2D multiplayer platformer using Godot Engine
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copygirl
4b064db838
Fix bug in shape definition
...
Previously, `points` would be reused and (for example)
rotated multiple times, rather than once by the desired
angle, which resulted in nonsensical variant order.
Now, variants with indices 0 to 3 correctly correspond
to rotations of 0, 90, 180 and 270 degrees.
1 week ago
..
blocks
Update to Godot 4.5
2 weeks ago
generation
Add BlockRegion helper class
1 week ago
layers
Fix bug in shape definition
1 week ago
block.gd
Refactor, remake, rewrite in GDScript
2 weeks ago
block.gd.uid
Refactor, remake, rewrite in GDScript
2 weeks ago
block_region.gd
Add BlockRegion helper class
1 week ago
block_region.gd.uid
Add BlockRegion helper class
1 week ago
blocks.gd.uid
Refactor, remake, rewrite in GDScript
2 weeks ago
chunk.gd
Add BlockRegion helper class
1 week ago
chunk.gd.uid
Refactor, remake, rewrite in GDScript
2 weeks ago
registry.gd
Refactor, remake, rewrite in GDScript
2 weeks ago
registry.gd.uid
Refactor, remake, rewrite in GDScript
2 weeks ago
stream_buffer.gd
Refactor, remake, rewrite in GDScript
2 weeks ago
stream_buffer.gd.uid
Refactor, remake, rewrite in GDScript
2 weeks ago
world.gd
Refactor, remake, rewrite in GDScript
2 weeks ago
world.gd.uid
Refactor, remake, rewrite in GDScript
2 weeks ago