Inventory management focused game written in Godot / C#
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// These usings are included by default in every source file.
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// See: https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/using-directive#global-modifier
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global using System;
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global using System.Collections.Generic;
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global using System.Linq;
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global using Godot;
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global using static Godot.GD;
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global using static Godot.Mathf;
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global using RpcMode = Godot.MultiplayerApi.RpcMode;
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global using TransferMode = Godot.MultiplayerPeer.TransferModeEnum;
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