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24 lines
759 B
24 lines
759 B
public partial class Player : CharacterBody3D |
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{ |
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public MovementController Movement { get; private set; } |
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public CameraController Camera { get; private set; } |
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public AnimationController Animation { get; private set; } |
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public PickupController Pickup { get; private set; } |
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public override void _Ready() |
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{ |
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Movement = GetNode<MovementController>("MovementController"); |
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Camera = GetNode<CameraController>("CameraController"); |
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Animation = GetNode<AnimationController>("AnimationController"); |
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Pickup = GetNode<PickupController>("PickupController"); |
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foreach (var child in GetChildren()) |
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if (child is IInitalizable<Player> init) |
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init.Initialize(this); |
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} |
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} |
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public interface IInitalizable<T> |
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{ |
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void Initialize(T param); |
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}
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