
[tools.chemthrower]
#The mb of fluid the Chemical Thrower will consume per tick of usage
#Range: > 1
consumption = 10
#Set this to false to disable the use of Sneak+Scroll to switch Chemthrower tanks.
scroll = true
[tools.railgun]
#The base amount of Flux consumed per shot by the Railgun
#Range: > 1
consumption = 800
#A modifier for the damage of all projectiles fired by the Railgun
#Range: 0.0 ~ 1.7976931348623157E308
damage_modifier = 1.0
[tools.powerpack]
#A whitelist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name]
whitelist = []
#A blacklist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name]. Whitelist has priority over this
blacklist = ["embers:ashen_cloak_chest", "ic2:batpack", "ic2:cf_pack", "ic2:energy_pack", "ic2:jetpack", "ic2:jetpack_electric", "ic2:lappack"]

@ -0,0 +1,210 @@
[Dynamos]
[Dynamos.Stirling]
#This sets the base power generation (RF/t) for the Stirling Dynamo.
#Range: 10 ~ 200
"Base Power" = 40
[Dynamos.Compression]
#This sets the base power generation (RF/t) for the Compression Dynamo.
#Range: 10 ~ 200
"Base Power" = 40
[Dynamos.Magmatic]
#This sets the base power generation (RF/t) for the Magmatic Dynamo.
#Range: 10 ~ 200
"Base Power" = 40
[Dynamos.Numismatic]
#This sets the base power generation (RF/t) for the Numismatic Dynamo.
#Range: 10 ~ 200
"Base Power" = 40
[Dynamos.Lapidary]
#This sets the base power generation (RF/t) for the Lapidary Dynamo.
#Range: 10 ~ 200
"Base Power" = 40
[Dynamos.Disenchantment]
#This sets the base power generation (RF/t) for the Disenchantment Dynamo.
#Range: 10 ~ 200
"Base Power" = 40
[Dynamos.Gourmand]
#This sets the base power generation (RF/t) for the Gourmand Dynamo.
#Range: 10 ~ 200
"Base Power" = 40
[Machines]
[Machines.Furnace]
#This sets the base power consumption (RF/t) for the Redstone Furnace.
#Range: 1 ~ 200
"Base Power" = 20
[Machines.Sawmill]
#This sets the base power consumption (RF/t) for the Sawmill.
#Range: 1 ~ 200
"Base Power" = 20
[Machines.Pulverizer]
#This sets the base power consumption (RF/t) for the Pulverizer.
#Range: 1 ~ 200
"Base Power" = 20
[Machines.Smelter]
#This sets the base power consumption (RF/t) for the Induction Smelter.
#Range: 1 ~ 200
"Base Power" = 20
[Machines.Insolator]
#This sets the base power consumption (RF/t) for the Phytogenic Insolator.
#Range: 1 ~ 200
"Base Power" = 20
[Machines.Centrifuge]
#This sets the base power consumption (RF/t) for the Centrifugal Separator.
#Range: 1 ~ 200
"Base Power" = 20
[Machines.Press]
#This sets the base power consumption (RF/t) for the Multiservo Press.
#Range: 1 ~ 200
"Base Power" = 20
[Machines.Crucible]
#This sets the base power consumption (RF/t) for the Magma Crucible.
#Range: 1 ~ 200
"Base Power" = 80
[Machines.Chiller]
#This sets the base power consumption (RF/t) for the Blast Chiller.
#Range: 1 ~ 200
"Base Power" = 20
[Machines.Refinery]
#This sets the base power consumption (RF/t) for the Fractionating Still.
#Range: 1 ~ 200
"Base Power" = 20
[Machines.Pyrolyzer]
#This sets the base power consumption (RF/t) for the Pyrolyzer.
#Range: 1 ~ 200
"Base Power" = 5
[Machines.Bottler]
#This sets the base power consumption (RF/t) for the Fluid Encapsulator.
#Range: 1 ~ 200
"Base Power" = 20
[Machines.Brewer]
#This sets the base power consumption (RF/t) for the Alchemical Imbuer.
#Range: 1 ~ 200
"Base Power" = 20
[Machines.Crafter]
#This sets the base power consumption (RF/t) for the Sequential Fabricator.
#Range: 1 ~ 200
"Base Power" = 20
["Global Options"]
#If TRUE, Redstone Flux will act as its own energy system and will NOT be interoperable with 'Forge Energy' - only enable this if you absolutely know what you are doing and want the Thermal Series to use a unique energy system.
