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@ -110,10 +110,9 @@ static func send_model_animation(module: copyMultiplayer) -> void: |
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# Check if there's other players we're connected to. |
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if module.multiplayer.get_peers().size() == 0: return |
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var model := module.get_model() |
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var skeleton := module.get_skeleton() |
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var media_pipe = module.get_node("../MediaPipeController") |
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if (not model) or (not skeleton) or (not media_pipe): return |
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var model := module.get_model() |
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var skeleton := module.get_skeleton() |
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if (not model) or (not skeleton): return |
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write_stream.write_transform16(model.transform) |
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@ -132,7 +131,7 @@ static func send_model_animation(module: copyMultiplayer) -> void: |
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write_stream.write_bone_pose(restless_bones[bone_name]) |
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# TODO: Only write non-default blendshapes. Anything missing = default. |
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var shape_dict: Dictionary = media_pipe.blend_shape_last_values |
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var shape_dict: Dictionary = {} # TODO: Redo the blendshapes. |
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write_stream.write_uint8(module.blendshape_to_lookup.size()) |
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for shape_name in module.blendshape_to_lookup: |
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var shape_alpha: float = shape_dict[shape_name] |
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