From b8e527f9c86e50216e9a909cb2f971ff87c0fb1b Mon Sep 17 00:00:00 2001 From: copygirl Date: Thu, 27 Feb 2025 20:31:34 +0100 Subject: [PATCH] Update to more recent SnekStudio --- Scenes/sync_controller.gd | 2 +- copyMultiplayer.gd | 4 ++++ 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/Scenes/sync_controller.gd b/Scenes/sync_controller.gd index 059731d..cf26b5b 100644 --- a/Scenes/sync_controller.gd +++ b/Scenes/sync_controller.gd @@ -83,7 +83,7 @@ func change_model( model_name = filename model = model_controller.get_node_or_null("Model") - skeleton = model_controller._get_model_skeleton() + skeleton = model_controller.get_skeleton() anim_player = model.find_child("AnimationPlayer", false, false) anim_root = anim_player.get_node(anim_player.root_node) diff --git a/copyMultiplayer.gd b/copyMultiplayer.gd index 6508c96..b4b51fb 100644 --- a/copyMultiplayer.gd +++ b/copyMultiplayer.gd @@ -89,6 +89,10 @@ func setup_setting_widget(category: String, setting: String, setup_events: bool) if widget is SpinBox: widget.value_changed.connect( func(number): modify_setting(setting, roundi(number))) + # We don't make any use of these, so ... dummy values? + widget.set_meta("default", get(setting)) + widget.set_meta("reset_button", { }) + func setup_button_connections() -> void: var settings := get_settings_window() settings.connect_join.pressed.connect(on_join_pressed)