commit
991ca26502
5 changed files with 5572 additions and 0 deletions
@ -0,0 +1 @@ |
|||||||
|
/target |
||||||
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,15 @@ |
|||||||
|
[package] |
||||||
|
name = "bevy-bloxel-classic" |
||||||
|
version = "0.1.0" |
||||||
|
edition = "2024" |
||||||
|
|
||||||
|
# Enable a small amount of optimization in the dev profile. |
||||||
|
[profile.dev] |
||||||
|
opt-level = 1 |
||||||
|
|
||||||
|
# Enable a large amount of optimization in the dev profile for dependencies. |
||||||
|
[profile.dev.package."*"] |
||||||
|
opt-level = 3 |
||||||
|
|
||||||
|
[dependencies] |
||||||
|
bevy = "0.17" |
||||||
@ -0,0 +1,23 @@ |
|||||||
|
This project aims to re-create the functionality of "Minecraft Classic" for the sake of creating a game that could be considered finished while developing code and experience that can be used in future projects that have greater ambitions. |
||||||
|
|
||||||
|
We're using [Bevy] (and thus Rust) and are going to be making heavy use of Entity Component System (ECS) design. |
||||||
|
|
||||||
|
[Bevy]: https://bevy.org/ |
||||||
|
|
||||||
|
## Goals |
||||||
|
|
||||||
|
- Creative mode editing |
||||||
|
- Basic player physics |
||||||
|
- Simple cellular automaton interactions |
||||||
|
- Limited world size (configurable) |
||||||
|
- Data-driven block palette loaded at startup |
||||||
|
- Custom block models (and textures) |
||||||
|
- Multiplayer |
||||||
|
- Run in browser |
||||||
|
|
||||||
|
## Non-goals |
||||||
|
|
||||||
|
- Non-player entities. |
||||||
|
- "Infinite" terrain. It shouldn't be too difficult to support this, but this is to keep the scope of the project small. This can be explored when the game is in a playable state. |
||||||
|
- More sensible liquid handling such as "waterlogging", partial liquid blocks and flow mechanics. |
||||||
|
- Modding API. Something I'd like to see, but also out of scope. |
||||||
@ -0,0 +1,5 @@ |
|||||||
|
use bevy::prelude::*; |
||||||
|
|
||||||
|
fn main() { |
||||||
|
App::new().run(); |
||||||
|
} |
||||||
Loading…
Reference in new issue