|
|
|
// priority: 0
|
|
|
|
|
|
|
|
onEvent("recipes", event => {
|
|
|
|
event.stonecutting("2x minecraft:stick", "#minecraft:planks");
|
|
|
|
event.stonecutting("2x minecraft:bowl" , "#minecraft:planks");
|
|
|
|
event.stonecutting("tconstruct:pattern", "#minecraft:planks");
|
|
|
|
|
|
|
|
let COSTS = {
|
|
|
|
// Logs
|
|
|
|
wood: { log: 1 },
|
|
|
|
stripped_log: { log: 1 },
|
|
|
|
stripped_wood: { log: 1, wood: 1, stripped_log: 1, },
|
|
|
|
// Items from Logs
|
|
|
|
planks: { any_log: 4 },
|
|
|
|
boat: { any_log: 1 },
|
|
|
|
beam: { any_log: 1 },
|
|
|
|
palisade: { any_log: 4 },
|
|
|
|
post: { log: 4, wood: 4 },
|
|
|
|
stripped_post: { any_log: 4 },
|
|
|
|
// Items from Planks
|
|
|
|
stairs: { planks: 1 },
|
|
|
|
slab: { planks: 2 },
|
|
|
|
ladder: { planks: 2 },
|
|
|
|
door: { planks: 1 },
|
|
|
|
trapdoor: { planks: 1 },
|
|
|
|
fence: { planks: 1 },
|
|
|
|
fence_gate: { planks: 1 },
|
|
|
|
button: { planks: 4 },
|
|
|
|
pressure_plate: { planks: 2 },
|
|
|
|
sign: { planks: 1 },
|
|
|
|
support: { planks: 1 },
|
|
|
|
seat: { planks: 1 },
|
|
|
|
vertical_planks: { planks: 1, any_log: 4 },
|
|
|
|
vertical_slab: { planks: 2 },
|
|
|
|
chair: { planks: 1 },
|
|
|
|
table: { planks: 1 },
|
|
|
|
shelf: { planks: 1 },
|
|
|
|
bench: { planks: 2 },
|
|
|
|
backpack_shelf: { planks: 2 },
|
|
|
|
banister: { planks: 2 },
|
|
|
|
};
|
|
|
|
|
|
|
|
let WOOD_TYPES = {
|
|
|
|
minecraft: [ "oak", "spruce", "birch", "jungle", "acacia", "dark_oak", "crimson", "warped" ],
|
|
|
|
biomesoplenty: [ "cherry", "dead", "fir", "hellbark", "jacaranda", "magic", "mahogany", "palm", "redwood", "umbran", "willow" ],
|
|
|
|
botania: [ "livingwood", "dreamwood" ],
|
|
|
|
nourished_end: [ "seldge", "verdant", "cerulean", "cosmic" ],
|
|
|
|
malum: [ "runewood", "soulwood" ],
|
|
|
|
tconstruct: [ "greenheart", "skyroot", "bloodshroom" ],
|
|
|
|
twilightforest: [ "twilight_oak", "canopy", "mangrove", "dark", "time", "transformation", "mining", "sorting" ],
|
|
|
|
quark: [ "azalea", "blossom" ],
|
|
|
|
};
|
|
|
|
|
|
|
|
let EVERY_COMPAT_TYPES = [
|
|
|
|
"ladder", "post", "stripped_post", "vertical_planks",
|
|
|
|
"beam", "palisade", "support", "seat",
|
|
|
|
"backpack_shelf", "banister",
|
|
|
|
];
|
|
|
|
function makeEveryCompatFormat(mod) { return {
|
|
|
|
// Quark
|
|
|
|
ladder: `{MOD}:q/${mod}/{WOOD}_ladder`,
|
|
|
|
post: `{MOD}:q/${mod}/{WOOD}_post`,
|
|
|
|
stripped_post: `{MOD}:q/${mod}/stripped_{WOOD}_post`,
|
|
|
|
vertical_planks: `{MOD}:q/${mod}/vertical_{WOOD}_planks`,
|
|
|
|
// Decorative Blocks
|
|
|
|
beam: `{MOD}:db/${mod}/{WOOD}_beam`,
