You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
549 lines
19 KiB
549 lines
19 KiB
2 years ago
|
|
||
|
#Configuration related to Immersive Engineering wires
|
||
|
[wires]
|
||
|
#Attempts to make the internal data structures used for wires consistent with the connectors in the world.Use with care and backups and only when suspecting corrupted data.
|
||
|
#This option will check and load all connection endpoints and may slow down the world loading process.
|
||
|
sanitizeConnections = false
|
||
|
#If this is enabled, wires connected to power sources will cause damage to entities touching them
|
||
|
#This shouldn't cause significant lag but possibly will. If it does, please report it at https://github.com/BluSunrize/ImmersiveEngineering/issues unless there is a report of it already.
|
||
|
enableWireDamage = true
|
||
|
#If this is enabled, placing a block in a wire will break it (drop the wire coil)
|
||
|
blocksBreakWires = true
|
||
|
|
||
|
[wires.copper]
|
||
|
#The maximum length of copper wires
|
||
|
#Range: > 0
|
||
|
maxLength = 16
|
||
|
#The transfer rate of copper wire in IF/t
|
||
|
#Range: > 0
|
||
|
transferRate = 2048
|
||
|
#The percentage of power lost every 16 blocks of distance in copper wire
|
||
|
#Range: 0.0 ~ 1.0
|
||
|
loss = 0.05
|
||
|
#In- and output rates of copper wire connectors. This is independant of the transferrate of the wires.
|
||
|
#Range: > 0
|
||
|
wireConnectorInput = 256
|
||
|
|
||
|
[wires.electrum]
|
||
|
#The maximum length of electrum wires
|
||
|
#Range: > 0
|
||
|
maxLength = 16
|
||
|
#The transfer rate of electrum wire in IF/t
|
||
|
#Range: > 0
|
||
|
transferRate = 8192
|
||
|
#The percentage of power lost every 16 blocks of distance in electrum wire
|
||
|
#Range: 0.0 ~ 1.0
|
||
|
loss = 0.025
|
||
|
#In- and output rates of electrum wire connectors. This is independant of the transferrate of the wires.
|
||
|
#Range: > 0
|
||
|
wireConnectorInput = 1024
|
||
|
|
||
|
[wires.hv]
|
||
|
#The maximum length of hv wires
|
||
|
#Range: > 0
|
||
|
maxLength = 32
|
||
|
#The transfer rate of hv wire in IF/t
|
||
|
#Range: > 0
|
||
|
transferRate = 32768
|
||
|
#The percentage of power lost every 16 blocks of distance in hv wire
|
||
|
#Range: 0.0 ~ 1.0
|
||
|
loss = 0.025
|
||
|
#In- and output rates of hv wire connectors. This is independant of the transferrate of the wires.
|
||
|
#Range: > 0
|
||
|
wireConnectorInput = 4096
|
||
|
|
||
|
[wires.rope]
|
||
|
#The maximum length of rope wires
|
||
|
#Range: > 0
|
||
|
maxLength = 32
|
||
|
|
||
|
[wires.cable]
|
||
|
#The maximum length of cable wires
|
||
|
#Range: > 0
|
||
|
maxLength = 32
|
||
|
|
||
|
[wires.redstone]
|
||
|
#The maximum length of redstone wires
|
||
|
#Range: > 0
|
||
|
maxLength = 32
|
||
|
|
||
|
[wires.insulated_copper]
|
||
|
#The maximum length of insulated_copper wires
|
||
|
#Range: > 0
|
||
|
maxLength = 16
|
||
|
|
||
|
[wires.insulated_electrum]
|
||
|
#The maximum length of insulated_electrum wires
|
||
|
#Range: > 0
|
||
|
maxLength = 16
|
||
|
|
||
|
[machines]
|
||
|
#The base Flux that is output by the dynamo. This will be modified by the rotation modifier of the attached water- or windmill
|
||
|
#Range: 0.0 ~ 2.147483647E9
|
||
|
dynamo_output = 3.0
|
||
|
#Output modifier for the energy created by the Thermoelectric Generator
|
||
|
#Range: 0.0 ~ 2.147483647E9
|
||
|
thermoelectric_output = 1.0
|
||
|
#The Flux that will be output by the lightning rod when it is struck
|
||
|
#Range: > 0
|
||
|
lightning_output = 16000000
|
||
|
#The Flux per tick that the Diesel Generator will output. The burn time of the fuel determines the total output
|
||
|
#Range: > 0
|
||
|
dieselGen_output = 4096
|
||
|
#The Flux per tick the Blast Furnace Preheater will consume to speed up the Blast Furnace
|
||
|
#Range: > 1
|
||
|
preheater_consumption = 32
|
||
|
#The Flux per tick the Charging Station can insert into an item
|
||
|
#Range: > 1
|
||
|
charger_consumption = 256
|
||
|
#The amount of damage a sawblade in the sawmill takes for a single recipe.
