Inventory management focused game written in Godot / C#
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// These usings are included by default in every source file.
// See: https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/using-directive#global-modifier
global using System;
global using System.Collections.Generic;
global using System.Linq;
global using Godot;
global using static Godot.GD;
global using static Godot.Mathf;
global using RpcMode = Godot.MultiplayerApi.RpcMode;
global using TransferMode = Godot.MultiplayerPeer.TransferModeEnum;