Add Every Compat

pull/1/head
copygirl 2 years ago
parent 8d95eebc92
commit 64517f71bb
  1. 2
      docs/MODS.md
  2. 276
      kubejs/server_scripts/recipes/stonecutter_cuts_wood.js
  3. 13
      mods/every-compat.pw.toml

@ -54,6 +54,8 @@
Sleeping bags that don't set your spawn and hammocks that skip day
- ![](icon/mr.png) [Eccentric Tome](https://modrinth.com/mod/eccentric-tome) -
Book for storing other guide books
- ![](icon/cf.png) [Every Compat](https://www.curseforge.com/minecraft/mc-mods/every-compat) -
Craft certain modded blocks from additional modded materials
- ![](icon/cf.png) [Farmer's Delight](https://www.curseforge.com/minecraft/mc-mods/farmers-delight) -
More crops, cooking utensils, food and meals with effects
- ![](icon/cf.png) [Copper's Delight](https://www.curseforge.com/minecraft/mc-mods/coppers-delight) -

@ -43,10 +43,36 @@ onEvent("recipes", event => {
let WOOD_TYPES = {
minecraft: [ "oak", "spruce", "birch", "jungle", "acacia", "dark_oak", "crimson", "warped" ],
biomesoplenty: [ "cherry", "dead", "fir", "hellbark", "jacaranda", "magic", "mahogany", "palm", "redwood", "umbran", "willow" ],
botania: [ "livingwood", "dreamwood" ],
nourished_end: [ "seldge", "verdant", "cerulean" ],
malum: [ "runewood", "soulwood" ],
tconstruct: [ "greenheart", "skyroot", "bloodshroom" ],
twilightforest: [ "twilight_oak", "canopy", "mangrove", "dark", "time", "transformation", "mining", "sorting" ],
quark: [ "azalea", "blossom" ],
};
let EVERY_COMPAT_TYPES = [
"ladder", "post", "stripped_post", "vertical_planks",
"beam", "palisade", "support", "seat",
"backpack_shelf", "banister",
];
function makeEveryCompatFormat(mod) { return {
// Quark
ladder: `{MOD}:q/${mod}/{WOOD}_ladder`,
post: `{MOD}:q/${mod}/{WOOD}_post`,
stripped_post: `{MOD}:q/${mod}/stripped_{WOOD}_post`,
vertical_planks: `{MOD}:q/${mod}/vertical_{WOOD}_planks`,
// Decorative Blocks
beam: `{MOD}:db/${mod}/{WOOD}_beam`,
palisade: `{MOD}:db/${mod}/{WOOD}_palisade`,
support: `{MOD}:db/${mod}/{WOOD}_support`,
seat: `{MOD}:db/${mod}/{WOOD}_seat`,
// Backpacked
backpack_shelf: `{MOD}:bp/${mod}/{WOOD}_backpack_shelf`,
// Twilight Forest
banister: `{MOD}:tf/${mod}/{WOOD}_banister`,
}; }
let DEFAULT_FORMAT = {
DEFAULT: "{MOD}:{WOOD}_{TYPE}",
any_log: "#{MOD}:{WOOD}_logs",
@ -57,6 +83,9 @@ onEvent("recipes", event => {
};
let DEFINITIONS = {
// ===============================
// ========== MINECRAFT ==========
// ===============================
minecraft: [
{
woods: WOOD_TYPES.minecraft,
@ -78,17 +107,154 @@ onEvent("recipes", event => {
},
},
{
woods: [ "oak" ],
types: [ "ladder" ],
woods: [ "oak" ], types: [ "ladder" ],
format: { ladder: "{MOD}:{TYPE}" },
},
],
decorative_blocks: [
// ======================================
// ========== BIOMES O' PLENTY ==========
// ======================================
biomesoplenty: [
{
woods: WOOD_TYPES.minecraft,
types: [ "beam", "palisade", "support", "seat" ],
woods: WOOD_TYPES.biomesoplenty,
types: [
"any_log", "log", "wood", "stripped_log", "stripped_wood",
"planks", "stairs", "slab", "door", "trapdoor", "fence", "fence_gate",
"sign", "button", "pressure_plate", "boat",
],
},
],
// =============================
// ========== BOTANIA ==========
// =============================
botania: [
{
woods: WOOD_TYPES.botania,
types: [
"any_log", "log", "wood", "stripped_log", "stripped_wood",
"planks", "stairs", "slab", "fence", "fence_gate",
],
format: {
wood: "{MOD}:{WOOD}",
stripped_wood: "{MOD}:stripped_{WOOD}",
stairs: "{MOD}:{WOOD}_planks_{TYPE}",
slab: "{MOD}:{WOOD}_planks_{TYPE}",
},
},
],
// ===================================
// ========== NOURISHED END ==========
// ===================================
