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3 Commits

  1. 2
      Inventory2.csproj
  2. 2
      objects/plank.tscn
  3. 886
      player/player.tscn

@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.2.1"> <Project Sdk="Godot.NET.Sdk/4.2.2">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<!--<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>--> <!--<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>-->

@ -8,5 +8,3 @@ script = ExtResource("1_fntdb")
Size = Vector3i(16, 1, 3) Size = Vector3i(16, 1, 3)
[node name="Model" parent="." instance=ExtResource("2_keyw1")] [node name="Model" parent="." instance=ExtResource("2_keyw1")]
[editable path="Model"]

@ -1,4 +1,4 @@
[gd_scene load_steps=28 format=3 uid="uid://dmd7w2r8s0x6y"] [gd_scene load_steps=21 format=3 uid="uid://dmd7w2r8s0x6y"]
[ext_resource type="PackedScene" uid="uid://bfh3eqgywr0ul" path="res://assets/models/character.blend" id="1_3qh37"] [ext_resource type="PackedScene" uid="uid://bfh3eqgywr0ul" path="res://assets/models/character.blend" id="1_3qh37"]
[ext_resource type="Script" path="res://player/Player.cs" id="1_a0mas"] [ext_resource type="Script" path="res://player/Player.cs" id="1_a0mas"]
@ -36,886 +36,6 @@ properties/5/path = NodePath("CameraController:CurrentYaw")
properties/5/spawn = true properties/5/spawn = true
properties/5/replication_mode = 1 properties/5/replication_mode = 1
[sub_resource type="Animation" id="Animation_ptf2s"]
resource_name = "hold_loop"
length = 2.5
loop_mode = 1
tracks/0/type = "rotation_3d"
tracks/0/imported = true
tracks/0/enabled = true
tracks/0/path = NodePath("Skeleton/Skeleton3D:UpperArm_L")
tracks/0/interp = 1
tracks/0/loop_wrap = true
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tracks/1/type = "rotation_3d"
tracks/1/imported = true
tracks/1/enabled = true
tracks/1/path = NodePath("Skeleton/Skeleton3D:LowerArm_L")
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tracks/1/loop_wrap = true
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tracks/2/imported = true
tracks/2/enabled = true
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tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = PackedFloat32Array(0, 1, -0.0502735, -0.237958, -0.106132, 0.96415)
tracks/3/type = "rotation_3d"
tracks/3/imported = true
tracks/3/enabled = true
tracks/3/path = NodePath("Skeleton/Skeleton3D:UpperArm_R")
tracks/3/interp = 1
tracks/3/loop_wrap = true
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tracks/4/imported = true
tracks/4/enabled = true
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tracks/5/imported = true
tracks/5/enabled = true
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tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = PackedFloat32Array(0, 1, -0.0502736, 0.237958, 0.106132, 0.96415)
tracks/6/type = "rotation_3d"
tracks/6/imported = true
tracks/6/enabled = true
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tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/keys = PackedFloat32Array(0, 1, 0.0098597, -0.701126, 0.712906, 0.00952086)
tracks/7/type = "rotation_3d"
tracks/7/imported = true
tracks/7/enabled = true
tracks/7/path = NodePath("Skeleton/Skeleton3D:UpperLeg_R")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/keys = PackedFloat32Array(0, 1, 0.00985971, 0.701126, -0.712906, 0.00952085)
tracks/8/type = "position_3d"
tracks/8/imported = true
tracks/8/enabled = true
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tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/keys = PackedFloat32Array(0, 1, 0, 0.2, 0)
tracks/9/type = "position_3d"
tracks/9/imported = true
tracks/9/enabled = true
tracks/9/path = NodePath("Skeleton/Skeleton3D:IK_LegTarget_L")
tracks/9/interp = 1
tracks/9/loop_wrap = true
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tracks/10/type = "rotation_3d"
tracks/10/imported = true
tracks/10/enabled = true
