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11 Commits
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f15421a461
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f15421a461 | 1 month ago |
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8700c23893 | 1 month ago |
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83f3dcf78e | 1 month ago |
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be253e8cb7 | 1 month ago |
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a436180ae4 | 1 month ago |
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90bd171212 | 1 month ago |
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4381fc325b | 1 month ago |
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2aa370dc60 | 1 month ago |
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af0732fdc4 | 1 month ago |
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72625dd949 | 1 month ago |
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5467859d6d | 1 month ago |
30 changed files with 453 additions and 147 deletions
@ -1,4 +1,11 @@ |
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[ |
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"default", |
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"platform", |
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"vampire_black", |
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"demon_girl_red", |
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"star_blonde", |
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"slime_green", |
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"idol_teal", |
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"kitten_blue", |
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"dragon_scale_purple", |
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"mermaid_pink", |
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"default_cube_gray", |
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] |
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|
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@ -1,3 +0,0 @@ |
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( |
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color: (124, 144, 255), |
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) |
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@ -0,0 +1,3 @@ |
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( |
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color: (200, 200, 200), |
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) |
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@ -0,0 +1,3 @@ |
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( |
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color: (198, 80, 88), |
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) |
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@ -0,0 +1,3 @@ |
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( |
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color: (128, 67, 145), |
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) |
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@ -0,0 +1,3 @@ |
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( |
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color: (0, 150, 135), |
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) |
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@ -0,0 +1,3 @@ |
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( |
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color: (76, 136, 255), |
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) |
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@ -0,0 +1,3 @@ |
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( |
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color: (255, 187, 217), |
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) |
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@ -1,3 +0,0 @@ |
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( |
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color: (64, 64, 64), |
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) |
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@ -0,0 +1,3 @@ |
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( |
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color: (161, 197, 109), |
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) |
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@ -0,0 +1,3 @@ |
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( |
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color: (255, 230, 177), |
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) |
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@ -0,0 +1,3 @@ |
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( |
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color: (26, 28, 30), |
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) |
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@ -1,63 +1,74 @@ |
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use bevy::prelude::*; |
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|
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use bevy::input::common_conditions::input_just_pressed; |
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use bevy::picking::pointer::{PointerId, PointerLocation}; |
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use bevy::window::{CursorGrabMode, CursorOptions}; |
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|
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use crate::Screen; |
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|
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pub fn plugin(app: &mut App) { |
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pub(super) fn plugin(app: &mut App) { |
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app.add_systems(OnEnter(Screen::Gameplay), add_window_click_observer); |
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app.add_systems(PreUpdate, center_cursor.run_if(is_cursor_grabbed)); |
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app.add_systems( |
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PreUpdate, |
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update_cursor_grab.run_if(in_state(Screen::Gameplay)), |
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Update, |
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ungrab_cursor.run_if( |
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is_cursor_grabbed.and(input_just_pressed(KeyCode::Escape).or(not(is_window_focused))), |
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), |
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); |
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} |
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|
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fn update_cursor_grab( |
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mut mouse_button_input: ResMut<ButtonInput<MouseButton>>, |
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key_input: Res<ButtonInput<KeyCode>>, |
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window: Single<(&mut Window, &mut CursorOptions)>, |
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) { |
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let (mut window, mut cursor) = window.into_inner(); |
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|
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let is_grabbed = cursor.grab_mode != CursorGrabMode::None; |
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let request_grab = mouse_button_input.any_just_pressed([MouseButton::Left, MouseButton::Right]); |
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let request_ungrab = !window.focused || key_input.just_pressed(KeyCode::Escape); |
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|
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if !is_grabbed && request_grab && !request_ungrab { |
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fn add_window_click_observer(window: Single<Entity, With<Window>>, mut commands: Commands) { |
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commands.entity(*window).observe( |
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|mut event: On<Pointer<Click>>, mut cursor: Single<&mut CursorOptions>| { |
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cursor.grab_mode = CursorGrabMode::Locked; |
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cursor.visible = false; |
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event.propagate(false); |
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}, |
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); |
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} |
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|
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// To prevent other systems (such as `place_break_blocks`)
|
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// from seeing the mouse button inputs, clear the state here.
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mouse_button_input.clear(); |
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} |
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|
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if is_grabbed && request_ungrab && !request_grab { |
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fn ungrab_cursor(mut cursor: Single<&mut CursorOptions>) { |
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cursor.grab_mode = CursorGrabMode::None; |
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} |
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cursor.visible = true; |
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} |
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|
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if is_grabbed && !request_ungrab { |
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// Set the cursor position to the center of the window, so that when
|
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// it is ungrabbed, it will reappear there. Because `is_grabbed` is
|
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// not updated on grab, this block is delayed by one frame.
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//
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// On Wayland, since the cursor is locked into place, this only needs
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// to be done once. Unfortunately, for some reason this doesn't work
|
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// in the same frame as setting `grab_mode`, and would log an error.
