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18 lines
526 B
18 lines
526 B
2 years ago
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using gaemstone.ECS;
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namespace gaemstone.Bloxel;
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[Component]
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public readonly struct Chunk
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{
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// <summary> Length of the egde of a world chunk. </summary>
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public const int LENGTH = 16;
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// <summary> Amount of bit shifting to go from a BlockPos to a ChunkPos. </summary>
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public const int BIT_SHIFT = 4;
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// <summary> Amount of bit masking to go from a BlockPos to a chunk-relative BlockPos. </summary>
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public const int BIT_MASK = 0b1111;
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public ChunkPos Position { get; }
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public Chunk(ChunkPos pos) => Position = pos;
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}
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