"Standalone Redstone Flux" = false
#If TRUE, most Thermal Blocks will retain Energy when dropped.
#This setting does not control ALL blocks.
"Blocks Retain Energy" = true
#If TRUE, most Thermal Blocks will retain Inventory Contents when dropped.
#This setting does not control ALL blocks.
"Blocks Retain Inventory" = false
#If TRUE, most Thermal Blocks will retain Tank Contents when dropped.
#This setting does not control ALL blocks.
"Blocks Retain Tank Contents" = false
#If TRUE, Thermal Blocks will retain Augments when dropped.
"Blocks Retain Augments" = true
#If TRUE, Thermal Blocks will retain Redstone Control configuration when dropped.
"Blocks Retain Redstone Control" = true
#If TRUE, Thermal Blocks will retain Side configuration when dropped.
"Blocks Retain Side Configuration" = true
#If TRUE, Thermal Blocks will retain Transfer Control configuration when dropped.
"Blocks Retain Transfer Control" = true
[Features]
#If TRUE, various 'Vanilla+' Blocks and Recipes are enabled.
"Vanilla+" = true
#If TRUE, Rockwool Blocks and Recipes are enabled.
Rockwool = true
[Features.Tools]
#If TRUE, the Crescent Hammer is enabled.
Wrench = true
#If TRUE, the Redprint is enabled.
Redprint = true
#If TRUE, the Capacitato is enabled.
"RF Potato" = true
#If TRUE, the Insightful Crystal is enabled.
"XP Crystal" = true
#If TRUE, the Signalum Security Lock is enabled.
Lock = true
#If TRUE, the Remote Detonator is enabled.
Detonator = true
[Features.Tools.Satchel]
#If TRUE, the Satchel is enabled.
Satchel = true
#A list of Items by Resource Location which are NOT allowed in Satchels.
Denylist = ["thermal:satchel", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
[Features.Mobs]
#If TRUE, the Basalz Mob is enabled.
Basalz = true
#If TRUE, the Blitz Mob is enabled.
Blitz = true
#If TRUE, the Blizz Mob is enabled.
Blizz = true
#If TRUE, the Blitz can occasionally call down lightning bolts.
"Blitz Lightning" = true
[Augments]
#If TRUE, Side Reconfiguration is enabled by default on most augmentable blocks which support it.
#If FALSE, an augment is required.
#This setting does not control ALL blocks.
"Default Side Reconfiguration" = true
#If TRUE, Redstone Control is enabled by default on most augmentable blocks which support it.
#If FALSE, an augment is required.
#This setting does not control ALL blocks.
"Default Redstone Control" = true
#If TRUE, XP Storage is enabled by default on most augmentable blocks which support it.
#If FALSE, an augment is required.
#This setting does not control ALL blocks.
"Default XP Storage" = false
[Villagers]
#If TRUE, trades will be added to various Villagers.
"Enable Villager Trades" = true
#If TRUE, trades will be added to the Wandering Trader.
"Enable Wandering Trader Trades" = true
[Devices]
[Devices.TreeExtractor]
#This sets the base time constant (in ticks) for the Arboreal Extractor.
#Range: 20 ~ 72000
"Time Constant" = 500
[Devices.Fisher]
#This sets the base time constant (in ticks) for the Aquatic Entangler.
#Range: 400 ~ 72000
"Time Constant" = 4800
#This sets the time constant reduction (in ticks) per nearby Water source block for the Aquatic Entangler.
#Range: 1 ~ 1000
"Water Source Time Constant Reduction" = 20
[Crops]
#If TRUE, Glimmercap Mushrooms produce light when fully grown. Disabling this may improve performance.
"Glowstone Mushroom Light" = true
#If TRUE, Fluxtooth Mushrooms produce light when fully grown. Disabling this may improve performance.
"Redstone Mushroom Light" = true
#If TRUE, Fluxtooth Mushrooms emit a redstone signal when fully grown. Disabling this may improve performance.
"Redstone Mushroom Signal" = true