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/// Sets the cursor (and pointer) position to the center of the
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/// window, so that once it is ungrabbed, it will reappear there.
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fn center_cursor( |
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mut window: Single<&mut Window>, |
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pointers: Query<(&PointerId, &mut PointerLocation)>, |
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) { |
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let center = window.resolution.size() / 2.; |
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|
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// On Wayland, since the cursor is locked into place, this only needs to be
|
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// done once. Unfortunately, for some reason, this doesn't work in the same
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// frame as setting `grab_mode`, logging an error. This system is scheduled
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// on `PreUpdate`, so it runs with one frame delay.
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//
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// On X11, the cursor can't be locked into place, only confined to the
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// window bounds, so we repeatedly move the cursor back to the center
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// while it's grabbed.
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//
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// On the web, the cursor can be locked, but setting its position is
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// not supported at all, so this would instead log a bunch of errors.
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let center = window.resolution.size() / 2.; |
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#[cfg(not(target_family = "wasm"))] // skip on web
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// On the web, the cursor can be locked, but setting its position isn't
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// supported at all, so this would instead log a bunch of errors.
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#[cfg(not(target_family = "wasm"))] |
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window.set_cursor_position(Some(center)); |
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} |
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|
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// Keep cursor visbility in sync with `grab_mode`.
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cursor.visible = cursor.grab_mode == CursorGrabMode::None; |
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// Update the `PointerLocation` for the mouse to be at the center
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// of the window. Otherwise it might use the last known position.
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for (id, mut pointer) in pointers { |
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if id.is_mouse() { |
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if let Some(location) = pointer.location.as_mut() { |
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location.position = center; |
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} |
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} |
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} |
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} |
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|
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pub fn is_cursor_grabbed(cursor: Single<&CursorOptions>) -> bool { |
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cursor.grab_mode != CursorGrabMode::None |
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} |
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|
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pub fn is_window_focused(window: Single<&Window>) -> bool { |
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window.focused |
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} |
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@ -1,15 +1,27 @@ |
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use bevy::prelude::*; |
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mod client_inputs; |
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mod cursor_grab; |
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mod head_orientation; |
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pub mod client_inputs; |
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pub mod cursor_grab; |
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pub mod head_orientation; |
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pub use cursor_grab::is_cursor_grabbed; |
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pub fn plugin(app: &mut App) { |
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pub(super) fn plugin(app: &mut App) { |
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app.add_plugins(( |
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client_inputs::plugin, |
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cursor_grab::plugin, |
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head_orientation::plugin, |
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)); |
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|
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// Make entities require the `Pickable` component if
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// they should be considered for the picking system.
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app.insert_resource(MeshPickingSettings { |
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require_markers: true, |
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..default() |
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}); |
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|
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// Insert `MeshPickingCamera` component on any 3D camera.
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app.add_observer(|event: On<Add, Camera3d>, mut commands: Commands| { |
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commands.entity(event.entity).insert(MeshPickingCamera); |
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}); |
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} |
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|
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@ -0,0 +1,150 @@ |
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use bevy::color::palettes::css::*; |
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use bevy::prelude::*; |
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use common::prelude::*; |
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use bevy::window::{CursorGrabMode, CursorOptions}; |
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use crate::assets::block_visuals::BlockVisuals; |
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const SCALE: i32 = 4; |
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pub(super) fn plugin(app: &mut App) { |
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let blocks_changed = Manifest::<BlockVisuals>::changed; |
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app.add_systems(PostUpdate, setup_selection_ui.run_if(blocks_changed)); |
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app.add_systems(Update, update_selection_visibility); |
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let selection_changed = resource_exists_and_changed::<SelectedBlock>; |
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app.add_systems(Update, update_selected_cell.run_if(selection_changed)); |
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} |
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#[derive(Resource, Deref, DerefMut)] |
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pub struct SelectedBlock(Identifier<Block>); |
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#[derive(Component)] |
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struct BlockSelectionLayout; |
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#[derive(Component)] |
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#[require(Button, Pickable)] |
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struct BlockSelectionCell { |
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id: Identifier<Block>, |
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} |
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|
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fn setup_selection_ui( |
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existing: Option<Single<Entity, With<BlockSelectionLayout>>>, |
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blocks: Manifest<BlockVisuals>, |
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mut commands: Commands, |
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) { |
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// Despawn previous block selection UI, if present.
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if let Some(existing) = existing { |
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commands.entity(*existing).despawn(); |
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} |
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|
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commands |
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.spawn(( |
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BlockSelectionLayout, |
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Node { |
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width: percent(100), |
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height: percent(100), |
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align_items: AlignItems::Center, |
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justify_content: JustifyContent::Center, |
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..default() |
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}, |
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)) |
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.with_children(|builder| { |
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builder |
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.spawn(( |
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Pickable::default(), |
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Node { |
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display: Display::Grid, |
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padding: UiRect::all(px(4 * SCALE)), |
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grid_template_columns: RepeatedGridTrack::auto(9), |
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overflow: Overflow::scroll_y(), |
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..default() |
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}, |
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BackgroundColor(BLACK.with_alpha(0.4).into()), |
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)) |
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.observe(|mut event: On<Pointer<Click>>| { |
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// Ensure the event doesn't propagate up to the
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// `Window`, which would grab the mouse cursor.
