@ -30,6 +30,14 @@ impl ChunkRegion {
Self::new_unchecked(min, max)
}
pub fn min(&self) -> ChunkPos {
self.min
pub fn max(&self) -> ChunkPos {
self.max
pub fn size(&self) -> USize3 {
(self.max - self.min + IVec3::ONE)
.as_uvec3()