@ -55,7 +55,7 @@ public partial class MultiplayerManager : Node
{
LocalPlayer.Name = "Local";
foreach (var player in Players.GetChildren().Cast<Player>())
OnPeerDisconnected(player.PeerId);
if (!player.IsLocal) OnPeerDisconnected(player.PeerId);
Multiplayer.MultiplayerPeer.Close();
Multiplayer.MultiplayerPeer = null;
}