@ -0,0 +1,289 @@
## Common Mods
### Optimization / Fixes
- ![](icon/cf.png) [AI Improvements](https://www.curseforge.com/minecraft/mc-mods/ai-improvements) -
Optimizations related to mob AI
- ![](icon/mr.png) [Alternate Current](https://modrinth.com/mod/alternate-current) -
Redstone re-implementation that improves performance
- ![](icon/cf.png) [Clumps](https://www.curseforge.com/minecraft/mc-mods/clumps) -
Experience orbs merge to reduce lag and pickup time
- ![](icon/cf.png) [FastSuite](https://www.curseforge.com/minecraft/mc-mods/fastsuite) -
Improves recipe performance
- ![](icon/mr.png) [Feature NBT Deadlock Be Gone](https://modrinth.com/mod/feature-nbt-deadlock-be-gone) -
Fixes freeze during worlgen
- ![](icon/mr.png) [FerriteCore](https://modrinth.com/mod/ferrite-core) -
Reduces memory usage
- ![](icon/cf.png) [LazyDFU](https://www.curseforge.com/minecraft/mc-mods/lazy-dfu-forge) -
Delays initialization of DataFixerUpper until needed
- ![](icon/cf.png) [Radium Reforged](https://www.curseforge.com/minecraft/mc-mods/radium-reforged) -
Various optimizations
### Utility / Tweaks
- ![](icon/cf.png) [Carry On](https://www.curseforge.com/minecraft/mc-mods/carry-on) -
Allows picking up blocks (like chests) and entities to relocate them
- ![](icon/cf.png) [GoProne](https://www.curseforge.com/minecraft/mc-mods/goprone) -
Allows going prone / crawling using a keybind (default: `C`)
- ![](icon/mr.png) [KubeJS](https://modrinth.com/mod/kubejs) -
Programmatically adjust things (such as recipes) using JavaScript
- ![](icon/cf.png) [KubeJS Botania](https://www.curseforge.com/minecraft/mc-mods/kubejs-botania)
- ![](icon/cf.png) [KubeJS Create](https://www.curseforge.com/minecraft/mc-mods/kubejs-create)
- ![](icon/cf.png) [KubeJS Immersive Engineering](https://www.curseforge.com/minecraft/mc-mods/kubejs-immersive-engineering)
- ![](icon/cf.png) [KubeJS Thermal](https://www.curseforge.com/minecraft/mc-mods/kubejs-thermal)
- ![](icon/cf.png) [LootJS](https://www.curseforge.com/minecraft/mc-mods/lootjs-forge)
- ![](icon/cf.png) [Multi Mine](https://www.curseforge.com/minecraft/mc-mods/multi-mine) -
Block mining progress persists and can be shared between players
- ![](icon/cf.png) [Universal Bone Meal](https://www.curseforge.com/minecraft/mc-mods/universal-bone-meal-forge) -
Bonemeal works on additional blocks
### Balance / Combat
- ![](icon/mr.png) [OverpoweredMending](https://modrinth.com/mod/overpoweredmending) -
Mending is applied to most damaged tool in inventory first
- ![](icon/mr.png) [Tax Free Levels](https://modrinth.com/mod/tax-free-levels) -
Fixes experience costs to not punish you when having more levels
### Various Content
- ![](icon/cf.png) [Bedspreads](https://www.curseforge.com/minecraft/mc-mods/bedspreads) -
Apply banners to beds
- ![](icon/cf.png) [Comforts](https://www.curseforge.com/minecraft/mc-mods/comforts) -
Sleeping bags that don't set your spawn and hammocks that skip day
- ![](icon/cf.png) [Corail Woodcutter](https://www.curseforge.com/minecraft/mc-mods/corail-woodcutter) -
Sawmill, a stonecutter equivalent, but for wood
- ![](icon/mr.png) [Eccentric Tome](https://modrinth.com/mod/eccentric-tome) -
Book for storing other guide books
- ![](icon/cf.png) [Enhanced Celestials](https://www.curseforge.com/minecraft/mc-mods/enhanced-celestials) -
Nightly events such as blood moons
- ![](icon/cf.png) [Farmer's Delight](https://www.curseforge.com/minecraft/mc-mods/farmers-delight) -
More crops, cooking utensils, food and meals with effects
- ![](icon/cf.png) [Copper's Delight](https://www.curseforge.com/minecraft/mc-mods/coppers-delight) -
Adds a copper knife
- ![](icon/cf.png) [Steel's Delight](https://www.curseforge.com/minecraft/mc-mods/steels-delight) -
Adds a steel knife
- ![](icon/mr.png) [Twilight Delight](https://modrinth.com/mod/twilightdelight) -
Knives from Twilight Forest's materials and more meals
- ![](icon/cf.png) [Quark](https://www.curseforge.com/minecraft/mc-mods/quark) -
Various content and gameplay improvements
- ![](icon/cf.png) [Quark Oddities](https://www.curseforge.com/minecraft/mc-mods/quark-oddities)
Item pipes and totem of holding (captures items on death)
- ![](icon/cf.png) [Supplementaries](https://www.curseforge.com/minecraft/mc-mods/supplementaries) -
Various content and decoration
