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					@ -145,5 +145,25 @@ pub fn World(comptime ctx: anytype) type { | 
				
			
			
		
	
		
			
				
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					                context.func(iter); | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        }; | 
				
			
			
		
	
		
			
				
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					        /// Gets the current scope of this `World`. See also: `setScope()`. | 
				
			
			
		
	
		
			
				
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					        pub fn getScope(self: *Self) ?Entity(ctx) { | 
				
			
			
		
	
		
			
				
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					            const result = c.ecs_get_scope(self.raw); | 
				
			
			
		
	
		
			
				
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					            return if (result != 0) Entity(ctx).fromRaw(self, result) else null; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        /// Sets the current scope of this `World` to the specified entity. | 
				
			
			
		
	
		
			
				
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					        /// | 
				
			
			
		
	
		
			
				
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					        /// Setting a scope causes certain operations to be made in relation | 
				
			
			
		
	
		
			
				
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					        /// to the scope entity, rather than the world root. Passing `null` | 
				
			
			
		
	
		
			
				
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					        /// causes the scope to be set to the world root. | 
				
			
			
		
	
		
			
				
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					        /// | 
				
			
			
		
	
		
			
				
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					        /// Returns the previously set scope, if any. It's recommended to set | 
				
			
			
		
	
		
			
				
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					        /// the scope back to the previous value after you're done operating | 
				
			
			
		
	
		
			
				
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					        /// in the desired scope. | 
				
			
			
		
	
		
			
				
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					        pub fn setScope(self: *Self, value: anytype) ?Entity(ctx) { | 
				
			
			
		
	
		
			
				
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					            const result = c.ecs_set_scope(self.raw, util.anyToEntity(ctx, value)); | 
				
			
			
		
	
		
			
				
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					            return if (result != 0) Entity(ctx).fromRaw(self, result) else null; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    }; | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
	
		
			
				
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