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#class_name copyMultiplayerSettings
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extends TabContainer
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@export var visible_icon : Texture2D
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@export var hidden_icon : Texture2D
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@export var connect_address : LineEdit
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@export var connect_reveal : Button
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@export var connect_port : SpinBox
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@export var connect_join : Button
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@export var connect_host : Button
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@export var connect_disconnect : Button
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@export var settings_cache : LineEdit
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@export var settings_file_dialog : FileDialog
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@export var settings_nickname : LineEdit
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func is_tab_selected(tab_name: String) -> bool:
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return get_current_tab_control().name == tab_name
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func _on_cache_dir_dialog_pressed() -> void:
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settings_file_dialog.size = get_window().size / 2
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settings_file_dialog.position = get_window().size / 4
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settings_file_dialog.current_dir = settings_cache.text
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settings_file_dialog.popup()
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settings_cache.text = await settings_file_dialog.dir_selected
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settings_cache.text_changed.emit(settings_cache.text)
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func _on_show_hide_address_toggled(toggled_on: bool) -> void:
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connect_address.secret = !toggled_on
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connect_reveal.icon = visible_icon if toggled_on else hidden_icon
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