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					|  |  |  |  | ## Features | 
			
		
	
		
			
				
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					|  |  |  |  | - Convenient wrapper types such as [Identifier], [Entity] and [EntityType]. | 
			
		
	
		
			
				
					|  |  |  |  | - Convenient wrapper types such as [Id], [Entity] and [EntityType]. | 
			
		
	
		
			
				
					|  |  |  |  | - [EntityPath] uses a unix-like path, for example `/Game/Players/copygirl`. | 
			
		
	
		
			
				
					|  |  |  |  | - Fast type-to-entity lookup using generic context on [World]. (See below.) | 
			
		
	
		
			
				
					|  |  |  |  | - Define your own [Components] as both value or reference types. | 
			
		
	
		
			
				
					|  |  |  |  | - Query the ECS with [Iterators], [Filters], [Queries] and [Rules]. | 
			
		
	
		
			
				
					|  |  |  |  | - Create [Systems] for game logic and [Observers] to act on changes. | 
			
		
	
		
			
				
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					|  |  |  |  | [Identifier]: ./src/gaemstone.ECS/Identifier.cs | 
			
		
	
		
			
				
					|  |  |  |  | [Id]:         ./src/gaemstone.ECS/Id.cs | 
			
		
	
		
			
				
					|  |  |  |  | [Entity]:     ./src/gaemstone.ECS/Entity.cs | 
			
		
	
		
			
				
					|  |  |  |  | [EntityType]: ./src/gaemstone.ECS/EntityType.cs | 
			
		
	
		
			
				
					|  |  |  |  | [EntityPath]: ./src/gaemstone.ECS/EntityPath.cs | 
			
		
	
	
		
			
				
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