|
|
|
|
palisade: `{MOD}:db/${mod}/{WOOD}_palisade`,
|
|
|
|
support: `{MOD}:db/${mod}/{WOOD}_support`,
|
|
|
|
seat: `{MOD}:db/${mod}/{WOOD}_seat`,
|
|
|
|
// Backpacked
|
|
|
|
backpack_shelf: `{MOD}:bp/${mod}/{WOOD}_backpack_shelf`,
|
|
|
|
// Twilight Forest
|
|
|
|
banister: `{MOD}:tf/${mod}/{WOOD}_banister`,
|
|
|
|
}; }
|
|
|
|
|
|
|
|
let DEFAULT_FORMAT = {
|
|
|
|
DEFAULT: "{MOD}:{WOOD}_{TYPE}",
|
|
|
|
any_log: "#{MOD}:{WOOD}_logs",
|
|
|
|
stripped_log: "{MOD}:stripped_{WOOD}_log",
|
|
|
|
stripped_wood: "{MOD}:stripped_{WOOD}_wood",
|
|
|
|
stripped_post: "{MOD}:stripped_{WOOD}_post",
|
|
|
|
vertical_planks: "{MOD}:vertical_{WOOD}_planks",
|
|
|
|
};
|
|
|
|
|
|
|
|
let DEFINITIONS = {
|
|
|
|
// ===============================
|
|
|
|
// ========== MINECRAFT ==========
|
|
|
|
// ===============================
|
|
|
|
minecraft: [
|
|
|
|
{
|
|
|
|
woods: WOOD_TYPES.minecraft,
|
|
|
|
types: [ "planks", "stairs", "slab", "door", "trapdoor", "fence", "fence_gate", "sign", "button", "pressure_plate" ],
|
|
|
|
},
|
|
|
|
{
|
|
|
|
woods: [ "oak", "spruce", "birch", "jungle", "acacia", "dark_oak" ],
|
|
|
|
types: [ "any_log", "log", "wood", "stripped_log", "stripped_wood", "boat" ],
|
|
|
|
},
|
|
|
|
{
|
|
|
|
woods: [ "crimson", "warped" ],
|
|
|
|
types: [ "any_log", "log", "wood", "stripped_log", "stripped_wood" ],
|
|
|
|
format: {
|
|
|
|
any_log: "#{MOD}:{WOOD}_stems",
|
|
|
|
log: "{MOD}:{WOOD}_stem",
|
|
|
|
wood: "{MOD}:{WOOD}_hyphae",
|
|
|
|
stripped_log: "{MOD}:stripped_{WOOD}_stem",
|
|
|
|
stripped_wood: "{MOD}:stripped_{WOOD}_hyphae",
|
|
|
|
},
|
|
|
|
},
|
|
|
|
{
|
|
|
|
woods: [ "oak" ], types: [ "ladder" ],
|
|
|
|
format: { ladder: "{MOD}:{TYPE}" },
|
|
|
|
},
|
|
|
|
],
|
|
|
|
// ======================================
|
|
|
|
// ========== BIOMES O' PLENTY ==========
|
|
|
|
// ======================================
|
|
|
|
biomesoplenty: [
|
|
|
|
{
|
|
|
|
woods: WOOD_TYPES.biomesoplenty,
|
|
|
|
types: [
|
|
|
|
"any_log", "log", "wood", "stripped_log", "stripped_wood",
|
|
|
|
"planks", "stairs", "slab", "door", "trapdoor", "fence", "fence_gate",
|
|
|
|
"sign", "button", "pressure_plate", "boat",
|
|
|
|
],
|
|
|
|
},
|
|
|
|
],
|
|
|
|
// =============================
|
|
|
|
// ========== BOTANIA ==========
|
|
|
|
// =============================
|
|
|
|
botania: [
|
|
|
|
{
|
|
|
|
woods: WOOD_TYPES.botania,
|
|
|
|
types: [
|
|
|
|
"any_log", "log", "wood", "stripped_log", "stripped_wood",
|
|
|
|
"planks", "stairs", "slab", "fence", "fence_gate",
|
|
|
|
],
|
|
|
|
format: {
|
|
|
|