|
||
|
#Range: > 1
|
||
|
sawmill_bladeDamage = 5
|
||
|
#The Flux the Assembler will consume to craft an item from a recipe
|
||
|
#Range: > 1
|
||
|
assembler_consumption = 80
|
||
|
|
||
|
[machines.capacitors]
|
||
|
|
||
|
#Configuration for the low voltage capacitor
|
||
|
[machines.capacitors.lv]
|
||
|
#Maximum energy stored (Flux)
|
||
|
#Range: > 1
|
||
|
storage = 100000
|
||
|
#Maximum energy input (Flux/tick)
|
||
|
#Range: > 1
|
||
|
input = 256
|
||
|
#Maximum energy output (Flux/tick)
|
||
|
#Range: > 1
|
||
|
output = 256
|
||
|
|
||
|
#Configuration for the medium voltage capacitor
|
||
|
[machines.capacitors.mv]
|
||
|
#Maximum energy stored (Flux)
|
||
|
#Range: > 1
|
||
|
storage = 1000000
|
||
|
#Maximum energy input (Flux/tick)
|
||
|
#Range: > 1
|
||
|
input = 1024
|
||
|
#Maximum energy output (Flux/tick)
|
||
|
#Range: > 1
|
||
|
output = 1024
|
||
|
|
||
|
#Configuration for the high voltage capacitor
|
||
|
[machines.capacitors.hv]
|
||
|
#Maximum energy stored (Flux)
|
||
|
#Range: > 1
|
||
|
storage = 4000000
|
||
|
#Maximum energy input (Flux/tick)
|
||
|
#Range: > 1
|
||
|
input = 4096
|
||
|
#Maximum energy output (Flux/tick)
|
||
|
#Range: > 1
|
||
|
output = 4096
|
||
|
|
||
|
[machines.external_heater]
|
||
|
#The Flux per tick consumed to add one heat to a furnace. Creates up to 4 heat in the startup time and then 1 heat per tick to keep it running
|
||
|
#Range: > 1
|
||
|
consumption = 8
|
||
|
#The Flux per tick consumed to double the speed of the furnace. Only happens if furnace is at maximum heat.
|
||
|
#Range: > 1
|
||
|
speedupConsumption = 24
|
||
|
|
||
|
[machines.coredrill]
|
||
|
#The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk
|
||
|
#Range: > 1
|
||
|
time = 200
|
||
|
#The Flux per tick consumed by the Core Sample Drill
|
||
|
#Range: > 1
|
||
|
consumption = 40
|
||
|
|
||
|
[machines.pump]
|
||
|
#The Flux the Fluid Pump will consume to pick up a fluid block in the world
|
||
|
#Range: > 1
|
||
|
consumption = 250
|
||
|
#The Flux the Fluid Pump will consume pressurize and accelerate fluids, increasing the transferrate
|
||
|
#Range: > 1
|
||
|
consumption_accelerate = 5
|
||
|
#Set this to false to disable the fluid pump being able to draw infinite water from sources
|
||
|
infiniteWater = true
|
||
|
#If this is set to true (default) the pump will replace fluids it picks up with cobblestone in order to reduce lag caused by flowing fluids.
