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using System;
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namespace gaemstone.ECS;
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/// <summary>
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/// Entity for storing global game state and configuration.
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/// Parameters can use <see cref="GameAttribute"/> to source this entity.
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/// </summary>
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[Singleton]
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public struct Game { }
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/// <summary> Equivalent to <see cref="SourceAttribute{Game}"/>. </summary>
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[AttributeUsage(AttributeTargets.Parameter)]
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public class GameAttribute : SourceAttribute<Game> { }
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