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12 lines
324 B
12 lines
324 B
shader_type spatial; |
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render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_burley, specular_schlick_ggx; |
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uniform sampler2DArray textures : source_color, filter_linear_mipmap, repeat_enable; |
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void fragment() { |
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ALBEDO = texture(textures, vec3(UV, UV2.x)).rgb; |
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METALLIC = 0.0; |
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SPECULAR = 0.5; |
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ROUGHNESS = 1.0; |
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}
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