|
||
|
placeCobble = true
|
||
|
|
||
|
[machines.teslacoil]
|
||
|
#The Flux per tick the Tesla Coil will consume, simply by being active
|
||
|
#Range: > 1
|
||
|
consumption = 256
|
||
|
#The amount of Flux the Tesla Coil will consume when shocking an entity
|
||
|
#Range: > 1
|
||
|
consumption_active = 512
|
||
|
#The amount of damage the Tesla Coil will do when shocking an entity
|
||
|
#Range: 0.0 ~ 2.147483647E9
|
||
|
damage = 6.0
|
||
|
|
||
|
[machines.turret]
|
||
|
#The Flux per tick any turret consumes to monitor the area
|
||
|
#Range: > 1
|
||
|
consumption = 64
|
||
|
#The Flux per tick the chemthrower turret consumes to shoot
|
||
|
#Range: > 1
|
||
|
chem_consumption = 32
|
||
|
#The Flux per tick the gun turret consumes to shoot
|
||
|
#Range: > 1
|
||
|
gun_consumption = 32
|
||
|
|
||
|
[machines.garden_cloche]
|
||
|
#The Flux per tick the cloche consumes to grow plants
|
||
|
#Range: > 1
|
||
|
consumption = 8
|
||
|
#The amount of ticks one dose of fertilizer lasts in the cloche
|
||
|
#Range: > 1
|
||
|
fertilizer = 6000
|
||
|
#The amount of fluid the cloche uses per dose of fertilizer
|
||
|
#Range: > 1
|
||
|
fluid = 250
|
||
|
#A modifier to apply to the cloches total growing speed
|
||
|
#Range: 0.001 ~ 1000.0
|
||
|
growth_modifier = 1.0
|
||
|
#A base-modifier for all solid fertilizers in the cloche
|
||
|
#Range: 0.001 ~ 1000.0
|
||
|
solid_fertilizer_mod = 1.0
|
||
|
#A base-modifier for all fluid fertilizers in the cloche
|
||
|
#Range: 0.001 ~ 1000.0
|
||
|
fluid_fertilizer_mod = 1.0
|
||
|
|
||
|
[machines.lantern]
|
||
|
#Set this to false to disable the mob-spawn prevention of the Powered Lantern
|
||
|
spawnPrevent = true
|
||
|
#How much Flux the powered lantern draws per tick
|
||
|
#Range: > 1
|
||
|
energyDraw = 1
|
||
|
#How much Flux the powered lantern can hold (should be greater than the power draw)
|
||
|
#Range: > 1
|
||
|
maxStorage = 10
|
||
|
|
||
|
[machines.floodlight]
|
||
|
#Set this to false to disable the mob-spawn prevention of the Floodlight
|
||
|
spawnPrevent = true
|
||
|
#How much Flux the floodlight draws per tick
|
||
|
#Range: > 1
|
||
|
energyDraw = 5
|
||
|
#How much Flux the floodlight can hold (must be at least 10x the power draw)
|
||
|
#Range: > 1
|
||
|
max_storage = 80
|
||
|
|
||
|
[machines.metal_press]
|
||
|
#A modifier to apply to the energy costs of every metal press recipe
|
||
|
#Range: 0.001 ~ 1000.0
|
||
|
energyModifier = 1.0
|
||
|
#A modifier to apply to the time of every metal press recipe
|
||
|
#Range: 0.001 ~ 1000.0
|
||
|
timeModifier = 1.0
|
||
|
|
||
|
[machines.crusher]
|
||
|
#A modifier to apply to the energy costs of every crusher recipe
|
||
|
#Range: 0.001 ~ 1000.0
|
||
|
energyModifier = 1.0
