2D multiplayer platformer using Godot Engine
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[gd_scene load_steps=8 format=2]
[ext_resource path="res://gfx/player.png" type="Texture" id=1]
[ext_resource path="res://gfx/cursor.png" type="Texture" id=2]
[ext_resource path="res://Player.cs" type="Script" id=3]
[ext_resource path="res://Viewport.cs" type="Script" id=4]
[ext_resource path="res://Cursor.cs" type="Script" id=5]
[ext_resource path="res://Camera.cs" type="Script" id=6]
[sub_resource type="CircleShape2D" id=1]
radius = 8.0
[node name="Game" type="ViewportContainer"]
margin_right = 384.0
margin_bottom = 216.0
__meta__ = {
"_edit_lock_": true,
"_edit_use_anchors_": false
}
[node name="ViewportTexture" type="TextureRect" parent="."]
margin_right = 384.0
margin_bottom = 216.0
__meta__ = {
"_edit_lock_": true
}
[node name="Viewport" type="Viewport" parent="."]
size = Vector2( 640, 360 )
handle_input_locally = false
render_target_v_flip = true
render_target_update_mode = 3
script = ExtResource( 4 )
[node name="Cursor" type="Node2D" parent="Viewport"]
script = ExtResource( 5 )
[node name="Sprite" type="Sprite" parent="Viewport/Cursor"]
texture = ExtResource( 2 )
[node name="Player" type="KinematicBody2D" parent="Viewport"]
position = Vector2( 320, 180 )
script = ExtResource( 3 )
[node name="Camera2D" type="Camera2D" parent="Viewport/Player"]
current = true
script = ExtResource( 6 )
[node name="CircleShape" type="CollisionShape2D" parent="Viewport/Player"]
shape = SubResource( 1 )
[node name="Sprite" type="Sprite" parent="Viewport/Player"]
texture = ExtResource( 1 )