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@ -33,7 +33,7 @@ pub const EntityError = error{ |
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/// components (such as `Position`), zero-size tags (such as `Disabled`) or |
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/// relationship `Pair`s (such as `.{ ChildOf, parent }`). |
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/// |
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/// Entities can be created using `World.new()` and deleted with `delete()`. |
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/// Entities can be created using `World.entity()` and deleted with `delete()`. |
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/// When an entity is deleted it is no longer considered "alive". A world can |
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/// contain up to 4 billion alive entities. |
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/// |
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@ -56,6 +56,8 @@ pub fn Entity(comptime ctx: anytype) type { |
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} |
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pub const Config = struct { |
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// Set to modify an existing entity. |
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id: ?Self = null, |
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/// Set to specify the entity's name. |
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name: ?[]const u8 = null, |
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/// Set to specify the entity's symbol. |
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@ -64,86 +66,87 @@ pub fn Entity(comptime ctx: anytype) type { |
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/// These are typically reserved for components. |
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use_low_id: bool = false, |
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/// Set to specify the parent to create the entity under. |
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/// - Asserts when used together with an absolute `path`. |
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parent: ?Self = null, |
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/// Set to specify the `Path` under which to create the entity. |
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/// - Asserts when used together with a `name`. |
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/// - Asserts when the final part of the path is an id. |
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/// - Asserts when any parts refer to a non-existent id. |
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path: ?Path = null, |
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}; |
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/// Creates a new `Entity` in the specified world. If `config` refers |
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/// to an existing entity, it is modified, then returned. Returns an |
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/// error if the entity creation failed. |
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/// Creates or modifies an `Entity` in the specified `World`. |
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/// |
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/// When the settings in `config` refer to an existing entity, it is |
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/// modified. When any of these settings conflict, such as when an |
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/// existing entity `.id` is specified but its `.name` doesn't match, |
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/// an error is returned. |
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/// |
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/// `add` is a tuple that specifies `Id`s added to the entity. |
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/// For example: `.{ Position, Velocity, .{ ChildOf, parent } }`. |
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/// |
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/// There are three ways to set a parent entity: Through `.parent`, |
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/// an absolute `.path` (resulting in no parent), or by passing a |
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/// `ChildOf` relationship in `add`. This function panics if these |
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/// methods are combined. If no parent is specified, it defaults to |
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/// the current world's scope. |
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/// |
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/// When you add components, they are default-initialized. To set |
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/// their values you'll need to use one of the setter functions on the |
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/// When adding components, they are just default-initialized. |
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/// To set their values you'll need to use `set(...)` on the |
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/// `Entity` returned from this function. |
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pub fn new(world: *World(ctx), config: Config, add: anytype) !Self { |
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if (config.name != null and config.path != null) |
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std.debug.panic(".name and .path can't be used together", .{}); |
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if (config.parent != null and config.path != null and config.path.?.absolute) |
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std.debug.panic(".parent and an absolute .path can't be used together", .{}); |
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if (config.path) |path| if (path.parts[path.parts.len - 1] == .id) |
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std.debug.panic(".path must not have a final part that is an id", .{}); |
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pub fn init(world: *World(ctx), config: Config, add: anytype) !Self { |
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const meta = @typeInfo(@TypeOf(add)); |
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if (meta != .Struct or (meta.Struct.is_tuple == false and meta.Struct.fields.len > 0)) |
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@compileError("Expected tuple or empty struct, got '" ++ @typeName(@TypeOf(add)) ++ "'"); |
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if (meta.Struct.fields.len > c.FLECS_ID_DESC_MAX) |
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@compileError("Adding more than FLECS_ID_DESC_MAX ids"); |
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// Get name either from `.name` or last part of `.path`. |
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// Specifying a path with a single part is equivalent to using `.name`. |
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const name = if (config.path) |path| |
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path.parts[path.parts.len - 1].name |
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else if (config.name) |name| |
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name |
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else |
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null; |
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const absolute = if (config.path) |path| path.absolute else false; |
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var scope: ?c.ecs_entity_t = if (config.parent) |parent| parent.raw else if (absolute) 0 else null; |
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// Ensure the parent entities specified in `path` exist or create them. |
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if (config.path) |path| if (path.parts.len > 1) |
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for (path.parts[0..(path.parts.len - 1)]) |part| switch (part) { |
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.name => |n| { |
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// TODO: Use an allocator that's well-fitted for super short-lived allocations. |
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const nameZ = try flecs.allocator.dupeZ(u8, n); |
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defer flecs.allocator.free(nameZ); |
