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[items]
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#List of cosmetic-only items. All items in this list will have their effects disabled
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#To blacklist all items, use "artifacts:*"
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#Note: blacklisting an item while it is equipped may have unintended side effects
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cosmetics = [
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"artifacts:lucky_scarf"
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]
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[items.antidote_vessel]
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#Affects how many times a negative effect can be shortened before breaking
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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#The maximum duration (in ticks) a negative effect can last with the antidote vessel equipped
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#Range: > 0
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max_effect_duration = 120
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[items.aqua_dashers]
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#Affects how many seconds the player can run on fluids using the aqua dashers before breaking
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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[items.bunny_hoppers]
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#Affects how many times the player can jump with the bunny hoppers before breaking
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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#Whether Bunny Hoppers should cancel fall damage
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#Fall damage will still be reduced by the jump boost effect
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should_cancel_fall_damage = true
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#The level of the jump boost effect applied by the bunny hoppers
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#0 to not apply a jump boost effect
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#Range: 0 ~ 128
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jump_boost_level = 2
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[items.charm_of_sinking]
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#Affects how many seconds the player can stay underwater using the charm of sinking before breaking
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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[items.cloud_in_a_bottle]
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#Affects how many times the player can double jump before breaking
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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#Affects double jump height while sprinting
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#1 for no height bonus
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#Range: 0.0 ~ Infinity
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sprint_jump_height_multiplier = 1.5
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#Affects double jump distance while sprinting
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#0 for no distance bonus
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#Range: 0.0 ~ Infinity
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sprint_jump_distance_multiplier = 0.5
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[items.cross_necklace]
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#Affects how many times the player can take damage with the cross necklace before breaking
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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#The amount of additional ticks the wearer is invincible after being hit
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#Range: > 0
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invincibility_bonus = 20
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[items.crystal_heart]
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#Affects how much damage the player can take while wearing the crystal heart before breaking
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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#The amount additional health applied to the wearer
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#Range: > 0
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health_bonus = 10
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[items.digging_claws]
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#Affects how many blocks the player can break using the digging claws before breaking
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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#Mining speed bonus applied by digging claws
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#Range: 0.0 ~ Infinity
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mining_speed_bonus = 3.2
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#The tool tier of the digging claws
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#To modify mineable blocks, use the 'artifacts:mineable/digging_claws' block tag
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tool_tier = "minecraft:stone"
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[items.eternal_steak]
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#Affects how many times this item can be eaten before breaking
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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#Cooldown (in ticks) before the item can be eaten again
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#Range: > 0
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cooldown = 300
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#Time (in ticks) it takes to eat this item
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#Range: > 0
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use_duration = 24
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[items.everlasting_beef]
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#Affects how many times this item can be eaten before breaking
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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#Cooldown (in ticks) before the item can be eaten again
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#Range: > 0
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cooldown = 300
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#Time (in ticks) it takes to eat this item
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#Range: > 0
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use_duration = 24
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[items.feral_claws]
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#Affects how many enemies can be hit using the feral claws before breaking
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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#Attack speed bonus applied by feral claws
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#Range: 0.0 ~ Infinity
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attack_speed_bonus = 0.75
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[items.fire_gauntlet]
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#Affects how many enemies can be hit using the fire gauntlet before breaking
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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#Duration (equal to total fire damage) for which entities are set on fire
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#Range: > 0
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fire_duration = 8
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[items.flame_pendant]
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#Affects how many times the pendant's effect can be applied before breaking
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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#Chance for the pendant to strike an attacker when the wearer is attacked
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#Range: 0.0 ~ 1.0
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strike_chance = 0.4
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#Duration (equal to total fire damage) for which entities are set on fire
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#Range: > 0
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fire_duration = 10
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[items.flippers]
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#Affects how many seconds the player can swim using the flippers
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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#Swim speed bonus applied by flippers
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#Range: 0.0 ~ Infinity
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swim_speed_bonus = 1.0
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[items.golden_hook]
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#Affects how many enemies can be killed using the golden hook before breaking
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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#The amount of extra experience (multiplied with total xp) entities should drop when killed by a player wearing the golden hook
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#Range: 0.0 ~ Infinity
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experience_bonus = 0.75
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[items.helium_flamingo]
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#Affects how many seconds the player can fly using the helium flamingo before breaking
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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#The maximum amount of time (in ticks) a player can fly using the helium flamingo
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#Set to 0 to allow swimming indefinitely
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#Range: > 0
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max_flight_time = 150
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#The amount of time (in ticks) it takes for the helium flamingo to recharge
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#Range: > 0
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recharge_time = 300
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[items.kitty_slippers]
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#Affects how many creepers the player can attack using the kitty slippers before breaking
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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[items.lucky_scarf]
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#Affects how many blocks can be broken using the lucky scarf
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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#Fortune bonus applied by the lucky scarf
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#Range: > 0
