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# copyMultiplayer | 
				
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 | 
				
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A relatively straight-forward module for [SnekStudio] allowing for multiple users to | 
				
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connect together, share their tracking data in real-time, and display their models in | 
				
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a single application. | 
				
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A relatively straight-forward module for [SnekStudio] allowing for multiple users | 
				
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to connect together, share tracking data in real-time, and display their models, | 
				
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all in a single application! | 
				
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 | 
				
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 | 
				
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 | 
				
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## Features | 
				
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 | 
				
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- Supports for more than just two players. | 
				
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- Supports more than just two simultaneous players. | 
				
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- Detects when you switch models, and syncs accordingly. | 
				
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- Made by yet another monster girl! 💚 | 
				
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 | 
				
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## Limitations | 
				
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 | 
				
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- Very proof-of-concept, needs more work done to be usable. | 
				
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- Requires pre-sharing model files, to be placed in "cache" directory. | 
				
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- Requires pre-sharing model files, placed in "cache" directory. | 
				
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- Missing peer-to-peer functionality, requires host to forward port. | 
				
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- Locations and scale of other players' models currently hardcoded. | 
				
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- Currently dumps all bone and blendshapes info into an update packet per frame, which | 
				
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  ends up being >8KB, waaaay too large. This is the biggest flaw but considering the | 
				
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  project was thrown together in a day, I hope you'll forgive me for now. 💚 | 
				
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- Currently uses about 12–36 KB/s of bandwidth. Working on improving that. | 
				
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- Only syncronizes a hardcoded set of bones for now. | 
				
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 | 
				
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[SnekStudio]: https://github.com/ExpiredPopsicle/SnekStudio | 
				
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 | 
				
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