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const parent = scope orelse c.ecs_get_scope(world.raw); |
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const found = c.ecs_lookup_child(world.raw, parent, nameZ.ptr); |
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if (found == 0) { |
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var desc = std.mem.zeroInit(c.ecs_entity_desc_t, .{ .name = nameZ.ptr }); |
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desc.add[0] = c.ecs_pair(c.EcsChildOf, parent); |
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scope = c.ecs_entity_init(world.raw, &desc); |
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if (scope == 0) return err.getLastErrorOrUnknown(); |
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} else scope = found; |
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var id = if (config.id) |i| i.raw else null; |
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var name = config.name; |
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var scope = if (config.parent) |p| p.raw else null; |
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if (config.path) |path| { |
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if (path.absolute) { |
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// Specifying parent with an absolute path is invalid. |
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if (config.parent != null) return error.ParentMismatch; |
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scope = 0; |
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} |
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// Ensure that if `id` or `name` is used alongside path, |
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// their values do actually match. Also sets these so they |
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// can be passed to the `ecs_entity_desc_t` struct. |
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switch (path.parts[path.parts.len - 1]) { |
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.id => |path_id| { |
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if (path_id == 0) return error.InvalidParameter; |
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if (id) |i| if (path_id != i) return error.IdMismatch; |
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id = path_id; |
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}, |
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.id => |i| { |
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const found = c.ecs_get_alive(world.raw, i); |
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if (found == 0) std.debug.panic("No entity with id '{d}' found", .{i}); |
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// TODO: Allow formatting entity, use it to improve this error message. |
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if (c.ecs_get_parent(world.raw, found) != scope.?) std.debug.panic("Entity '{d}' does not have expected parent", .{i}); |
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scope = found; |
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.name => |path_name| { |
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if (name) |n| if (!std.mem.eql(u8, path_name, n)) return error.NameMismatch; |
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name = path_name; |
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}, |
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}; |
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} |
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// Ensure the parent entities specified in `path` exist, or create them. |
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for (path.parts[0..(path.parts.len - 1)]) |part| { |
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const parent = scope orelse c.ecs_get_scope(world.raw); |
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switch (part) { |
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.id => |i| { |
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const found = c.ecs_get_alive(world.raw, i); |
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if (found == 0) return error.EntityNotFound; |
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if (parent != c.ecs_get_parent(world.raw, found)) return error.ParentMismatch; |
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scope = found; |
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}, |
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.name => |n| { |
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// TODO: Use an allocator that's well-fitted for super short-lived allocations. |
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const nameZ = try flecs.allocator.dupeZ(u8, n); |
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defer flecs.allocator.free(nameZ); |
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const found = c.ecs_lookup_child(world.raw, parent, nameZ.ptr); |
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if (found == 0) { |
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var desc = std.mem.zeroInit(c.ecs_entity_desc_t, .{ .sep = "".ptr, .name = nameZ.ptr }); |
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desc.add[0] = c.ecs_pair(c.EcsChildOf, parent); |
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scope = c.ecs_entity_init(world.raw, &desc); |
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if (scope == 0) return err.getLastErrorOrUnknown(); |
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} else scope = found; |
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}, |
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} |
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} |
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} |
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// Set the scope to create the entity under (its parent). |
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// This avoids using up an id for a `ChildOf` relationship. |
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const previous = if (scope) |s| world.setScope(s) else null; |
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defer _ = if (previous) |s| world.setScope(s); |
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defer _ = if (scope != null) world.setScope(previous); |
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// TODO: Use an allocator that's well-fitted for super short-lived allocations. |
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const nameZ = if (name) |n| try flecs.allocator.dupeZ(u8, n) else null; |
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@ -153,6 +156,7 @@ pub fn Entity(comptime ctx: anytype) type { |
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var desc = std.mem.zeroInit(c.ecs_entity_desc_t, .{ |
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.sep = "".ptr, // Disable tokenization. |
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.id = if (id) |i| i else 0, |
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.name = if (nameZ) |n| n.ptr else null, |
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.symbol = if (symbolZ) |s| s.ptr else null, |
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.use_low_id = config.use_low_id, |
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@ -161,10 +165,10 @@ pub fn Entity(comptime ctx: anytype) type { |
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inline for (add, 0..) |a, i| |
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desc.add[i] = util.anyToId(ctx, a); |
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for (desc.add[0..add.len]) |id| |
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if (c.ecs_id_is_pair(id) and c.ECS_PAIR_FIRST(id) == c.EcsChildOf) |
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for (desc.add[0..add.len]) |i| |
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if (c.ecs_id_is_pair(i) and c.ECS_PAIR_FIRST(i) == c.EcsChildOf) |
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if (config.parent != null or config.path != null) |
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std.debug.panic("Found ChildOf relationship, but .parent or .path was specified", .{}); |
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return error.FoundChildOf; |
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const result = c.ecs_entity_init(world.raw, &desc); |
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if (result == 0) return err.getLastErrorOrUnknown(); |
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