wood: "{MOD}:{WOOD}",
|
|
|
|
stripped_wood: "{MOD}:stripped_{WOOD}",
|
|
|
|
stairs: "{MOD}:{WOOD}_planks_{TYPE}",
|
|
|
|
slab: "{MOD}:{WOOD}_planks_{TYPE}",
|
|
|
|
},
|
|
|
|
},
|
|
|
|
],
|
|
|
|
// ===================================
|
|
|
|
// ========== NOURISHED END ==========
|
|
|
|
// ===================================
|
|
|
|
nourished_end: [
|
|
|
|
{
|
|
|
|
woods: WOOD_TYPES.nourished_end,
|
|
|
|
types: [
|
|
|
|
"any_log", "log", "wood", "stripped_log", "stripped_wood",
|
|
|
|
"planks", "stairs", "slab", "door", "trapdoor", "fence", "fence_gate",
|
|
|
|
"button", "pressure_plate",
|
|
|
|
],
|
|
|
|
},
|
|
|
|
{
|
|
|
|
woods: [ "seldge", "verdant" ],
|
|
|
|
types: [ "log", "wood", "stripped_log", "stripped_wood" ],
|
|
|
|
format: {
|
|
|
|
log: "{MOD}:{WOOD}_stem",
|
|
|
|
wood: "{MOD}:{WOOD}_hyphae",
|
|
|
|
stripped_log: "{MOD}:stripped_{WOOD}_stem",
|
|
|
|
stripped_wood: "{MOD}:stripped_{WOOD}_hyphae",
|
|
|
|
},
|
|
|
|
},
|
|
|
|
{
|
|
|
|
woods: [ "cerulean" ],
|
|
|
|
types: [ "log", "wood", "stripped_log", "stripped_wood" ],
|
|
|
|
format: {
|
|
|
|
log: "{MOD}:{WOOD}_stem_thick",
|
|
|
|
wood: "{MOD}:{WOOD}_wood",
|
|
|
|
stripped_log: "{MOD}:{WOOD}_stem_stripped",
|
|
|
|
stripped_wood: "{MOD}:stripped_{WOOD}_hyphae",
|
|
|
|
},
|
|
|
|
},
|
|
|
|
{
|
|
|
|
woods: [ "seldge" ],
|
|
|
|
types: [ "stripped_log" ],
|
|
|
|
format: { stripped_log: "{MOD}:stripped_{WOOD}_log" },
|
|
|
|
},
|
|
|
|
{
|
|
|
|
woods: [ "verdant" ],
|
|
|
|
types: [ "any_log", "log" ],
|
|
|
|
format: { any_log: "#{MOD}:{WOOD}_log", log: "{MOD}:{WOOD}_stalk" },
|
|
|
|
},
|
|
|
|
],
|
|
|
|
// ===========================
|
|
|
|
// ========== MALUM ==========
|
|
|
|
// ===========================
|
|
|
|
malum: [
|
|
|
|
{
|
|
|
|
woods: WOOD_TYPES.malum,
|
|
|
|
types: [
|
|
|
|
"any_log", "log", "wood", "stripped_log", "stripped_wood",
|
|
|
|
"planks", "door", "trapdoor", "fence", "fence_gate",
|
|
|
|
"sign", "boat", "vertical_planks", "beam",
|
|
|
|
],
|
|
|
|
format: {
|
|
|
|
wood: "{MOD}:{WOOD}",
|
|
|
|
stripped_wood: "{MOD}:stripped_{WOOD}",
|
|
|
|
},
|
|
|
|
},
|
|
|
|
{
|
|
|
|
woods: WOOD_TYPES.malum,
|
|
|
|
types: [ "stairs", "slab", "fence", "fence_gate", "button", "pressure_plate" ],
|
|
|
|
format: { DEFAULT: "{MOD}:{WOOD}_planks_{TYPE}" },
|
|
|
|
},
|
|
|
|
],
|
|
|
|
// ========================================
|
|
|
|
// ========== TINKERS' CONSTRUCT ==========
|
|
|
|
// ========================================
|
|
|
|
tconstruct: [
|
|
|
|
{
|
|
|
|
woods: WOOD_TYPES.tconstruct,
|
|
|
|
types: [
|
|
|
|