- ![](icon/cf.png) [Time in a bottle standalone](https://www.curseforge.com/minecraft/mc-mods/time-in-a-bottle-standalone) -
Accumulate time, then use it to speed up blocks
### Decoration
- ![](icon/mr.png) [Adorn](https://modrinth.com/mod/adorn) -
Decorative furniture blocks
- ![](icon/cf.png) [Cooking for Blockheads](https://www.curseforge.com/minecraft/mc-mods/cooking-for-blockheads) -
Kitchen related storage blocks and quick food crafting
- ![](icon/cf.png) [Decorative Blocks](https://www.curseforge.com/minecraft/mc-mods/decorative-blocks) -
Various different decorative building blocks
### Equipment
- ![](icon/cf.png) [Air Hop](https://www.curseforge.com/minecraft/mc-mods/air-hop) -
Boots enchantment for additional mid-air jumps
- ![](icon/mr.png) [Archer's Paradox](https://modrinth.com/mod/archers-paradox) -
Various new arrows with different effects
- ![](icon/cf.png) [Artifacts](https://www.curseforge.com/minecraft/mc-mods/artifacts) -
Rare equippable items with unique effects
- ![](icon/cf.png) [Backpacked](https://www.curseforge.com/minecraft/mc-mods/backpacked) -
Customizable, enchantable backpacks for carrying more items
- ![](icon/cf.png) [Cosmetic Armor Reworked](https://www.curseforge.com/minecraft/mc-mods/cosmetic-armor-reworked) -
Wear a different set of armor that's purely cosmetic
- ![](icon/cf.png) [Curio of Undying](https://www.curseforge.com/minecraft/mc-mods/curio-of-undying) -
Equip totem of undying in your charm slot
- ![](icon/cf.png) [Curious Elytra](https://www.curseforge.com/minecraft/mc-mods/curious-elytra) -
Equip elytra in your back slot
- ![](icon/mr.png) [Ensorcellation](https://modrinth.com/mod/ensorcellation) -
Various additional enchantments
- ![](icon/cf.png) [MrCrayfish's Gun Mod](https://www.curseforge.com/minecraft/mc-mods/mrcrayfishs-gun-mod) -
Unique, customizable and enchantable weapons
- ![](icon/mr.png) [Slimy Stuff](https://modrinth.com/mod/slimy-stuff) -
More uses for slime such as tools and armor
- ![](icon/cf.png) [Tetra](https://www.curseforge.com/minecraft/mc-mods/tetra) -
Craft modular weapons and tools, then improve them with use
- ![](icon/cf.png) [Tetra Pak](https://www.curseforge.com/minecraft/mc-mods/tetra-pak) -
Makes more materials compatible with Tetra
- ![](icon/cf.png) [Tinkers' Construct](https://www.curseforge.com/minecraft/mc-mods/tinkers-construct) -
Customizable tools, smeltery and unique items
- ![](icon/mr.png) [Tool's Complement](https://modrinth.com/mod/tools-complement) -
More tool types and tools made from more materials
### Mobs
- ![](icon/cf.png) [Creeper Overhaul](https://www.curseforge.com/minecraft/mc-mods/creeper-overhaul) -
Unique creepers for different biomes
- ![](icon/cf.png) [Domestication Innovation](https://www.curseforge.com/minecraft/mc-mods/domestication-innovation) -
Pet related items and enchantments
- ![](icon/mr.png) [More Axolotl Variants Mod](https://modrinth.com/mod/mavm) -
More flavors of axolotls, some gotten through breeding
- ![](icon/cf.png) [Passive Endermen](https://www.curseforge.com/minecraft/mc-mods/passive-endermen) -
Endermen don't grief nor attack when looked at
- ![](icon/cf.png) [Villager Names](https://www.curseforge.com/minecraft/mc-mods/villager-names) -
Gives villagers random names
### Technology
- ![](icon/mr.png) [Applied Energistics 2](https://modrinth.com/mod/ae2) -
Digital item / fluid storage and autocrafting
- ![](icon/cf.png) [Applied Botanics](https://www.curseforge.com/minecraft/mc-mods/applied-botanics-addon) -
Allows storing and supplying Botania's mana through AE2
- ![](icon/mr.png) [Create](https://modrinth.com/mod/create) -
Tools and blocks for building, decoration and aesthetic automation
- ![](icon/cf.png) [Create Chunkloading](https://www.curseforge.com/minecraft/mc-mods/create-chunkloading) -
Chunkloader that works on moving Create contraptions
- ![](icon/cf.png) [Create Confectionery](https://www.curseforge.com/minecraft/mc-mods/create-confectionery) -
More Create style food items
- ![](icon/cf.png) [Create Stuff Additions](https://www.curseforge.com/minecraft/mc-mods/create-stuff-additions)
Tools, armor and utility items from Create materials
- ![](icon/mr.png) [Immersive Engineering](https://modrinth.com/mod/immersiveengineering) -
Electricity based technology mod with nice aesthetics
- ![](icon/mr.png) [Little Logistics](https://modrinth.com/mod/little-logistics) -
