Update to more recent SnekStudio

main
copygirl 2 months ago
parent 7438052842
commit b8e527f9c8
  1. 2
      Scenes/sync_controller.gd
  2. 4
      copyMultiplayer.gd

@ -83,7 +83,7 @@ func change_model(
model_name = filename
model = model_controller.get_node_or_null("Model")
skeleton = model_controller._get_model_skeleton()
skeleton = model_controller.get_skeleton()
anim_player = model.find_child("AnimationPlayer", false, false)
anim_root = anim_player.get_node(anim_player.root_node)

@ -89,6 +89,10 @@ func setup_setting_widget(category: String, setting: String, setup_events: bool)
if widget is SpinBox: widget.value_changed.connect(
func(number): modify_setting(setting, roundi(number)))
# We don't make any use of these, so ... dummy values?
widget.set_meta("default", get(setting))
widget.set_meta("reset_button", { })
func setup_button_connections() -> void:
var settings := get_settings_window()
settings.connect_join.pressed.connect(on_join_pressed)

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