tracks/10/path = NodePath("Skeleton/Skeleton3D:IK_LegTarget_L")
tracks/10/interp = 1
tracks/10/loop_wrap = true
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tracks/11/type = "position_3d"
tracks/11/imported = true
tracks/11/enabled = true
tracks/11/path = NodePath("Skeleton/Skeleton3D:IK_LegTarget_R")
tracks/11/interp = 1
tracks/11/loop_wrap = true
tracks/11/keys = PackedFloat32Array(0, 1, -0.0827106, -0.787835, -0.0142412)
tracks/12/type = "rotation_3d"
tracks/12/imported = true
tracks/12/enabled = true
tracks/12/path = NodePath("Skeleton/Skeleton3D:IK_LegTarget_R")
tracks/12/interp = 1
tracks/12/loop_wrap = true
tracks/12/keys = PackedFloat32Array(0, 1, -0.707107, 0, 0, 0.707107)
tracks/13/type = "rotation_3d"
tracks/13/imported = true
tracks/13/enabled = true
tracks/13/path = NodePath("Skeleton/Skeleton3D:LowerBody")
tracks/13/interp = 1
tracks/13/loop_wrap = true
tracks/13/keys = PackedFloat32Array(0, 1, 2.96978e-08, 0.733762, 0.679407, 3.20738e-08)
tracks/14/type = "rotation_3d"
tracks/14/imported = true
tracks/14/enabled = true
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tracks/14/interp = 1
tracks/14/loop_wrap = true
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tracks/15/imported = true
tracks/15/enabled = true
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tracks/15/interp = 1
tracks/15/loop_wrap = true
tracks/15/keys = PackedFloat32Array(0, 1, 3.09086e-08, 0.707107, 0.707107, 3.09086e-08)
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tracks/16/imported = true
tracks/16/enabled = true
tracks/16/path = NodePath("Skeleton/Skeleton3D:LowerLeg_L")
tracks/16/interp = 1
tracks/16/loop_wrap = true
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tracks/17/type = "rotation_3d"
tracks/17/imported = true
tracks/17/enabled = true
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tracks/17/interp = 1
tracks/17/loop_wrap = true
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tracks/18/type = "rotation_3d"
tracks/18/imported = true
tracks/18/enabled = true
tracks/18/path = NodePath("Skeleton/Skeleton3D:LowerLeg_R")
tracks/18/interp = 1
tracks/18/loop_wrap = true
tracks/18/keys = PackedFloat32Array(0, 1, 0.0118625, -0.00254901, -0.000724309, 0.999926)
tracks/19/type = "rotation_3d"
tracks/19/imported = true
tracks/19/enabled = true
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tracks/19/interp = 1
tracks/19/loop_wrap = true
tracks/19/keys = PackedFloat32Array(0, 1, 0.000979768, -0.692411, 0.721249, 0.0191423)
[sub_resource type="Animation" id="Animation_0g7nm"]
resource_name = "idle_loop"
length = 2.5
loop_mode = 1
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tracks/0/loop_wrap = true
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tracks/1/imported = true
tracks/1/enabled = true
tracks/1/path = NodePath("Skeleton/Skeleton3D:IK_LegTarget_L")
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tracks/13/imported = true
tracks/13/enabled = true
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tracks/14/imported = true
tracks/14/enabled = true
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tracks/14/interp = 1
tracks/14/loop_wrap = true
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tracks/15/type = "rotation_3d"
tracks/15/imported = true
tracks/15/enabled = true
tracks/15/path = NodePath("Skeleton/Skeleton3D:Foot_R")
tracks/15/interp = 1
tracks/15/loop_wrap = true
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tracks/16/type = "position_3d"
tracks/16/imported = true
tracks/16/enabled = true
tracks/16/path = NodePath("Skeleton/Skeleton3D:IK_LegTarget_R")
tracks/16/interp = 1
tracks/16/loop_wrap = true
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tracks/17/type = "rotation_3d"
tracks/17/imported = true
tracks/17/enabled = true
tracks/17/path = NodePath("Skeleton/Skeleton3D:IK_LegTarget_R")
tracks/17/interp = 1