Boats and locomotives that follow specific paths
- ![](icon/cf.png) [Little Contraptions](https://www.curseforge.com/minecraft/mc-mods/little-contraptions) -
Create contraption support for Little Logistics
- ![](icon/cf.png) [More Minecarts and Rails](https://www.curseforge.com/minecraft/mc-mods/more-minecarts) -
Adds additional rails (and Minecarts)
- ![](icon/mr.png) [Thermal Expansion](https://modrinth.com/mod/thermal-expansion) -
Dynamos and machines to process materials
- ![](icon/mr.png) [Thermal Foundation](https://modrinth.com/mod/thermal-foundation) -
Adds base materials and various items for the Thermal Series mods
- ![](icon/mr.png) [Thermal Innovation](https://modrinth.com/mod/thermal-innovation) -
Adds upgradable, powered tools
- ![](icon/mr.png) [Thermal Integration](https://modrinth.com/mod/thermal-integration) -
Integration with other mods
- ![](icon/mr.png) [Thermal Locomotion](https://modrinth.com/mod/thermal-locomotion) -
Additional types of rails and minecarts
- ![](icon/mr.png) [TIS-3D](https://modrinth.com/mod/tis3d) -
Program computer modules in ASM
### Magic
- ![](icon/cf.png) [Ars Nouveau](https://www.curseforge.com/minecraft/mc-mods/ars-nouveau) -
Craft custom spells and create magical artifacs
- ![](icon/cf.png) [Ars Arsenal](https://www.curseforge.com/minecraft/mc-mods/ars-arsenal) -
Elemental robes and source steel armor
- ![](icon/cf.png) [Ars Creo](https://www.curseforge.com/minecraft/mc-mods/ars-creo) -
Allows casting spells from Create contraptions
- ![](icon/cf.png) [Ars Elemental](https://www.curseforge.com/minecraft/mc-mods/ars-elemental-elemental-spell-foci) -
Additions glyphs, tweaks, equipment and mobs
- ![](icon/cf.png) [Ars Instrumentum](https://www.curseforge.com/minecraft/mc-mods/ars-instrumentum) -
More items and other utility functions
- ![](icon/cf.png) [Too Many Glyphs](https://www.curseforge.com/minecraft/mc-mods/too-many-glyphs) -
Adds additional spell glyphs
- ![](icon/cf.png) [Botania](https://www.curseforge.com/minecraft/mc-mods/botania) -
Tech and automation disguised as flowery magic mod, with lots of toys
- ![](icon/cf.png) [Malum](https://www.curseforge.com/minecraft/mc-mods/malum) -
Dark magic mod centered around spirit magics
- ![](icon/cf.png) [Reliquary Reincarnations](https://www.curseforge.com/minecraft/mc-mods/reliquary-v1.3) -
Magical relics crafted from rare mob drops
### World Generation
- ![](icon/cf.png) [Awesome Dungeon](https://www.curseforge.com/minecraft/mc-mods/awesome-dungeon-forge) -
Unique dungeons to explore, conquer and loot
- ![](icon/cf.png) [Awesome Dungeon - Ocean Edition](https://www.curseforge.com/minecraft/mc-mods/awesome-dungeon-edition-ocean-forge)
- ![](icon/cf.png) [Awesome Dungeon - Nether Edition](https://www.curseforge.com/minecraft/mc-mods/awesome-dungeon-nether-forge)
- ![](icon/cf.png) [Awesome Dungeon - The End Edition](https://www.curseforge.com/minecraft/mc-mods/awesome-dungeon-the-end-forge)
- ![](icon/cf.png) [Biomes O' Plenty](https://www.curseforge.com/minecraft/mc-mods/biomes-o-plenty) -
Expansive biome mod to add variety to the overworld and nether
- ![](icon/mr.png) [Compat O' Plenty](https://modrinth.com/mod/compatoplenty) -
Adds variants of various modded blocks made from BoP materials
- ![](icon/cf.png) [Chunk-Pregenerator](https://www.curseforge.com/minecraft/mc-mods/chunkpregenerator) -
Pregenerates the world to avoid worldgen lag
- ![](icon/cf.png) [Dungeon Crawl](https://www.curseforge.com/minecraft/mc-mods/dungeon-crawl) -
Tiered dungeons with loot that gets more difficult the deeper you go
- ![](icon/cf.png) [Dungeons Enhanced](https://www.curseforge.com/minecraft/mc-mods/dungeonsenhanced) -
Many new structures and dungeons to explore
- ![](icon/cf.png) [Enlightened End](https://www.curseforge.com/minecraft/mc-mods/enlightened-end) -
Adds much needed content to the end
- ![](icon/cf.png) [Lootr](https://www.curseforge.com/minecraft/mc-mods/lootr) -
Per-player loot chests
- ![](icon/mr.png) [Repurposed Structures](https://modrinth.com/mod/repurposed-structures-forge) -
Vanilla structures, repurposed for other biomes
- ![](icon/mr.png) [Stalwart Dungeons](https://modrinth.com/mod/stalwart-dungeons) -
Special nether and end dungeons with unique loot
- ![](icon/cf.png) [Terralith](https://www.curseforge.com/minecraft/mc-mods/terralith) -
Overhauls world generation, new and improved Vanilla biomes
