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13 lines
324 B
13 lines
324 B
4 months ago
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shader_type spatial;
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render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_burley, specular_schlick_ggx;
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uniform sampler2DArray textures : source_color, filter_linear_mipmap, repeat_enable;
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void fragment() {
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ALBEDO = texture(textures, vec3(UV, UV2.x)).rgb;
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METALLIC = 0.0;
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SPECULAR = 0.5;
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ROUGHNESS = 1.0;
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}
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