A game where you get to play as a slime, made with Godot.
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[gd_scene load_steps=6 format=3 uid="uid://daihc7acaxfns"]
[ext_resource type="Script" path="res://player/MovementController.cs" id="1_akh08"]
[ext_resource type="Script" path="res://player/CameraController.cs" id="2_2din1"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_urpcu"]
albedo_color = Color(0.25098, 0.690196, 0.12549, 0.815686)
[sub_resource type="SphereMesh" id="SphereMesh_7ljg8"]
material = SubResource("StandardMaterial3D_urpcu")
radius = 0.2
height = 0.35
[sub_resource type="SphereShape3D" id="SphereShape3D_6qbb2"]
radius = 0.2
[node name="Character" type="CharacterBody3D"]
collision_layer = 4
collision_mask = 3
floor_max_angle = 0.698132
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("SphereMesh_7ljg8")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0)
shape = SubResource("SphereShape3D_6qbb2")
[node name="Camera" type="Camera3D" parent="."]
top_level = true
current = true
size = 4.5
far = 500.0
script = ExtResource("2_2din1")
[node name="MovementController" type="Node" parent="."]
script = ExtResource("1_akh08")