- ![](icon/cf.png) [The Twilight Forest](https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest) -
A whole magical dimension to explore and progress within
- ![](icon/cf.png) [When Dungeons Arise](https://www.curseforge.com/minecraft/mc-mods/when-dungeons-arise) -
Massive, unique and potentially dangerous dungeons
- YUNG's Mods - Improved and additional structures
- ![](icon/cf.png) [YUNG's Better Desert Temples](https://www.curseforge.com/minecraft/mc-mods/yungs-better-desert-temples)
- ![](icon/cf.png) [YUNG's Better Dungeons](https://www.curseforge.com/minecraft/mc-mods/yungs-better-dungeons)
- ![](icon/cf.png) [YUNG's Better Mineshafts](https://www.curseforge.com/minecraft/mc-mods/yungs-better-mineshafts)
- ![](icon/cf.png) [YUNG's Better Strongholds](https://www.curseforge.com/minecraft/mc-mods/yungs-better-strongholds)
- ![](icon/cf.png) [YUNG's Better Witch Huts](https://www.curseforge.com/minecraft/mc-mods/yungs-better-witch-huts)
- ![](icon/cf.png) [YUNG's Extras](https://www.curseforge.com/minecraft/mc-mods/yungs-extras)
## Client-side Mods
### Essential
- ![](icon/cf.png) [Configured](https://www.curseforge.com/minecraft/mc-mods/configured) -
Improved configuration menu
- ![](icon/cf.png) [Controlling](https://www.curseforge.com/minecraft/mc-mods/controlling) -
Improved controls menu
- ![](icon/cf.png) [Just Enough Items](https://www.curseforge.com/minecraft/mc-mods/jei) -
Look up recipes and uses for items
### Optimization / Fixes
- ![](icon/cf.png) [Rubidium](https://www.curseforge.com/minecraft/mc-mods/rubidium) -
Graphical performance improvements
- ![](icon/mr.png) [Starlight](https://modrinth.com/mod/starlight-forge) -
Rewritten lighting engine for improved performance
### Utility
- ![](icon/cf.png) [Better Mods Button](https://www.curseforge.com/minecraft/mc-mods/better-mods-button) -
Better location for the "mods" button
- ![](icon/cf.png) [Inventory Essentials](https://www.curseforge.com/minecraft/mc-mods/inventory-essentials) -
Simple ways to move single / all items around
- ![](icon/cf.png) [Inventory Hotswap](https://www.curseforge.com/minecraft/mc-mods/inventory-hotswap) -
Switch out hotbar items for another from your inventory quickly
### Information
- ![](icon/mr.png) [AppleSkin](https://modrinth.com/mod/appleskin) -
Display nutrition information of foods and player's hunger
- ![](icon/mr.png) [Better Recipe Book](https://modrinth.com/mod/brb) -
Usability improvements to the Vanilla recipe book
- ![](icon/cf.png) [Chat Heads](https://www.curseforge.com/minecraft/mc-mods/chat-heads) -
Display player heads next to players' chat messages
- ![](icon/mr.png) [Detail Armor Bar](https://modrinth.com/mod/detail-armor-bar) -
Display more information about equipped armor in armor bar
- ![](icon/cf.png) [Jade](https://www.curseforge.com/minecraft/mc-mods/jade) -
Display information about blocks / entities looked add
- ![](icon/cf.png) [Jade Addons](https://www.curseforge.com/minecraft/mc-mods/jade-addons) -
More mod support for Jade
- ![](icon/cf.png) [Light Overlay](https://www.curseforge.com/minecraft/mc-mods/light-overlay) -
Toggle display for hostile mob spawns (default: `F7`)
- ![](icon/cf.png) [Toast Control](https://www.curseforge.com/minecraft/mc-mods/toast-control) -
Disables all tutorial and advancement toasts
- ![](icon/cf.png) [Xaero's Minimap](https://www.curseforge.com/minecraft/mc-mods/xaeros-minimap) -
Display minimap and supports creating waypoints
- ![](icon/cf.png) [Xaero's World Map](https://www.curseforge.com/minecraft/mc-mods/xaeros-world-map) -
Stores and display a map of the whole world
### Visual
- ![](icon/cf.png) [Loot Beams](https://www.curseforge.com/minecraft/mc-mods/loot-beams) -
Shows loot beams on dropped items
- ![](icon/mr.png) [Neko's Enchanted Books](https://modrinth.com/mod/nekos-enchanted-books) -
Unique textures for enchanted books
- ![](icon/mr.png) [No More Night Vision Flashing!](https://modrinth.com/mod/no-nv-flash) -
Removes flashing effect when night vision is running out
- ![](icon/cf.png) [Pick Up Notifier](https://www.curseforge.com/minecraft/mc-mods/pick-up-notifier) -
Shows a log of items and experience picked up by the player
### Sound
- ![](icon/cf.png) [Presence Footsteps](https://www.curseforge.com/minecraft/mc-mods/presence-footsteps-forge) -
Adds more immersive footstep sounds

