Minor cosmetic changes to terrain code

main
copygirl 2 months ago
parent cc55db6801
commit e65a88e654
  1. 11
      terrain/Terrain+Editing.cs

@ -25,7 +25,7 @@ public partial class Terrain
if (!pressed) return; if (!pressed) return;
const float AdjustHeight = 0.5f; const float AdjustHeight = 0.5f;
var value = (wheel == MouseButton.WheelUp) var amount = (wheel == MouseButton.WheelUp)
? AdjustHeight : -AdjustHeight; ? AdjustHeight : -AdjustHeight;
var selection = TileRegion.From(_selection.Value); var selection = TileRegion.From(_selection.Value);
@ -41,7 +41,7 @@ public partial class Terrain
var outerHeight = GetCornerHeights(outerPos)[outerCorner]; var outerHeight = GetCornerHeights(outerPos)[outerCorner];
if (IsEqualApprox(outerHeight, innerHeight)) if (IsEqualApprox(outerHeight, innerHeight))
SetCornerHeight(outerPos, outerCorner, innerHeight + value); SetCornerHeight(outerPos, outerCorner, innerHeight + amount);
} }
// Raise connected sides. // Raise connected sides.
@ -58,12 +58,13 @@ public partial class Terrain
var current = outerHeights; var current = outerHeights;
var changed = false; var changed = false;
foreach (var (innerCorner, outerCorner) in new[]{ (innerCorner1, outerCorner1), (innerCorner2, outerCorner2) }) { var matchingCorners = new[]{ (innerCorner1, outerCorner1), (innerCorner2, outerCorner2) };
foreach (var (innerCorner, outerCorner) in matchingCorners) {
var innerHeight = innerHeights[innerCorner]; var innerHeight = innerHeights[innerCorner];
var outerHeight = outerHeights[outerCorner]; var outerHeight = outerHeights[outerCorner];
if (IsEqualApprox(outerHeight, innerHeight)) { if (IsEqualApprox(outerHeight, innerHeight)) {
current = current.With(outerCorner, innerHeight + value); current = current.With(outerCorner, innerHeight + amount);
changed = true; changed = true;
} }
} }
@ -74,7 +75,7 @@ public partial class Terrain
// Raise selected tiles themselves. // Raise selected tiles themselves.
foreach (var tile in selection.GetAllTiles()) foreach (var tile in selection.GetAllTiles())
AdjustTileHeight(tile, value); AdjustTileHeight(tile, amount);
UpdateMeshAndShape(); UpdateMeshAndShape();
NotifyPropertyListChanged(); NotifyPropertyListChanged();

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