[gd_scene load_steps=8 format=2] [ext_resource path="res://gfx/player.png" type="Texture" id=1] [ext_resource path="res://gfx/cursor.png" type="Texture" id=2] [ext_resource path="res://Player.cs" type="Script" id=3] [ext_resource path="res://Viewport.cs" type="Script" id=4] [ext_resource path="res://Cursor.cs" type="Script" id=5] [ext_resource path="res://Camera.cs" type="Script" id=6] [sub_resource type="CircleShape2D" id=1] radius = 8.0 [node name="Game" type="ViewportContainer"] margin_right = 384.0 margin_bottom = 216.0 __meta__ = { "_edit_lock_": true, "_edit_use_anchors_": false } [node name="ViewportTexture" type="TextureRect" parent="."] margin_right = 384.0 margin_bottom = 216.0 __meta__ = { "_edit_lock_": true } [node name="Viewport" type="Viewport" parent="."] size = Vector2( 640, 360 ) handle_input_locally = false render_target_v_flip = true render_target_update_mode = 3 script = ExtResource( 4 ) [node name="Cursor" type="Node2D" parent="Viewport"] script = ExtResource( 5 ) [node name="Sprite" type="Sprite" parent="Viewport/Cursor"] texture = ExtResource( 2 ) [node name="Player" type="KinematicBody2D" parent="Viewport"] position = Vector2( 320, 180 ) script = ExtResource( 3 ) [node name="Camera2D" type="Camera2D" parent="Viewport/Player"] current = true script = ExtResource( 6 ) [node name="CircleShape" type="CollisionShape2D" parent="Viewport/Player"] shape = SubResource( 1 ) [node name="Sprite" type="Sprite" parent="Viewport/Player"] texture = ExtResource( 1 )