nourished_end: [
{
woods: WOOD_TYPES.nourished_end,
types: [
"any_log", "log", "wood", "stripped_log", "stripped_wood",
"planks", "door", "trapdoor", "fence", "fence_gate",
"button", "pressure_plate",
],
format: {
// any_log: "#{MOD}:{WOOD}_stems",
log: "{MOD}:{WOOD}_stem",
wood: "{MOD}:{WOOD}_hyphae",
stripped_log: "{MOD}:stripped_{WOOD}_stem",
stripped_wood: "{MOD}:stripped_{WOOD}_hyphae",
},
},
{
woods: [ "seldge" ],
types: [ "stripped_log" ],
format: { stripped_log: "{MOD}:stripped_{WOOD}_log" },
},
{
woods: [ "verdant" ],
types: [ "any_log", "log" ],
format: {
any_log: "#{MOD}:{WOOD}_log",
log: "{MOD}:{WOOD}_stalk",
},
},
{
woods: [ "cerulean" ],
types: [ "log", "wood", "stripped_log", ],
format: {
log: "{MOD}:{WOOD}_stem_thick",
wood: "{MOD}:{WOOD}_wood",
stripped_log: "{MOD}:{WOOD}_stem_stripped",
},
},
],
// ===========================
// ========== MALUM ==========
// ===========================
malum: [
{
woods: WOOD_TYPES.malum,
types: [
"any_log", "log", "wood", "stripped_log", "stripped_wood",
"planks", "door", "trapdoor", "fence", "fence_gate",
"sign", "boat", "vertical_planks", "beam",
],
format: {
wood: "{MOD}:{WOOD}",
stripped_wood: "{MOD}:stripped_{WOOD}",
},
},
{
woods: WOOD_TYPES.malum,
types: [ "stairs", "slab", "fence", "fence_gate", "button", "pressure_plate" ],
format: { DEFAULT: "{MOD}:{WOOD}_planks_{TYPE}" },
},
],
// ========================================
// ========== TINKERS' CONSTRUCT ==========
// ========================================
tconstruct: [
{
woods: WOOD_TYPES.tconstruct,
types: [
"any_log", "log", "wood", "stripped_log", "stripped_wood",
"planks", "door", "trapdoor", "fence", "fence_gate",
"sign", "button", "pressure_plate",
],
},
],
// =====================================
// ========== TWILIGHT FOREST ==========
// =====================================
twilightforest: [
{
woods: WOOD_TYPES.twilightforest,
types: [
"any_log", "log", "wood", "stripped_log", "stripped_wood",
"planks", "stairs", "slab", "door", "trapdoor", "fence", "fence_gate",
"sign", "button", "pressure_plate",
],
},
{
woods: WOOD_TYPES.minecraft.concat(WOOD_TYPES.twilightforest),
types: [ "banister" ],
},
{
woods: [ "dark" ], types: [ "sign", "banister" ],
format: { DEFAULT: "{MOD}:darkwood_{TYPE}" },
},
{
woods: [ "time", "dark" ], types: [ "any_log" ],
format: { any_log: "#{MOD}:{WOOD}wood_logs" }
},
{
woods: [ "transformation" ], types: [ "any_log" ],
format: { any_log: "#{MOD}:transwood_logs" }
},
{
woods: [ "sorting" ], types: [ "any_log" ],
format: { any_log: "#{MOD}:sortwood_logs" }
},
],
// ===========================
// ========== QUARK ==========
// ===========================
quark: [
{
woods: WOOD_TYPES.quark,
@ -113,6 +279,18 @@ onEvent("recipes", event => {
types: [ "ladder" ],
},
],
// =======================================
// ========== DECORATIVE BLOCKS ==========
// =======================================
decorative_blocks: [
{
woods: WOOD_TYPES.minecraft,
types: [ "beam", "palisade", "support", "seat" ],
},
],
// ===========================
// ========== ADORN ==========
// ===========================
adorn: [
{
woods: WOOD_TYPES.minecraft,
@ -124,68 +302,57 @@ onEvent("recipes", event => {
format: { DEFAULT: "{MOD}:biomesoplenty/{WOOD}_{TYPE}" },
},
],
// ================================
// ========== BACKPACKED ==========
// ================================
backpacked: [
{
woods: WOOD_TYPES.minecraft,
types: [ "backpack_shelf" ],
},
],
biomesoplenty: [
{
woods: WOOD_TYPES.biomesoplenty,
types: [
"any_log", "log", "wood", "stripped_log", "stripped_wood",
"planks", "stairs", "slab", "door", "trapdoor", "fence", "fence_gate",
"sign", "button", "pressure_plate", "boat",
],
}
],
