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@ -1,4 +1,6 @@ |
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using System; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using gaemstone.Utility; |
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using gaemstone.Utility; |
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using static flecs_hub.flecs; |
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using static flecs_hub.flecs; |
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@ -9,6 +11,11 @@ public unsafe class Rule |
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{ |
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{ |
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public World World { get; } |
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public World World { get; } |
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public ecs_rule_t* Handle { get; } |
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public ecs_rule_t* Handle { get; } |
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public Filter Filter { get; } |
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private VariableCollection? _variables; |
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public VariableCollection Variables => _variables ??= new(this); |
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public Iterator.Variable? ThisVar => Filter.ThisVar; |
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public Rule(World world, FilterDesc desc) |
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public Rule(World world, FilterDesc desc) |
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{ |
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{ |
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@ -16,6 +23,7 @@ public unsafe class Rule |
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var flecsDesc = desc.ToFlecs(alloc); |
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var flecsDesc = desc.ToFlecs(alloc); |
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World = world; |
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World = world; |
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Handle = ecs_rule_init(world, &flecsDesc); |
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Handle = ecs_rule_init(world, &flecsDesc); |
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Filter = new(World, ecs_rule_get_filter(Handle)); |
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} |
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} |
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public void Dispose() |
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public void Dispose() |
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@ -28,4 +36,41 @@ public unsafe class Rule |
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=> ecs_rule_str(Handle).FlecsToStringAndFree()!; |
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=> ecs_rule_str(Handle).FlecsToStringAndFree()!; |
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public static implicit operator ecs_rule_t*(Rule q) => q.Handle; |
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public static implicit operator ecs_rule_t*(Rule q) => q.Handle; |
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public unsafe class VariableCollection |
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: IReadOnlyCollection<Iterator.Variable> |
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{ |
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private readonly List<Iterator.Variable> _variables = new(); |
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public Rule Rule { get; } |
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public int Count => _variables.Count; |
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public Iterator.Variable? this[int index] |
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=> _variables.Find(v => v.Index == index); |
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public Iterator.Variable? this[string name] |
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=> _variables.Find(v => string.Equals( |
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v.Name, name, StringComparison.OrdinalIgnoreCase)); |
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internal VariableCollection(Rule rule) |
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{ |
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Rule = rule; |
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// Find the $This variable, if the rule has one. |
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var thisIndex = ecs_filter_find_this_var(ecs_rule_get_filter(Rule)); |
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if (thisIndex >= 0) _variables.Add(new(thisIndex, "This")); |
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// Find all the other "accessible" variables. |
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var count = ecs_rule_var_count(Rule); |
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for (var i = 0; i < count; i++) { |
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if ((i == thisIndex) || !ecs_rule_var_is_entity(Rule, i)) continue; |
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var name = ecs_rule_var_name(Rule, i).FlecsToString()!; |
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_variables.Add(new(i, name)); |
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} |
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} |
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// IEnumerable implementation |
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public IEnumerator<Iterator.Variable> GetEnumerator() => _variables.GetEnumerator(); |
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IEnumerator IEnumerable.GetEnumerator() => _variables.GetEnumerator(); |
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} |
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} |
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} |
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