|
||
|
#A modifier to apply to the time of every crusher recipe
|
||
|
#Range: 0.001 ~ 1000.0
|
||
|
timeModifier = 1.0
|
||
|
|
||
|
[machines.squeezer]
|
||
|
#A modifier to apply to the energy costs of every squeezer recipe
|
||
|
#Range: 0.001 ~ 1000.0
|
||
|
energyModifier = 1.0
|
||
|
#A modifier to apply to the time of every squeezer recipe
|
||
|
#Range: 0.001 ~ 1000.0
|
||
|
timeModifier = 1.0
|
||
|
|
||
|
[machines.fermenter]
|
||
|
#A modifier to apply to the energy costs of every fermenter recipe
|
||
|
#Range: 0.001 ~ 1000.0
|
||
|
energyModifier = 1.0
|
||
|
#A modifier to apply to the time of every fermenter recipe
|
||
|
#Range: 0.001 ~ 1000.0
|
||
|
timeModifier = 1.0
|
||
|
|
||
|
[machines.refinery]
|
||
|
#A modifier to apply to the energy costs of every refinery recipe
|
||
|
#Range: 0.001 ~ 1000.0
|
||
|
energyModifier = 1.0
|
||
|
|
||
|
[machines.auto_workbench]
|
||
|
#A modifier to apply to the energy costs of every auto workbench recipe
|
||
|
#Range: 0.001 ~ 1000.0
|
||
|
energyModifier = 1.0
|
||
|
#A modifier to apply to the time of every auto workbench recipe
|
||
|
#Range: 0.001 ~ 1000.0
|
||
|
timeModifier = 1.0
|
||
|
|
||
|
[machines.bottling_machine]
|
||
|
#A modifier to apply to the energy costs of every bottling machine recipe
|
||
|
#Range: 0.001 ~ 1000.0
|
||
|
energyModifier = 1.0
|
||
|
#A modifier to apply to the time of every bottling machine recipe
|
||
|
#Range: 0.001 ~ 1000.0
|
||
|
timeModifier = 1.0
|
||
|
|
||
|
[machines.mixer]
|
||
|
#A modifier to apply to the energy costs of every mixer recipe
|
||
|
#Range: 0.001 ~ 1000.0
|
||
|
energyModifier = 1.0
|
||
|
#A modifier to apply to the time of every mixer recipe
|
||
|
#Range: 0.001 ~ 1000.0
|
||
|
timeModifier = 1.0
|
||
|
|
||
|
[machines.sawmill]
|
||
|
#A modifier to apply to the energy costs of every sawmill recipe
|
||
|
#Range: 0.001 ~ 1000.0
|
||
|
energyModifier = 1.0
|
||
|
#A modifier to apply to the time of every sawmill recipe
|
||
|
#Range: 0.001 ~ 1000.0
|
||
|
timeModifier = 1.0
|
||
|
|
||
|
[machines.arc_furnace]
|
||
|
#A modifier to apply to the energy costs of every arc furnace recipe
|
||
|
#Range: 0.001 ~ 1000.0
|
||
|
energyModifier = 1.0
|
||
|
#A modifier to apply to the time of every arc furnace recipe
|
||
|
#Range: 0.001 ~ 1000.0
|
||
|
timeModifier = 1.0
|
||
|
#The maximum amount of damage Graphite Electrodes can take. While the furnace is working, electrodes sustain 1 damage per tick, so this is effectively the lifetime in ticks. The default value of 96000 makes them last for 8 consecutive ingame days
|
||
|
#Range: > 1
|
||
|
electrodeDamage = 96000
|
||
|
#The recycling functionality of the arc furnace is no longer controlled by a config option.