"any_log", "log", "wood", "stripped_log", "stripped_wood",
|
|
|
|
"planks", "door", "trapdoor", "fence", "fence_gate",
|
|
|
|
"sign", "button", "pressure_plate",
|
|
|
|
],
|
|
|
|
},
|
|
|
|
],
|
|
|
|
// =====================================
|
|
|
|
// ========== TWILIGHT FOREST ==========
|
|
|
|
// =====================================
|
|
|
|
twilightforest: [
|
|
|
|
{
|
|
|
|
woods: WOOD_TYPES.twilightforest,
|
|
|
|
types: [
|
|
|
|
"any_log", "log", "wood", "stripped_log", "stripped_wood",
|
|
|
|
"planks", "stairs", "slab", "door", "trapdoor", "fence", "fence_gate",
|
|
|
|
"sign", "button", "pressure_plate",
|
|
|
|
],
|
|
|
|
},
|
|
|
|
{
|
|
|
|
woods: WOOD_TYPES.minecraft.concat(WOOD_TYPES.twilightforest),
|
|
|
|
types: [ "banister" ],
|
|
|
|
},
|
|
|
|
{
|
|
|
|
woods: [ "dark" ], types: [ "sign", "banister" ],
|
|
|
|
format: { DEFAULT: "{MOD}:darkwood_{TYPE}" },
|
|
|
|
},
|
|
|
|
{
|
|
|
|
woods: [ "time", "dark" ], types: [ "any_log" ],
|
|
|
|
format: { any_log: "#{MOD}:{WOOD}wood_logs" }
|
|
|
|
},
|
|
|
|
{
|
|
|
|
woods: [ "transformation" ], types: [ "any_log" ],
|
|
|
|
format: { any_log: "#{MOD}:transwood_logs" }
|
|
|
|
},
|
|
|
|
{
|
|
|
|
woods: [ "sorting" ], types: [ "any_log" ],
|
|
|
|
format: { any_log: "#{MOD}:sortwood_logs" }
|
|
|
|
},
|
|
|
|
],
|
|
|
|
// ===========================
|
|
|
|
// ========== QUARK ==========
|
|
|
|
// ===========================
|
|
|
|
quark: [
|
|
|
|
{
|
|
|
|
woods: WOOD_TYPES.quark,
|
|
|
|
types: [
|
|
|
|
"any_log", "log", "wood", "stripped_log", "stripped_wood",
|
|
|
|
"planks", "stairs", "slab", "door", "trapdoor", "fence", "fence_gate",
|
|
|
|
"sign", "button", "pressure_plate", "boat",
|
|
|
|
"vertical_planks", "vertical_slab", "post", "stripped_post",
|
|
|
|
],
|
|
|
|
format: {
|
|
|
|
stairs: "{MOD}:{WOOD}_planks_{TYPE}",
|
|
|
|
slab: "{MOD}:{WOOD}_planks_{TYPE}",
|
|
|
|
vertical_slab: "{MOD}:{WOOD}_planks_{TYPE}",
|
|
|
|
},
|
|
|
|
},
|
|
|
|
{
|
|
|
|
woods: WOOD_TYPES.minecraft,
|
|
|
|
types: [ "vertical_planks", "post", "stripped_post" ],
|
|
|
|
},
|
|
|
|
{
|
|
|
|
woods: WOOD_TYPES.minecraft.concat(WOOD_TYPES.quark).filter(wood => wood != "oak"),
|
|
|
|
types: [ "ladder" ],
|
|
|
|
},
|
|
|
|
],
|
|
|
|
// =======================================
|
|
|
|
// ========== DECORATIVE BLOCKS ==========
|
|
|
|
// =======================================
|
|
|
|
decorative_blocks: [
|
|
|
|
{
|
|
|
|
woods: WOOD_TYPES.minecraft,
|
|
|
|
types: [ "beam", "palisade", "support", "seat" ],
|
|
|
|
},
|
|
|
|
],
|
|
|
|
// ===========================
|
|
|
|
// ========== ADORN ==========