tracks/17/loop_wrap = true
tracks/17/keys = PackedFloat32Array(0, 1, -0.788957, -0.00912491, 0.00642665, 0.614347, 0.0333333, 1, -0.788957, -0.00912491, 0.00642665, 0.614347, 0.0666667, 1, -0.788184, -0.0221985, 0.0156343, 0.614841, 0.1, 1, -0.78663, -0.0413038, 0.0290902, 0.615354, 0.133333, 1, -0.784452, -0.0612167, 0.0431148, 0.615654, 0.166667, 1, -0.782029, -0.0785458, 0.0553196, 0.615792, 0.2, 1, -0.780546, -0.08579, 0.0604217, 0.616228, 0.233333, 1, -0.779857, -0.087138, 0.0619506, 0.616759, 0.266667, 1, -0.779514, -0.0857672, 0.0622925, 0.61735, 0.3, 1, -0.779181, -0.0831666, 0.0623921, 0.618116, 0.333333, 1, -0.778672, -0.0791416, 0.0617554, 0.619349, 0.366667, 1, -0.777551, -0.0728251, 0.0591489, 0.621782, 0.4, 1, -0.775641, -0.0644882, 0.0543187, 0.625517, 0.433333, 1, -0.772346, -0.054133, 0.0470282, 0.631142, 0.466667, 1, -0.767355, -0.0421714, 0.0375659, 0.63873, 0.5, 1, -0.760699, -0.0294299, 0.0267499, 0.647885, 0.533333, 1, -0.753561, -0.0177396, 0.0163155, 0.656936, 0.566667, 1, -0.747395, -0.00840862, 0.00781032, 0.664281, 0.6, 1, -0.743257, -0.00248196, 0.00232767, 0.668997, 0.633333, 1, -0.742487, -7.82126e-18, 7.82126e-18, 0.66986, 0.666667, 1, -0.746609, -7.82114e-18, 7.82114e-18, 0.665263, 0.7, 1, -0.756323, -7.82031e-18, 7.82031e-18, 0.654198, 0.733333, 1, -0.767249, -7.8184e-18, 7.8184e-18, 0.64135, 0.766667, 1, -0.777517, -7.81627e-18, 7.81627e-18, 0.628862, 0.8, 1, -0.785403, -6.2519e-18, 6.2519e-18, 0.618985, 0.833333, 1, -0.789279, 0, 0, 0.614035)
tracks/18/type = "rotation_3d"
tracks/18/imported = true
tracks/18/enabled = true
tracks/18/path = NodePath("Skeleton/Skeleton3D:Wrist_L")
tracks/18/interp = 1
tracks/18/loop_wrap = true
tracks/18/keys = PackedFloat32Array(0, 1, 5.1721e-09, 1.73886e-07, -0.0182467, 0.999834)
tracks/19/type = "rotation_3d"
tracks/19/imported = true
tracks/19/enabled = true
tracks/19/path = NodePath("Skeleton/Skeleton3D:Wrist_R")
tracks/19/interp = 1
tracks/19/loop_wrap = true
tracks/19/keys = PackedFloat32Array(0, 1, 5.1721e-09, -1.73886e-07, 0.0182467, 0.999834)
[sub_resource type="AnimationLibrary" id="AnimationLibrary_2km5j"]
_data = {
"hold": SubResource("Animation_ptf2s"),
"idle": SubResource("Animation_0g7nm"),
"walk_backward": SubResource("Animation_1cwks"),
"walk_forward": SubResource("Animation_ic4ky"),
"walk_left": SubResource("Animation_vyqbu"),
"walk_right": SubResource("Animation_6qowt")
}
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_v7y1g"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_v7y1g"]
animation = &"hold" animation = &"hold"
@ -957,7 +77,6 @@ input_1/auto_advance = false
input_1/reset = true input_1/reset = true
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_cstk8"] [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_cstk8"]
graph_offset = Vector2(289.198, 97.2975)
nodes/hold/node = SubResource("AnimationNodeAnimation_v7y1g") nodes/hold/node = SubResource("AnimationNodeAnimation_v7y1g")
nodes/hold/position = Vector2(800, 340) nodes/hold/position = Vector2(800, 340)
nodes/idle/node = SubResource("AnimationNodeAnimation_ra5r1") nodes/idle/node = SubResource("AnimationNodeAnimation_ra5r1")
@ -1016,9 +135,6 @@ Skeleton = NodePath("../Model/Skeleton/Skeleton3D")
[node name="AnimationTree" type="AnimationTree" parent="AnimationController"] [node name="AnimationTree" type="AnimationTree" parent="AnimationController"]
active = false active = false
root_node = NodePath("../../Model") root_node = NodePath("../../Model")
libraries = {
"": SubResource("AnimationLibrary_2km5j")
}
tree_root = SubResource("AnimationNodeBlendTree_cstk8") tree_root = SubResource("AnimationNodeBlendTree_cstk8")
anim_player = NodePath("../../Model/AnimationPlayer") anim_player = NodePath("../../Model/AnimationPlayer")
parameters/is_holding/blend_amount = 0.0 parameters/is_holding/blend_amount = 0.0

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