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copygirl 3 weeks ago
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# copyMultiplayer # copyMultiplayer
A relatively straight-forward module for [SnekStudio] allowing for multiple users to A relatively straight-forward module for [SnekStudio] allowing for multiple users
connect together, share their tracking data in real-time, and display their models in to connect together, share tracking data in real-time, and display their models,
a single application. all in a single application!
![Screenshot](Docs/screenshot.png) ![Screenshot](Docs/screenshot.png)
## Features ## Features
- Supports for more than just two players. - Supports more than just two simultaneous players.
- Detects when you switch models, and syncs accordingly. - Detects when you switch models, and syncs accordingly.
- Made by yet another monster girl! 💚
## Limitations ## Limitations
- Very proof-of-concept, needs more work done to be usable. - Requires pre-sharing model files, placed in "cache" directory.
- Requires pre-sharing model files, to be placed in "cache" directory.
- Missing peer-to-peer functionality, requires host to forward port. - Missing peer-to-peer functionality, requires host to forward port.
- Locations and scale of other players' models currently hardcoded. - Locations and scale of other players' models currently hardcoded.
- Currently dumps all bone and blendshapes info into an update packet per frame, which - Currently uses about 12–36 KB/s of bandwidth. Working on improving that.
ends up being >8KB, waaaay too large. This is the biggest flaw but considering the - Only syncronizes a hardcoded set of bones for now.
project was thrown together in a day, I hope you'll forgive me for now. 💚
[SnekStudio]: https://github.com/ExpiredPopsicle/SnekStudio [SnekStudio]: https://github.com/ExpiredPopsicle/SnekStudio

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