|  |  | @ -77,7 +77,7 @@ func host_pressed() -> void: | 
			
		
	
		
		
			
				
					
					|  |  |  | 	var peer := ENetMultiplayerPeer.new() |  |  |  | 	var peer := ENetMultiplayerPeer.new() | 
			
		
	
		
		
			
				
					
					|  |  |  | 	if peer.create_server(port) == OK: |  |  |  | 	if peer.create_server(port) == OK: | 
			
		
	
		
		
			
				
					
					|  |  |  | 		multiplayer.multiplayer_peer = peer |  |  |  | 		multiplayer.multiplayer_peer = peer | 
			
		
	
		
		
			
				
					
					|  |  |  | 		set_status("Hosting: 0 players") |  |  |  | 		update_status() | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 		print_log("Opened server") |  |  |  | 		print_log("Opened server") | 
			
		
	
		
		
			
				
					
					|  |  |  | 		update_enabled_state(true) |  |  |  | 		update_enabled_state(true) | 
			
		
	
		
		
			
				
					
					|  |  |  | 	else: |  |  |  | 	else: | 
			
		
	
	
		
		
			
				
					|  |  | @ -164,9 +164,10 @@ func update_model_rotation(controller: ModelController) -> void: | 
			
		
	
		
		
			
				
					
					|  |  |  | 	controller.rotation.y = from_2d.angle_to_point(to_2d) / 4 # Magic value, probably depends on FOV. |  |  |  | 	controller.rotation.y = from_2d.angle_to_point(to_2d) / 4 # Magic value, probably depends on FOV. | 
			
		
	
		
		
			
				
					
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					|  |  |  | func update_status() -> void: |  |  |  | func update_status() -> void: | 
			
		
	
		
		
			
				
					
					|  |  |  | 	var num_player := multiplayer.get_peers().size() |  |  |  | 	var num_players := 1 + multiplayer.get_peers().size() | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 	var side := "Hosting" if multiplayer.is_server() else "Connected" |  |  |  | 	var side := "Hosting" if multiplayer.is_server() else "Connected" | 
			
		
	
		
		
			
				
					
					|  |  |  | 	set_status([side, ": ", num_player, " players"]) |  |  |  | 	var s := "s" if num_players != 1 else "" | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 	set_status([side, ": ", num_players, " player", s]) | 
			
		
	
		
		
			
				
					
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					|  |  |  | @rpc("any_peer", "reliable") |  |  |  | @rpc("any_peer", "reliable") | 
			
		
	
	
		
		
			
				
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