// ======================================
// ========== COMPAT O' PLENTY ==========
// ======================================
compatoplenty: [
{
woods: WOOD_TYPES.biomesoplenty,
types: [ "vertical_planks", "vertical_slab", "post", "stripped_post", "ladder" ],
types: [ "ladder", "vertical_planks", "vertical_slab", "post", "stripped_post" ],
},
],
twilightforest: [
// ==================================
// ========== EVERY COMPAT ==========
// ==================================
everycomp: [
{
woods: WOOD_TYPES.twilightforest,
types: [
"any_log", "log", "wood", "stripped_log", "stripped_wood",
"planks", "stairs", "slab", "door", "trapdoor", "fence", "fence_gate",
"button", "pressure_plate",
],
woods: WOOD_TYPES.biomesoplenty,
types: [ "beam", "palisade", "support", "seat", "backpack_shelf", "banister" ],
format: makeEveryCompatFormat("biomesoplenty"),
},
{
woods: WOOD_TYPES.twilightforest.filter(wood => wood != "dark"),
types: [ "sign" ],
woods: WOOD_TYPES.botania,
types: EVERY_COMPAT_TYPES,
format: makeEveryCompatFormat("botania"),
},
{
woods: WOOD_TYPES.minecraft.concat(WOOD_TYPES.twilightforest).filter(wood => wood != "dark"),
types: [ "banister" ],
woods: WOOD_TYPES.nourished_end,
types: EVERY_COMPAT_TYPES,
format: makeEveryCompatFormat("nourished_end"),
},
{
woods: [ "dark" ],
types: [ "sign", "banister" ],
format: { DEFAULT: "{MOD}:darkwood_{TYPE}" },
woods: WOOD_TYPES.malum,
types: [ "palisade", "support", "seat", "backpack_shelf", "banister" ],
format: makeEveryCompatFormat("malum"),
},
],
malum: [
{
woods: [ "runewood", "soulwood" ],
types: [
"any_log", "log", "wood", "stripped_log", "stripped_wood",
"planks", "door", "trapdoor", "fence", "fence_gate",
"sign", "boat", "vertical_planks", "beam",
],
format: {
wood: "{MOD}:{WOOD}",
stripped_wood: "{MOD}:stripped_{WOOD}",
},
woods: WOOD_TYPES.tconstruct,
types: EVERY_COMPAT_TYPES,
format: makeEveryCompatFormat("tconstruct"),
},
{
woods: [ "runewood", "soulwood" ],
types: [ "stairs", "slab", "fence", "fence_gate", "button", "pressure_plate" ],
format: { DEFAULT: "{MOD}:{WOOD}_planks_{TYPE}" },
woods: WOOD_TYPES.twilightforest,
types: EVERY_COMPAT_TYPES.filter(type => type != "banister"),
format: makeEveryCompatFormat("twilightforest"),
},
],
};
@ -221,8 +388,25 @@ onEvent("recipes", event => {
}
}
// Additional Botania wood blocks
for (let wood of WOOD_TYPES.botania) {
event.stonecutting(`4x botania:framed_${wood}` , `#botania:${wood}_logs`);
event.stonecutting(`4x botania:pattern_framed_${wood}`, `#botania:${wood}_logs`);
event.stonecutting(`botania:framed_${wood}` , `botania:${wood}_planks`);
event.stonecutting(`botania:pattern_framed_${wood}`, `botania:${wood}_planks`);
event.stonecutting( `botania:${wood}_stairs`, `botania:${wood}`);
event.stonecutting(`2x botania:${wood}_slab` , `botania:${wood}`);
event.stonecutting( `botania:${wood}_wall` , `botania:${wood}`);
event.stonecutting( `botania:stripped_${wood}_stairs`, `botania:stripped_${wood}`);
event.stonecutting(`2x botania:stripped_${wood}_slab` , `botania:stripped_${wood}`);
event.stonecutting( `botania:stripped_${wood}_wall` , `botania:stripped_${wood}`);
}
// Additional Malum wood blocks
for (let wood of [ "runewood", "soulwood" ]) {
for (let wood of WOOD_TYPES.malum) {
event.stonecutting(`4x malum:${wood}_panel`, `#malum:${wood}_logs`);
event.stonecutting(`4x malum:${wood}_tiles`, `#malum:${wood}_logs`);

@ -0,0 +1,13 @@
name = "Every Compat"
filename = "everycomp-1.18.2-1.5.9.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "8779b496650b2b19911bf7065fbfe830b17136de"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 3872509
project-id = 628539
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