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@ -1,5 +1,6 @@ |
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using System; |
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using System.Diagnostics; |
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using System.Globalization; |
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using System.Threading; |
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using gaemstone.Bloxel; |
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using gaemstone.ECS; |
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@ -16,6 +17,10 @@ using static gaemstone.Client.Systems.Input; |
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using static gaemstone.Client.Systems.Windowing; |
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using static gaemstone.Components.TransformComponents; |
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var culture = CultureInfo.InvariantCulture; |
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Thread.CurrentThread.CurrentCulture = culture; |
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CultureInfo.DefaultThreadCurrentCulture = culture; |
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FlecsAbortException.SetupHook(); |
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var universe = new Universe(); |
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var game = universe.LookupOrThrow<Game>(); |
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