using gaemstone.ECS;
namespace gaemstone.Bloxel;
[Component]
public readonly struct Chunk
{
// Length of the egde of a world chunk.
public const int LENGTH = 16;
// Amount of bit shifting to go from a BlockPos to a ChunkPos.
public const int BIT_SHIFT = 4;
// Amount of bit masking to go from a BlockPos to a chunk-relative BlockPos.
public const int BIT_MASK = 0b1111;
public ChunkPos Position { get; }
public Chunk(ChunkPos pos) => Position = pos;
}