Inventory management focused game written in Godot / C#
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public partial class Player : CharacterBody3D
{
public MovementController Movement { get; private set; }
public CameraController Camera { get; private set; }
public AnimationController Animation { get; private set; }
public PickupController Pickup { get; private set; }
public override void _Ready()
{
Movement = GetNode<MovementController>("MovementController");
Camera = GetNode<CameraController>("CameraController");
Animation = GetNode<AnimationController>("AnimationController");
Pickup = GetNode<PickupController>("PickupController");
foreach (var child in GetChildren())
if (child is IInitalizable<Player> init)
init.Initialize(this);
}
}
public interface IInitalizable<T>
{
void Initialize(T param);
}