|
|
|
|
// ===========================
|
|
|
|
adorn: [
|
|
|
|
{
|
|
|
|
woods: WOOD_TYPES.minecraft,
|
|
|
|
types: [ "chair", "table", "shelf", "bench" ],
|
|
|
|
},
|
|
|
|
{
|
|
|
|
woods: WOOD_TYPES.biomesoplenty,
|
|
|
|
types: [ "chair", "table", "shelf", "bench" ],
|
|
|
|
format: { DEFAULT: "{MOD}:biomesoplenty/{WOOD}_{TYPE}" },
|
|
|
|
},
|
|
|
|
],
|
|
|
|
// ================================
|
|
|
|
// ========== BACKPACKED ==========
|
|
|
|
// ================================
|
|
|
|
backpacked: [
|
|
|
|
{
|
|
|
|
woods: WOOD_TYPES.minecraft,
|
|
|
|
types: [ "backpack_shelf" ],
|
|
|
|
},
|
|
|
|
],
|
|
|
|
// ======================================
|
|
|
|
// ========== COMPAT O' PLENTY ==========
|
|
|
|
// ======================================
|
|
|
|
compatoplenty: [
|
|
|
|
{
|
|
|
|
woods: WOOD_TYPES.biomesoplenty,
|
|
|
|
types: [ "ladder", "vertical_planks", "vertical_slab", "post", "stripped_post" ],
|
|
|
|
},
|
|
|
|
],
|
|
|
|
// ==================================
|
|
|
|
// ========== EVERY COMPAT ==========
|
|
|
|
// ==================================
|
|
|
|
everycomp: [
|
|
|
|
{
|
|
|
|
woods: WOOD_TYPES.biomesoplenty,
|
|
|
|
types: [ "beam", "palisade", "support", "seat", "backpack_shelf", "banister" ],
|
|
|
|
format: makeEveryCompatFormat("biomesoplenty"),
|
|
|
|
},
|
|
|
|
{
|
|
|
|
woods: WOOD_TYPES.botania,
|
|
|
|
types: EVERY_COMPAT_TYPES,
|
|
|
|
format: makeEveryCompatFormat("botania"),
|
|
|
|
},
|
|
|
|
{
|
|
|
|
woods: WOOD_TYPES.nourished_end,
|
|
|
|
types: EVERY_COMPAT_TYPES,
|
|
|
|
format: makeEveryCompatFormat("nourished_end"),
|
|
|
|
},
|
|
|
|
{
|
|
|
|
woods: WOOD_TYPES.malum,
|
|
|
|
types: [ "palisade", "support", "seat", "backpack_shelf", "banister" ],
|
|
|
|
format: makeEveryCompatFormat("malum"),
|
|
|
|
},
|
|
|
|
{
|
|
|
|
woods: WOOD_TYPES.tconstruct,
|
|
|
|
types: EVERY_COMPAT_TYPES,
|
|
|
|
format: makeEveryCompatFormat("tconstruct"),
|
|
|
|
},
|
|
|
|
{
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woods: WOOD_TYPES.twilightforest,
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types: EVERY_COMPAT_TYPES.filter(type => type != "banister"),
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format: makeEveryCompatFormat("twilightforest"),
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},
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],
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};
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let items = { };
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// Collect all definitions into "items".