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event.propagate(false); |
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}) |
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.with_children(|builder| { |
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for block in blocks.iter() { |
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spawn_block_cell(builder, block); |
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} |
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}); |
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}); |
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} |
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|
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fn spawn_block_cell(builder: &mut ChildSpawnerCommands, block: &BlockVisuals) { |
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let id = block.id().clone(); |
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builder |
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.spawn(( |
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BlockSelectionCell { id }, |
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Node { |
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width: px(16 * SCALE), |
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height: px(16 * SCALE), |
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margin: UiRect::all(px(2 * SCALE)), |
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padding: UiRect::all(px(2 * SCALE)), |
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border: UiRect::all(px(2 * SCALE)), |
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..default() |
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}, |
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BackgroundColor(block.color()), |
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BorderColor::all(BLACK), |
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)) |
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.observe(on_cell_click) |
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.observe(on_cell_over) |
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.observe(on_cell_out); |
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} |
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|
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// TODO: Ideally visibility should be toggled when pressing `E`, but this works for now.
|
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fn update_selection_visibility( |
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cursor: Single<&CursorOptions, Changed<CursorOptions>>, |
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crosshair: Single<&mut Visibility, With<BlockSelectionLayout>>, |
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) { |
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let is_grabbed = cursor.grab_mode != CursorGrabMode::None; |
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let mut selection_visibility = crosshair.into_inner(); |
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*selection_visibility = is_grabbed.then_some(Visibility::Hidden).unwrap_or_default(); |
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} |
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|
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fn update_selected_cell( |
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cells: Query<(&BlockSelectionCell, &mut BorderColor)>, |
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selected_block: Res<SelectedBlock>, |
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) { |
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for (cell, mut color) in cells { |
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let is_selected = cell.id == **selected_block; |
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*color = if is_selected { WHITE } else { BLACK }.into(); |
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} |
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} |
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|
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fn on_cell_click( |
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event: On<Pointer<Click>>, |
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mut cells: Query<&BlockSelectionCell>, |
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mut commands: Commands, |
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) { |
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// SAFETY: Entity is known to have this component.
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let cell = cells.get_mut(event.entity).unwrap(); |
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// Resource mightn't've been added yet, so let's just insert / replace it.
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commands.insert_resource(SelectedBlock(cell.id.clone())); |
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} |
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|
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fn on_cell_over( |
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event: On<Pointer<Over>>, |
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mut cells: Query<(&BlockSelectionCell, &mut BorderColor)>, |
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selected_block: Option<Res<SelectedBlock>>, |
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) { |
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// SAFETY: Entity is known to have these components.
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let (cell, mut color) = cells.get_mut(event.entity).unwrap(); |
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let is_selected = selected_block.is_some_and(|s| cell.id == **s); |
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*color = if is_selected { WHITE } else { GRAY }.into(); |
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} |
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|
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fn on_cell_out( |
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event: On<Pointer<Out>>, |
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mut cells: Query<(&BlockSelectionCell, &mut BorderColor)>, |
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selected_block: Option<Res<SelectedBlock>>, |
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) { |
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// SAFETY: Entity is known to have these components.
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let (cell, mut color) = cells.get_mut(event.entity).unwrap(); |
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let is_selected = selected_block.is_some_and(|s| cell.id == **s); |
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*color = if is_selected { WHITE } else { BLACK }.into(); |
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} |
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@ -1,8 +1,33 @@ |
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use bevy::prelude::*; |
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|
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mod crosshair; |
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mod loading_screen; |
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pub mod block_selection; |
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pub mod crosshair; |
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pub mod loading_screen; |
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|
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pub fn plugin(app: &mut App) { |
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app.add_plugins((crosshair::plugin, loading_screen::plugin)); |
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pub(super) fn plugin(app: &mut App) { |
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app.add_plugins(( |
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block_selection::plugin, |
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crosshair::plugin, |
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loading_screen::plugin, |
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)); |
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|
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// Make entities require the `Pickable` component if
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// they should be considered for the picking system.
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app.insert_resource(UiPickingSettings { |
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require_markers: true, |
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}); |
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app.add_systems(Startup, setup_ui_camera); |
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} |
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|
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fn setup_ui_camera(mut commands: Commands) { |
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commands.spawn(( |
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Camera2d, |
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Camera { |
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order: 1, // above 3D camera
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..default() |
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}, |
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IsDefaultUiCamera, |
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UiPickingCamera, |
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)); |
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} |
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|
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Loading…
Reference in new issue