Binary file not shown.

After

Width:  |  Height:  |  Size: 285 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 552 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 KiB

@ -0,0 +1,11 @@
{
"item.create.brass_sheet": "Brass Plate",
"item.create.copper_sheet": "Copper Plate",
"item.create.golden_sheet": "Golden Plate",
"item.create.iron_sheet": "Iron Plate",
"advancement.create.press.desc": "Power a Mechanical Press and use it to create some Plates.",
"advancement.create.copper_casing.desc": "Use some Copper Plates and Wood to create some Copper Casings."
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.4 KiB

@ -0,0 +1,101 @@
{
"biome.terralith.alpha_islands": "Alpha Islands",
"biome.terralith.alpha_islands_winter": "Alpha Islands Winter",
"biome.terralith.alpine_grove": "Alpine Grove",
"biome.terralith.alpine_highlands": "Alpine Highlands",
"biome.terralith.amethyst_canyon": "Amethyst Canyon",
"biome.terralith.amethyst_rainforest": "Amethyst Rainforest",
"biome.terralith.ancient_sands": "Ancient Sands",
"biome.terralith.arid_highlands": "Arid Highlands",
"biome.terralith.ashen_savanna": "Ashen Savanna",
"biome.terralith.basalt_cliffs": "Basalt Cliffs",
"biome.terralith.birch_taiga": "Birch Taiga",
"biome.terralith.blooming_plateau": "Blooming Plateau",
"biome.terralith.blooming_valley": "Blooming Valley",
"biome.terralith.brushland": "Brushland",
"biome.terralith.bryce_canyon": "Bryce Canyon",
"biome.terralith.caldera": "Caldera",
"biome.terralith.cloud_forest": "Cloud Forest",
"biome.terralith.cold_shrubland": "Cold Shrubland",
"biome.terralith.desert_canyon": "Desert Canyon",
"biome.terralith.desert_oasis": "Desert Oasis",
"biome.terralith.desert_spires": "Desert Spires",
"biome.terralith.emerald_peaks": "Emerald Peaks",
"biome.terralith.forested_highlands": "Forested Highlands",
"biome.terralith.fractured_savanna": "Fractured Savanna",
"biome.terralith.frozen_cliffs": "Frozen Cliffs",
"biome.terralith.glacial_chasm": "Glacial Chasm",
"biome.terralith.granite_cliffs": "Granite Cliffs",
"biome.terralith.gravel_beach": "Gravel Beach",
"biome.terralith.gravel_desert": "Gravel Desert",
"biome.terralith.haze_mountain": "Haze Mountain",
"biome.terralith.highlands": "Highlands",
"biome.terralith.hot_shrubland": "Hot Shrubland",
"biome.terralith.ice_marsh": "Ice Marsh",
"biome.terralith.jungle_mountains": "Jungle Mountains",
"biome.terralith.lavender_forest": "Lavender Forest",
"biome.terralith.lavender_valley": "Lavender Valley",
"biome.terralith.lush_valley": "Lush Valley",
"biome.terralith.mirage_isles": "Mirage Isles",
"biome.terralith.moonlight_grove": "Moonlight Grove",
"biome.terralith.moonlight_valley": "Moonlight Valley",
"biome.terralith.mountain_steppe": "Mountain Steppe",
"biome.terralith.orchid_swamp": "Orchid Swamp",
"biome.terralith.painted_mountains": "Painted Mountains",
"biome.terralith.red_oasis": "Red Oasis",
"biome.terralith.rocky_jungle": "Rocky Jungle",
"biome.terralith.rocky_mountains": "Rocky Mountains",
"biome.terralith.rocky_shrubland": "Rocky Shrubland",
"biome.terralith.sakura_grove": "Sakura Grove",
"biome.terralith.sakura_valley": "Sakura Valley",
"biome.terralith.sandstone_valley": "Sandstone Valley",
"biome.terralith.savanna_badlands": "Savanna Badlands",
"biome.terralith.savanna_slopes": "Savanna Slopes",
"biome.terralith.scarlet_mountains": "Scarlet Mountains",
"biome.terralith.shield": "Shield",
"biome.terralith.shield_clearing": "Shield Clearing",
"biome.terralith.shrubland": "Shrubland",
"biome.terralith.siberian_grove": "Siberian Grove",
"biome.terralith.siberian_taiga": "Siberian Taiga",
"biome.terralith.skylands": "Skylands",
"biome.terralith.skylands_autumn": "Skylands Autumn",
"biome.terralith.skylands_spring": "Skylands Spring",
"biome.terralith.skylands_summer": "Skylands Summer",
"biome.terralith.skylands_winter": "Skylands Winter",
"biome.terralith.snowy_badlands": "Snowy Badlands",
"biome.terralith.snowy_maple_forest": "Snowy Maple Forest",
"biome.terralith.snowy_shield": "Snowy Shield",
"biome.terralith.steppe": "Steppe",
"biome.terralith.stony_spires": "Stony Spires",
"biome.terralith.temperate_highlands": "Temperate Highlands",
"biome.terralith.tropical_jungle": "Tropical Jungle",
"biome.terralith.valley_clearing": "Valley Clearing",
"biome.terralith.volcanic_crater": "Volcanic Crater",
"biome.terralith.volcanic_peaks": "Volcanic Peaks",
"biome.terralith.warm_river": "Warm River",
"biome.terralith.warped_mesa": "Warped Mesa",
"biome.terralith.white_cliffs": "White Cliffs",
"biome.terralith.white_mesa": "White Mesa",
"biome.terralith.windswept_spires": "Windswept Spires",
"biome.terralith.wintry_forest": "Wintry Forest",
"biome.terralith.wintry_lowlands": "Wintry Lowlands",
"biome.terralith.yellowstone": "Yellowstone",
"biome.terralith.yosemite_cliffs": "Yosemite Cliffs",
"biome.terralith.yosemite_lowlands": "Yosemite Lowlands",
"biome.terralith.cave/andesite_caves": "Andesite Caves",
"biome.terralith.cave/crystal_caves": "Crystal Caves",
"biome.terralith.cave/deep_caves": "Deep Caves",
"biome.terralith.cave/desert_caves": "Desert Caves",
"biome.terralith.cave/diorite_caves": "Diorite Caves",
"biome.terralith.cave/frostfire_caves": "Frostfire Caves",
"biome.terralith.cave/fungal_caves": "Fungal Caves",
"biome.terralith.cave/granite_caves": "Granite Caves",
"biome.terralith.cave/ice_caves": "Ice Caves",
"biome.terralith.cave/infested_caves": "Infested Caves",
"biome.terralith.cave/mantle_caves": "Mantle Caves",
"biome.terralith.cave/thermal_caves": "Thermal Caves",
"biome.terralith.cave/tuff_caves": "Tuff Caves"
}