|
||
|
#Like all IE recipes, this is now controlled via a datapack, using the recipe file:
|
||
|
#immersiveengineering/recipes/arc_recycling_list.json
|
||
|
#To disable recycling, add that file to your datapack and fill it with the following content:
|
||
|
#{
|
||
|
# "type": "immersiveengineering:generated_list",
|
||
|
# "conditions": [ { "type": "forge:false" } ]
|
||
|
#}
|
||
|
recycle = ""
|
||
|
|
||
|
[machines.excavator]
|
||
|
#The Flux per tick the Excavator will consume to dig
|
||
|
#Range: > 1
|
||
|
consumption = 4096
|
||
|
#The speed of the Excavator. Basically translates to how many degrees per tick it will turn.
|
||
|
#Range: 0.001 ~ 1000.0
|
||
|
speed = 1.0
|
||
|
#Set this to false to disable the ridiculous amounts of particles the Excavator spawns
|
||
|
particles = true
|
||
|
#The threshold the perlin noise has to cross for a mineral vein to be generated. Higher means less likely.
|
||
|
#Range: 0.0 ~ 1.0
|
||
|
chance = 0.9
|
||
|
#The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite
|
||
|
#Range: > -1
|
||
|
yield = 38400
|
||
|
#The maximum depletion a vein can start with, as a decimal value. When a vein generates, a random percentage up to this value is depleted from it
|
||
|
#Range: 0.0 ~ 1.0
|
||
|
initial_depletion = 0.2
|
||
|
#List of dimensions that can't contain minerals. Default: The End.
|
||
|
dimBlacklist = ["minecraft:the_end"]
|
||
|
|
||
|
[ores]
|
||
|
#The retrogeneration key. Basically IE checks if this key is saved in the chunks data. If it isn't, it will perform retrogen on all ores marked for retrogen.
|
||
|
#Change this in combination with the retrogen booleans to regen only some of the ores.
|
||
|
retrogen_key = "DEFAULT"
|
||
|
#Set this to false to disable the logging of the chunks that were flagged for retrogen.
|
||
|
retrogen_log_flagChunk = true
|
||
|
#Set this to false to disable the logging of the chunks that are still left to retrogen.
|
||
|
retrogen_log_remaining = true
|
||
|
|
||
|
#Ore generation config - bauxite
|
||
|
[ores.bauxite]
|
||
|
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
|
||
|
#Allowed Values: UNIFORM, TRAPEZOID
|
||
|
distribution = "TRAPEZOID"
|
||
|
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
|
||
|
#Range: 0.0 ~ 1.0
|
||
|
air_exposure = 0.0
|
||
|
#The maximum size of a vein. Set to 0 to disable generation
|
||
|
#Range: > 0
|
||
|
vein_size = 6
|
||
|
#The minimum Y coordinate this ore can spawn at
|
||
|
#Range: > -2147483648
|
||
|
min_y = 32
|
||
|
#The maximum Y coordinate this ore can spawn at
|
||
|
#Range: > -2147483648
|
||
|
max_y = 112
|
||
|
#The number of veins attempted to be generated per chunk
|
||
|
#Range: > 0
|
||
|
attempts_per_chunk = 16
|
||
|
#Set this to true to allow retro-generation of bauxite Ore.
|
||
|
retrogen_enable = false
|
||
|
|
||
|
#Ore generation config - lead
|
||
|
[ores.lead]
|
||
|
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
|
||
|
#Allowed Values: UNIFORM, TRAPEZOID
|
||
|
distribution = "TRAPEZOID"
|
||
|
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
|
||
|
#Range: 0.0 ~ 1.0
|
||
|
air_exposure = 0.0
|
||
|
#The maximum size of a vein. Set to 0 to disable generation
|
||
|
#Range: > 0
|
||
|
vein_size = 0 # 8
|
||
|
#The minimum Y coordinate this ore can spawn at
|
||
|
#Range: > -2147483648
|
||
|
min_y = -32
|
||
|
#The maximum Y coordinate this ore can spawn at
|
||
|
#Range: > -2147483648
|
||
|
max_y = 80
|
||
|
#The number of veins attempted to be generated per chunk
|
||
|
#Range: > 0
|
||
|
attempts_per_chunk = 8
|
||
|
#Set this to true to allow retro-generation of lead Ore.
