[Flags]
public enum PhysicsLayer : uint
{
/// Objects that are part of the scene, and never move.
Static = 1 << 0,
/// Objects players collide with, but may move.
Dynamic = 1 << 1,
/// Any players, both local and remote.
Player = 1 << 2,
/// Small objects players don't collide with, but collide with players.
Item = 1 << 3,
/// Objects that may be picked up.
Pickup = 1 << 8,
/// Objects that other objects may be placed against.
Place = 1 << 9,
}