@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "thermal:item/bronze_plate_0"
}
}

@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "thermal:item/constantan_plate_0"
}
}

@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "thermal:item/electrum_plate_0"
}
}

@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "thermal:item/enderium_plate_0"
}
}

@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "thermal:item/invar_plate_0"
}
}

@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "thermal:item/lead_plate_0"
}
}

@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "thermal:item/lumium_plate_0"
}
}

@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "thermal:item/netherite_plate_0"
}
}

@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "thermal:item/nickel_plate_0"
}
}

@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "thermal:item/rose_gold_plate_0"
}
}

@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "thermal:item/signalum_plate_0"
}
}

@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "thermal:item/silver_plate_0"
}
}

@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "thermal:item/tin_plate_0"
}
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.9 KiB

@ -0,0 +1,14 @@
// priority: 0
onEvent("jei.hide.items", event => {
event.hide("create_stuff_additions:copper_pickaxe");
event.hide("create_stuff_additions:copper_axe");
event.hide("create_stuff_additions:copper_sword");
event.hide("create_stuff_additions:copper_shovel");
event.hide("create_stuff_additions:copper_hoe");
event.hide("create_stuff_additions:copper_armor_helmet");
event.hide("create_stuff_additions:copper_armor_chestplate");
event.hide("create_stuff_additions:copper_armor_leggings");
event.hide("create_stuff_additions:copper_armor_boots");
});

@ -0,0 +1,5 @@
// priority: 0
onEvent("jei.hide.items", event => {
event.hide(/^immersiveengineering:slab_storage_/);
});

@ -0,0 +1,5 @@
// priority: 0
onEvent("jei.hide.items", event => {
event.hide("farmersdelight:rope");
});

@ -0,0 +1,6 @@
// priority: 0
onEvent("jei.hide.items", event => {
event.hide("immersiveengineering:dust_wood");
event.hide("immersiveengineering:sawdust");
});

@ -0,0 +1,8 @@
// priority: 0
onEvent("jei.hide.items", event => {
for (let material of Object.values(global.unification))
for (let items of Object.values(material))
for (let i = 1; i < items.length; i++)
event.hide(items[i]);
});

@ -0,0 +1,5 @@
// priority: 0
onEvent("jei.hide.items", event => {
event.hide("immersiveengineering:slag");
});

@ -0,0 +1,14 @@
// priority: 0
onEvent("jei.hide.items", event => {
event.hide("thermal:apple_block");
event.hide("thermal:carrot_block");
event.hide("thermal:potato_block");
event.hide("thermal:beetroot_block");
event.hide("thermal:gunpowder_block");
event.hide("quark:carrot_crate");
event.hide("quark:potato_crate");
event.hide("quark:beetroot_crate");
event.hide("quark:sugar_cane_block");
});

@ -0,0 +1,5 @@
// priority: 0
onEvent("jei.hide.items", event => {
event.hide("immersiveengineering:dust_sulfur");
});

@ -0,0 +1,15 @@
#KubeJS Client Properties
#Sat May 14 10:46:47 GMT 2022
backgroundColor=2E3440
barBorderColor=ECEFF4
exportAtlases=false
menuBackgroundBrightness=64
disableRecipeBook=false
title=
barColor=ECEFF4
overrideColors=false
fmlLogColor=ECEFF4
showTagNames=true
fmlMemoryColor=ECEFF4
menuBackgroundScale=32.0
menuInnerBackgroundBrightness=32

@ -0,0 +1,9 @@
#KubeJS Common Properties
#Sat May 14 13:33:43 CEST 2022
announceReload=true
disableClassFilter=false
serverOnly=false
hideServerScriptErrors=false
packmode=default
printRemappedClasses=false
debugInfo=false

Some files were not shown because too many files have changed in this diff Show More

Loading…
Cancel
Save