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@ -47,8 +47,6 @@ public class Weapon : Sprite |
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public override void _Process(float delta) |
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public override void _Process(float delta) |
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{ |
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{ |
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// FIXME: Need to run _Process after switching to a weapon. |
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_currentSpreadInc = Mathf.Max(0, _currentSpreadInc - Mathf.Deg2Rad(SpreadRegen) * delta); |
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_currentSpreadInc = Mathf.Max(0, _currentSpreadInc - Mathf.Deg2Rad(SpreadRegen) * delta); |
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_currentRecoil = Mathf.Max(0, _currentRecoil - Mathf.Deg2Rad(RecoilRegen) * delta); |
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_currentRecoil = Mathf.Max(0, _currentRecoil - Mathf.Deg2Rad(RecoilRegen) * delta); |
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