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// { oak: { planks: "minecraft:oak_planks", ... }, ... }
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for (let mod in DEFINITIONS) {
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for (let { woods, types, format } of DEFINITIONS[mod]) {
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format = Object.assign({ }, DEFAULT_FORMAT, format);
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for (let wood of woods) {
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let items_by_wood = items[wood] = items[wood] || { };
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for (let type of types) {
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let item = (format[type] || format.DEFAULT)
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.replace("{MOD}", mod)
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.replace("{WOOD}", wood)
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.replace("{TYPE}", type);
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items_by_wood[type] = item;
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}
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}
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}
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}
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// Register stonecutting recipes based on "COSTS".
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for (let wood in items) {
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for (let [type, item] of Object.entries(items[wood])) {
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for (let [input, result_count] of Object.entries(COSTS[type] || { })) {
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let o = `${result_count}x ${item}`;
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let i = items[wood] && items[wood][input];
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// console.log(`${wood} ${type} :: ${i} => ${o}`);
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if (i != null) event.stonecutting(o, i);
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else console.error(`Can't create ${wood} ${type} recipe for ${item} since input wasn't found`);
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}
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}
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}
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// Additional Botania wood blocks
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for (let wood of WOOD_TYPES.botania) {
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event.stonecutting(`4x botania:framed_${wood}` , `#botania:${wood}_logs`);
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event.stonecutting(`4x botania:pattern_framed_${wood}`, `#botania:${wood}_logs`);
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event.stonecutting(`botania:framed_${wood}` , `botania:${wood}_planks`);
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event.stonecutting(`botania:pattern_framed_${wood}`, `botania:${wood}_planks`);
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event.stonecutting( `botania:${wood}_stairs`, `botania:${wood}`);
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event.stonecutting(`2x botania:${wood}_slab` , `botania:${wood}`);
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event.stonecutting( `botania:${wood}_wall` , `botania:${wood}`);
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event.stonecutting( `botania:stripped_${wood}_stairs`, `botania:stripped_${wood}`);
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event.stonecutting(`2x botania:stripped_${wood}_slab` , `botania:stripped_${wood}`);
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event.stonecutting( `botania:stripped_${wood}_wall` , `botania:stripped_${wood}`);
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}
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// Additional Malum wood blocks
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for (let wood of WOOD_TYPES.malum) {
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event.stonecutting(`4x malum:${wood}_panel`, `#malum:${wood}_logs`);
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event.stonecutting(`4x malum:${wood}_tiles`, `#malum:${wood}_logs`);
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event.stonecutting(`malum:${wood}_panel`, `malum:${wood}_planks`);
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event.stonecutting(`malum:${wood}_tiles`, `malum:${wood}_planks`);
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event.stonecutting(`malum:${wood}_tiles`, `malum:${wood}_panel`);
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event.stonecutting(`2x malum:vertical_${wood}_planks_slab`, `malum:vertical_${wood}_planks`);
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event.stonecutting(`2x malum:${wood}_panel_slab`, `malum:${wood}_panel`);
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event.stonecutting(`2x malum:${wood}_tiles_slab`, `malum:${wood}_tiles`);
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event.stonecutting(`malum:vertical_${wood}_planks_stairs`, `malum:vertical_${wood}_planks`);
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event.stonecutting(`malum:${wood}_panel_stairs`, `malum:${wood}_panel`);
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event.stonecutting(`malum:${wood}_tiles_stairs`, `malum:${wood}_tiles`);
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event.stonecutting(`malum:solid_${wood}_trapdoor`, `malum:${wood}_planks`);
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}
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// Immersive Engineering treated wood
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event.stonecutting("2x immersiveengineering:stick_treated", "#forge:treated_wood");
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event.stonecutting("immersiveengineering:treated_fence", "#forge:treated_wood");
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for (let type of [ "horizontal", "vertical", "packaged" ]) {
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event.stonecutting( `immersiveengineering:treated_wood_${type}` , "#forge:treated_wood");
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event.stonecutting( `immersiveengineering:stairs_treated_wood_${type}`, "#forge:treated_wood");
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event.stonecutting(`2x immersiveengineering:slab_treated_wood_${type}` , "#forge:treated_wood");
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}
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});
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