@ -4,7 +4,7 @@ public partial class ReceiveInputInEditorPlugin
: EditorPlugin
{
public override bool _Handles(GodotObject obj)
=> true;
=> obj is Node;
public override int _Forward3DGuiInput(Camera3D camera, InputEvent ev)
@ -2,7 +2,7 @@
extends EditorPlugin
func _handles(obj: Object) -> bool:
return true
return obj is Node
func _forward_3d_gui_input(camera: Camera3D, event: InputEvent) -> int:
var root := EditorInterface.get_edited_scene_root() as Node3D