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fortune_bonus = 1
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[items.night_vision_goggles]
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#Affects how many seconds the night vision effect should apply before breaking
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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[items.novelty_drinking_hat]
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#Affects how many items the player can drink or eat using the drinking hat before breaking
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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#Drinking duration multiplier applied by the drinking hat
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#Range: 0.0 ~ Infinity
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drinking_duration_multiplier = 0.3
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#Eating duration multiplier applied by the drinking hat
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#Range: 0.0 ~ Infinity
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eating_duration_multiplier = 0.6
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[items.obsidian_skull]
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#Affects how many times the fire resistance effect can be applied before breaking
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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#The cooldown (in ticks) on the obsidian skull after applying fire resistance
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#Range: > 0
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cooldown = 1200
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#The duration (in ticks) of the fire resistance effect applied by the obsidian skull after taking fire damage
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#Range: > 0
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fire_resistance_duration = 600
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[items.panic_necklace]
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#Affects how many times the necklace's effect can be applied
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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#The level of the speed effect applied by the panic necklace
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#Range: 0 ~ 128
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speed_level = 1
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#The duration (in ticks) of the speed effect applied by the panic necklace
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#Range: > 0
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speed_duration = 160
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[items.plastic_drinking_hat]
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#Affects how many items the player can drink or eat using the drinking hat before breaking
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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#Drinking duration multiplier applied by the drinking hat
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#Range: 0.0 ~ Infinity
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drinking_duration_multiplier = 0.3
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#Eating duration multiplier applied by the drinking hat
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#Range: 0.0 ~ Infinity
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eating_duration_multiplier = 0.6
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[items.pocket_piston]
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#Affects how many enemies can be hit using the pocket piston
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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#The amount of extra knockback applied by the pocket piston
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#Range: 0.0 ~ Infinity
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knockback_bonus = 1.5
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[items.power_glove]
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#Affects how many enemies can be hit using the power glove
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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#The amount of extra attack damage applied by the power glove
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#Range: > 0
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attack_damage_bonus = 4
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[items.running_shoes]
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#Affects how many seconds the player can sprint using the running shoes
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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#The amount of extra speed applied by the running shoes
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#Range: 0.0 ~ Infinity
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speed_multiplier = 0.4
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[items.scarf_of_invisibility]
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#Affects how many seconds the invisibility effect should apply before breaking
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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[items.shock_pendant]
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#Affects how many times the pendant's effect can be applied before breaking
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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#Chance for the pendant to strike an attacker when the wearer is attacked
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#Range: 0.0 ~ 1.0
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strike_chance = 0.25
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[items.snorkel]
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#Affects how many seconds the player can stay underwater using the snorkel before breaking
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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[items.steadfast_spikes]
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#Affects how many times the player can be hit while wearing steadfast spikes before breaking
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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[items.superstitious_hat]
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#Affects how many enemies can be killed using the superstitious hat
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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#Looting bonus applied by the superstitious hat
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#Range: > 0
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looting_bonus = 1
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[items.thorn_pendant]
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#Affects how many times the pendant's effect can be applied before breaking
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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#Chance for the pendant to strike an attacker when the wearer is attacked
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#Range: 0.0 ~ 1.0
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strike_chance = 0.5
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#Minimum damage dealt by thorn pendant
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#Damage dealt is a random number between min_damage and max_damage
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#Range: > 0
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min_damage = 2
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#Maximum damage dealt by thorn pendant
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#Range: > 0
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max_damage = 6
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[items.umbrella]
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#Affects how many attacks can be blocked using the umbrella
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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#Whether umbrellas can be used as a shield
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is_shield = true
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[items.universal_attractor]
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#Affects how many items can be picked up using the universal attractor
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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#The range (in blocks) of the universal attractor
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#Range: > 0
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range = 5
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#Affects how fast items are moved towards the player
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#Range: 0.0 ~ Infinity
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motionMultiplier = 0.6
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#The cooldown (in ticks) after throwing an item
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#Range: > 0
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cooldown = 200
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[items.vampiric_glove]
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#Affects how many enemies can be hit using the vampiric glove
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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#The ratio of dealt damage absorbed by the wearer
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#Range: 0.0 ~ Infinity
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absorption_ratio = 0.2
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#The maximum amount of health that can be healed in a single hit
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#Range: > 0
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max_health_absorbed = 6
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[items.villager_hat]
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#Affects how many trades can be completed using the villager hat
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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#Affects how much prices are reduced by the villager hat
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#Range: > 0
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reputation_bonus = 100
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[items.whoopee_cushion]
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#Affects how many farts can be farted using the whoopee cushion
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#Setting this to 0 will make this item unbreakable
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#Range: 0 ~ 32767
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durability = 0
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#Affects the amount of farts farted by players wearing the whoopee cushion
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#Range: 0.0 ~ 1.0
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flatulence = 0.125
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