|
||
|
retrogen_enable = false
|
||
|
|
||
|
#Ore generation config - silver
|
||
|
[ores.silver]
|
||
|
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
|
||
|
#Allowed Values: UNIFORM, TRAPEZOID
|
||
|
distribution = "TRAPEZOID"
|
||
|
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
|
||
|
#Range: 0.0 ~ 1.0
|
||
|
air_exposure = 0.25
|
||
|
#The maximum size of a vein. Set to 0 to disable generation
|
||
|
#Range: > 0
|
||
|
vein_size = 0 # 9
|
||
|
#The minimum Y coordinate this ore can spawn at
|
||
|
#Range: > -2147483648
|
||
|
min_y = -48
|
||
|
#The maximum Y coordinate this ore can spawn at
|
||
|
#Range: > -2147483648
|
||
|
max_y = 32
|
||
|
#The number of veins attempted to be generated per chunk
|
||
|
#Range: > 0
|
||
|
attempts_per_chunk = 6
|
||
|
#Set this to true to allow retro-generation of silver Ore.
|
||
|
retrogen_enable = false
|
||
|
|
||
|
#Ore generation config - nickel
|
||
|
[ores.nickel]
|
||
|
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
|
||
|
#Allowed Values: UNIFORM, TRAPEZOID
|
||
|
distribution = "UNIFORM"
|
||
|
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
|
||
|
#Range: 0.0 ~ 1.0
|
||
|
air_exposure = 0.0
|
||
|
#The maximum size of a vein. Set to 0 to disable generation
|
||
|
#Range: > 0
|
||
|
vein_size = 0 # 5
|
||
|
#The minimum Y coordinate this ore can spawn at
|
||
|
#Range: > -2147483648
|
||
|
min_y = -64
|
||
|
#The maximum Y coordinate this ore can spawn at
|
||
|
#Range: > -2147483648
|
||
|
max_y = 24
|
||
|
#The number of veins attempted to be generated per chunk
|
||
|
#Range: > 0
|
||
|
attempts_per_chunk = 7
|
||
|
#Set this to true to allow retro-generation of nickel Ore.
|
||
|
retrogen_enable = false
|
||
|
|
||
|
#Ore generation config - deep_nickel
|
||
|
[ores.deep_nickel]
|
||
|
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
|
||
|
#Allowed Values: UNIFORM, TRAPEZOID
|
||
|
distribution = "TRAPEZOID"
|
||
|
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
|
||
|
#Range: 0.0 ~ 1.0
|
||
|
air_exposure = 0.0
|
||
|
#The maximum size of a vein. Set to 0 to disable generation
|
||
|
#Range: > 0
|
||
|
vein_size = 0 # 6
|
||
|
#The minimum Y coordinate this ore can spawn at
|
||
|
#Range: > -2147483648
|
||
|
min_y = -120
|
||
|
#The maximum Y coordinate this ore can spawn at
|
||
|
#Range: > -2147483648
|
||
|
max_y = -8
|
||
|
#The number of veins attempted to be generated per chunk
|
||
|
#Range: > 0
|
||
|
attempts_per_chunk = 8
|
||
|
#Set this to true to allow retro-generation of deep_nickel Ore.
|
||
|
retrogen_enable = false
|
||
|
|
||
|
#Ore generation config - uranium
|
||
|
[ores.uranium]
|
||
|
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
|
||
|
#Allowed Values: UNIFORM, TRAPEZOID
|
||
|
distribution = "TRAPEZOID"
|
||
|
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
|
||
|
#Range: 0.0 ~ 1.0
|
||
|
air_exposure = 0.5
|
||
|
#The maximum size of a vein. Set to 0 to disable generation
|
||
|
#Range: > 0
|
||
|
vein_size = 4
|
||
|
#The minimum Y coordinate this ore can spawn at
|
||
|
#Range: > -2147483648
|
||
|
min_y = -64
|
||
|
#The maximum Y coordinate this ore can spawn at
|
||
|
#Range: > -2147483648
|
||
|
max_y = -16
|
||
|
#The number of veins attempted to be generated per chunk
|
||
|
#Range: > 0
|
||
|
attempts_per_chunk = 9
|
||
|
#Set this to true to allow retro-generation of uranium Ore.
|
||
|
retrogen_enable = false
|
||
|
|
||
|
[tools]
|
||
|
#The maximum durability of the Engineer's Hammer. Used up when hammering ingots into plates.
|
||
|
#Range: > 1
|
||
|
hammer_durability = 100
|
||
|
#The maximum durability of the Wirecutter. Used up when cutting plates into wire.
|
||
|
#Range: > 1
|
||
|
cutter_durability = 250
|
||
|
|
||
|
[tools.bullet_damage]
|
||
|
#The amount of base damage a Casull Cartridge inflicts
|
||
|
#Range: 0.0 ~ 1.7976931348623157E308
|
||
|
casull = 10.0
|
||
|
#The amount of base damage a armor piercing Cartridge inflicts
|
||
|
#Range: 0.0 ~ 1.7976931348623157E308
|
||
|
ap = 10.0
|
||
|
#The amount of base damage a single part of buckshot inflicts
|
||
|
#Range: 0.0 ~ 1.7976931348623157E308
|
||
|
buck = 2.0
|
||
|
#The amount of base damage a dragon breath cartridge inflicts
|
||
|
#Range: 0.0 ~ 1.7976931348623157E308
|
||
|
dragon = 3.0
|
||
|
#The amount of base damage a homing cartridge inflicts
|
||
|
#Range: 0.0 ~ 1.7976931348623157E308
|
||
|
homing = 10.0
|
||
|
#The amount of base damage a wolfpack cartridge inflicts
|
||
|
#Range: 0.0 ~ 1.7976931348623157E308
|
||
|
wolfpack = 4.0
|
||
|
#The amount of base damage the sub-projectiles of a wolfpack cartridge inflicts
|
||
|
#Range: 0.0 ~ 1.7976931348623157E308
|
||
|
wolfpack_part = 8.0
|
||
|
#The amount of damage a silver bullet inflicts
|
||
|
#Range: 0.0 ~ 1.7976931348623157E308
|
||
|
silver = 10.0
|
||
|
#The amount of base damage a phial cartridge inflicts
|
||
|
#Range: 0.0 ~ 1.7976931348623157E308
|
||
|
phial = 1.0
|
||
|
|
||
|
[tools.chemthrower]
|
||
|
#The mb of fluid the Chemical Thrower will consume per tick of usage
|
||
|
#Range: > 1
|
||
|
consumption = 10
|
||
|
#Set this to false to disable the use of Sneak+Scroll to switch Chemthrower tanks.
|
||
|
scroll = true
|
||
|
|
||
|
[tools.railgun]
|
||
|
#The base amount of Flux consumed per shot by the Railgun
|
||
|
#Range: > 1
|
||
|
consumption = 800
|
||
|
#A modifier for the damage of all projectiles fired by the Railgun
|
||
|
#Range: 0.0 ~ 1.7976931348623157E308
|
||
|
damage_modifier = 1.0
|
||
|
|
||
|
[tools.powerpack]
|
||
|
#A whitelist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name]
|
||
|
whitelist = []
|
||
|
#A blacklist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name]. Whitelist has priority over this
|
||
|
blacklist = ["embers:ashen_cloak_chest", "ic2:batpack", "ic2:cf_pack", "ic2:energy_pack", "ic2:jetpack", "ic2:jetpack_electric", "ic2:lappack"]
|
||
|
|